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authorHoward Trickey <howard.trickey@gmail.com>2013-03-13 18:08:12 +0400
committerHoward Trickey <howard.trickey@gmail.com>2013-03-13 18:08:12 +0400
commit604bdb7f45331bc16dac38ef8a3f34b5f6196b9d (patch)
tree6c141b75ff4d600f41eee44f824d08f1d4a3729e /source/blender/bmesh/tools/bmesh_bevel.h
parent1ecf9ccf5fdb8f1ce928ed74582c27c831630eba (diff)
Fix bevel modifier bug #34611, limit bevel amount needed.
This is a quick fix that perhaps overestimates the point of first geometry collision, but at least for now it should allow models that used the old modifier and a too-big bevel amount to not look awful. The correct solution to this problem is much more involved and I'll get to it later.
Diffstat (limited to 'source/blender/bmesh/tools/bmesh_bevel.h')
-rw-r--r--source/blender/bmesh/tools/bmesh_bevel.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/bmesh/tools/bmesh_bevel.h b/source/blender/bmesh/tools/bmesh_bevel.h
index f214125fa1c..bee26357aca 100644
--- a/source/blender/bmesh/tools/bmesh_bevel.h
+++ b/source/blender/bmesh/tools/bmesh_bevel.h
@@ -30,7 +30,7 @@
struct MDeformVert;
void BM_mesh_bevel(BMesh *bm, const float offset, const float segments,
- const bool vertex_only, const bool use_weights,
+ const bool vertex_only, const bool use_weights, const bool limit_offset,
const struct MDeformVert *dvert, const int vertex_group);
#endif /* __BMESH_BEVEL_H__ */