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authorCampbell Barton <ideasman42@gmail.com>2012-03-05 04:50:18 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-05 04:50:18 +0400
commit4d84e869a0fd540247a99edbfeca24ffb75644cd (patch)
tree09c2b88dce2b66316f5e17d969170fdfd0cffbbc /source/blender/bmesh/operators/bmo_triangulate.c
parent5f509134ec22102cb00fdc9a623798c149fa43a9 (diff)
Improvements to bmesh edge rotate
On a user level, edge rotate now works better with multiple edges selected, it wont make zero area faces or rotate edges into existing ones. With a single edge selected - rotate is less strict and will allow ugly resulting faces but still checks on duplicate edges. API: * BM_edge_rotate now takes a flag, to optionally... ** check for existing edge ** splice edge (rotate and merge) ** check for degenerate resulting faces (overlapping geometry, zero area) ** beauty - only rotate to a better fit. ... this allows it to still be used as a low level API function since all checks can be skipped. * BM_edge_rotate() now works a bit different, it find the new edge rotation before joining the faces - exposed by BM_edge_rotate_calc(). * Added api call bmesh_radial_faceloop_find_vert() - Radial Find a Vertex Loop in Face
Diffstat (limited to 'source/blender/bmesh/operators/bmo_triangulate.c')
-rw-r--r--source/blender/bmesh/operators/bmo_triangulate.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/bmesh/operators/bmo_triangulate.c b/source/blender/bmesh/operators/bmo_triangulate.c
index 2029d595af7..63837b7e087 100644
--- a/source/blender/bmesh/operators/bmo_triangulate.c
+++ b/source/blender/bmesh/operators/bmo_triangulate.c
@@ -139,7 +139,7 @@ void bmo_beautify_fill_exec(BMesh *bm, BMOperator *op)
fac2 = opp1 / (len2 + len3 + len6) + opp2 / (len4 + len1 + len6);
if (fac1 > fac2) {
- e = BM_edge_rotate(bm, e, FALSE);
+ e = BM_edge_rotate(bm, e, FALSE, BM_EDGEROT_CHECK_EXISTS);
if (e) {
BMO_elem_flag_enable(bm, e, ELE_NEW);