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author | Howard Trickey <howard.trickey@gmail.com> | 2013-03-13 18:08:12 +0400 |
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committer | Howard Trickey <howard.trickey@gmail.com> | 2013-03-13 18:08:12 +0400 |
commit | 604bdb7f45331bc16dac38ef8a3f34b5f6196b9d (patch) | |
tree | 6c141b75ff4d600f41eee44f824d08f1d4a3729e /source/blender/bmesh/tools/bmesh_bevel.h | |
parent | 1ecf9ccf5fdb8f1ce928ed74582c27c831630eba (diff) |
Fix bevel modifier bug #34611, limit bevel amount needed.
This is a quick fix that perhaps overestimates the point
of first geometry collision, but at least for now it should
allow models that used the old modifier and a too-big
bevel amount to not look awful.
The correct solution to this problem is much more involved
and I'll get to it later.
Diffstat (limited to 'source/blender/bmesh/tools/bmesh_bevel.h')
-rw-r--r-- | source/blender/bmesh/tools/bmesh_bevel.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/bmesh/tools/bmesh_bevel.h b/source/blender/bmesh/tools/bmesh_bevel.h index f214125fa1c..bee26357aca 100644 --- a/source/blender/bmesh/tools/bmesh_bevel.h +++ b/source/blender/bmesh/tools/bmesh_bevel.h @@ -30,7 +30,7 @@ struct MDeformVert; void BM_mesh_bevel(BMesh *bm, const float offset, const float segments, - const bool vertex_only, const bool use_weights, + const bool vertex_only, const bool use_weights, const bool limit_offset, const struct MDeformVert *dvert, const int vertex_group); #endif /* __BMESH_BEVEL_H__ */ |