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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-16 03:12:40 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-16 03:12:40 +0400
commitafb4b65167165613f177a531bd3d4dcb3649c1c6 (patch)
tree32e1446b5fc3ce8ec00fa0e8b9e0fcb2eedda127 /source/blender/bmesh/operators/bmo_subdivide.c
parent638b084f824bc345468bc8e02422b5da65a641a7 (diff)
Random number generator: replace a bunch of usage of the global random number
generator with a local one. It's not thread safe and will not give repeatable results, so in most cases it should not be used. Also fixes #34992 where the noise texture of a displacement modifier was not properly random in opengl animation render, because the seed got reset to a fixed value by an unrelated function while for final render it changed each frame.
Diffstat (limited to 'source/blender/bmesh/operators/bmo_subdivide.c')
-rw-r--r--source/blender/bmesh/operators/bmo_subdivide.c10
1 files changed, 6 insertions, 4 deletions
diff --git a/source/blender/bmesh/operators/bmo_subdivide.c b/source/blender/bmesh/operators/bmo_subdivide.c
index aaa2914e6ae..8df52c3a6ae 100644
--- a/source/blender/bmesh/operators/bmo_subdivide.c
+++ b/source/blender/bmesh/operators/bmo_subdivide.c
@@ -831,11 +831,13 @@ void bmo_subdivide_edges_exec(BMesh *bm, BMOperator *op)
params.origkey = skey;
if (params.use_fractal) {
- BLI_srandom(seed);
+ RNG *rng = BLI_rng_new_srandom(seed);
- params.fractal_ofs[0] = (float)BLI_drand() * 200.0f;
- params.fractal_ofs[1] = (float)BLI_drand() * 200.0f;
- params.fractal_ofs[2] = (float)BLI_drand() * 200.0f;
+ params.fractal_ofs[0] = BLI_rng_get_float(rng) * 200.0f;
+ params.fractal_ofs[1] = BLI_rng_get_float(rng) * 200.0f;
+ params.fractal_ofs[2] = BLI_rng_get_float(rng) * 200.0f;
+
+ BLI_rng_free(rng);
}
BMO_slot_map_to_flag(bm, op->slots_in, "custom_patterns",