diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-12-19 02:16:08 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-12-19 02:18:15 +0300 |
commit | 5c3953010dca1f9e05ef4b654d957c5f15e91722 (patch) | |
tree | 917dc9c720076055bf43af5d544a59e4e6a11254 /source/blender/bmesh/operators | |
parent | fd235e52a2a1728916df38965a42a60652f2462a (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/bmesh/operators')
-rw-r--r-- | source/blender/bmesh/operators/bmo_primitive.c | 2 | ||||
-rw-r--r-- | source/blender/bmesh/operators/bmo_subdivide_edgering.c | 2 | ||||
-rw-r--r-- | source/blender/bmesh/operators/bmo_triangulate.c | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/bmesh/operators/bmo_primitive.c b/source/blender/bmesh/operators/bmo_primitive.c index dee61440bc9..b4f41790a81 100644 --- a/source/blender/bmesh/operators/bmo_primitive.c +++ b/source/blender/bmesh/operators/bmo_primitive.c @@ -1099,7 +1099,7 @@ static void bm_mesh_calc_uvs_sphere_face(BMFace *f, const int cd_loop_uv_offset) BLI_assert(f->len <= 4); /* If face has 3 vertices, it's a polar face, in which case we need to - * compute a nearbye to determine its latitude. */ + * compute a nearby to determine its latitude. */ float avgx = 0.0f, avgy = 0.0f; BM_ITER_ELEM_INDEX (l, &iter, f, BM_LOOPS_OF_FACE, loop_index) { if (f->len == 3) { diff --git a/source/blender/bmesh/operators/bmo_subdivide_edgering.c b/source/blender/bmesh/operators/bmo_subdivide_edgering.c index 251a79e8ff5..ade9b4ce8b7 100644 --- a/source/blender/bmesh/operators/bmo_subdivide_edgering.c +++ b/source/blender/bmesh/operators/bmo_subdivide_edgering.c @@ -34,7 +34,7 @@ * - verts use BM_ELEM_TAG, these need to be cleared before functions exit. * * \note Order of execution with 2+ rings is undefined, - * so tage care + * so take care. */ #include "MEM_guardedalloc.h" diff --git a/source/blender/bmesh/operators/bmo_triangulate.c b/source/blender/bmesh/operators/bmo_triangulate.c index e686ef0429a..8b096e25746 100644 --- a/source/blender/bmesh/operators/bmo_triangulate.c +++ b/source/blender/bmesh/operators/bmo_triangulate.c @@ -267,7 +267,7 @@ void bmo_triangle_fill_exec(BMesh *bm, BMOperator *op) } else { /* Edges with 1 or 3+ faces attached, - * most likely caused by a degeneratge mesh. */ + * most likely caused by a degenerate mesh. */ } } } |