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authorCampbell Barton <ideasman42@gmail.com>2012-09-06 06:10:09 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-09-06 06:10:09 +0400
commit47ec91e8d343c77e494a334ca8054c6d3538d893 (patch)
treed01a9dc7e4a592f4ba4d45fa29711fd251dab3ff /source/blender/bmesh/operators/bmo_subdivide.c
parent5d2e4bb87e6d3db0a7978dd3bd3ec573a52c4ae9 (diff)
code clenup: comments and some style edits on ghost/osx (odd indentation)
Diffstat (limited to 'source/blender/bmesh/operators/bmo_subdivide.c')
-rw-r--r--source/blender/bmesh/operators/bmo_subdivide.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/bmesh/operators/bmo_subdivide.c b/source/blender/bmesh/operators/bmo_subdivide.c
index ade560edd49..23526d7498b 100644
--- a/source/blender/bmesh/operators/bmo_subdivide.c
+++ b/source/blender/bmesh/operators/bmo_subdivide.c
@@ -987,7 +987,8 @@ void bmo_subdivide_edges_exec(BMesh *bm, BMOperator *op)
* and not try to be clever guessing which face to cut up.
*
* To avoid this case we need to check:
- * Do the verts of each loop share a face (but not connect to make an edge of that face)
+ * Do the verts of each share a face besides the one we are subdividing,
+ * (but not connect to make an edge of that face).
*/
{
BMLoop *other_loop;