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authorCampbell Barton <ideasman42@gmail.com>2013-08-22 21:56:08 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-08-22 21:56:08 +0400
commite97f979f73ffb1872a7bb388efab883b47544e78 (patch)
tree8ba9247185bb4e7cce7181026f1cf7f0b7fa8d4b /source/blender/bmesh/tools/bmesh_bisect_plane.c
parentc1cc9f3376eea4664a85db82e1901f5f03e59ac0 (diff)
new bmesh operator bisect_plane, cuts a mesh in half, takes a user defined plane as an argument, handles concave ngons which need multiple cuts.
Diffstat (limited to 'source/blender/bmesh/tools/bmesh_bisect_plane.c')
-rw-r--r--source/blender/bmesh/tools/bmesh_bisect_plane.c411
1 files changed, 411 insertions, 0 deletions
diff --git a/source/blender/bmesh/tools/bmesh_bisect_plane.c b/source/blender/bmesh/tools/bmesh_bisect_plane.c
new file mode 100644
index 00000000000..516cd160684
--- /dev/null
+++ b/source/blender/bmesh/tools/bmesh_bisect_plane.c
@@ -0,0 +1,411 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Campbell Barton
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/bmesh/tools/bmesh_bisect_plane.c
+ * \ingroup bmesh
+ *
+ * Cut the geometry in half using a plane.
+ */
+
+#include <limits.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_utildefines.h"
+#include "BLI_alloca.h"
+#include "BLI_mempool.h"
+#include "BLI_linklist.h"
+#include "BLI_linklist_stack.h"
+#include "BLI_math.h"
+
+#include "bmesh.h"
+
+#ifdef __GNUC__
+# pragma GCC diagnostic error "-Wsign-conversion"
+# if (__GNUC__ * 100 + __GNUC_MINOR__) >= 406 /* gcc4.6+ only */
+# pragma GCC diagnostic error "-Wsign-compare"
+# pragma GCC diagnostic error "-Wconversion"
+# endif
+#endif
+
+
+/* -------------------------------------------------------------------- */
+/* Math utils */
+
+static int plane_point_test_v3(const float plane[4], const float co[3], const float eps, float *r_depth)
+{
+ const float f = plane_point_side_v3(co, plane);
+ *r_depth = f;
+
+ if (f <= -eps) return -1;
+ else if (f >= eps) return 1;
+ else return 0;
+}
+
+
+/* -------------------------------------------------------------------- */
+/* Wrappers to hide internal data-structure abuse,
+ * later we may want to move this into some hash lookup
+ * to a separate struct, but for now we can store in BMesh data */
+
+/**
+ * Direction -1/0/1
+ */
+#define BM_VERT_DIR(v) ((v)->head.index)
+/**
+ * Distance from the plane.
+ */
+#define BM_VERT_DIST(v) ((v)->no[0])
+
+/**
+ * Temp value for sorting.
+ */
+#define BM_VERT_SORTVAL(v) ((v)->no[1])
+
+/**
+ * Temp value for sorting.
+ */
+#define BM_VERT_LOOPINDEX(v) (*((unsigned int *)(&(v)->no[2])))
+
+/**
+ * Hide flag access
+ * (for more readable code since same flag is used differently for vert/edgeface)...
+ */
+
+/* enable when vertex is in the center and its faces have been added to the stack */
+BLI_INLINE void vert_is_center_enable(BMVert *v) { BM_elem_flag_enable(v, BM_ELEM_TAG); }
+BLI_INLINE void vert_is_center_disable(BMVert *v) { BM_elem_flag_disable(v, BM_ELEM_TAG); }
+BLI_INLINE bool vert_is_center_test(BMVert *v) { return (BM_elem_flag_test(v, BM_ELEM_TAG) != 0); }
+
+BLI_INLINE void edge_is_cut_enable(BMEdge *e) { BM_elem_flag_enable(e, BM_ELEM_TAG); }
+BLI_INLINE void edge_is_cut_disable(BMEdge *e) { BM_elem_flag_disable(e, BM_ELEM_TAG); }
+BLI_INLINE bool edge_is_cut_test(BMEdge *e) { return (BM_elem_flag_test(e, BM_ELEM_TAG) != 0); }
+
+/* enable when the faces are added to the stack */
+BLI_INLINE void face_in_stack_enable(BMFace *f) { BM_elem_flag_disable(f, BM_ELEM_TAG); }
+BLI_INLINE void face_in_stack_disable(BMFace *f) { BM_elem_flag_enable(f, BM_ELEM_TAG); }
+BLI_INLINE bool face_in_stack_test(BMFace *f) { return (BM_elem_flag_test(f, BM_ELEM_TAG) == 0); }
+
+/* -------------------------------------------------------------------- */
+/* BMesh utils */
+
+static int bm_vert_sortval_cb(const void *v_a_v, const void *v_b_v)
+{
+ const float val_a = BM_VERT_SORTVAL(*((BMVert **)v_a_v));
+ const float val_b = BM_VERT_SORTVAL(*((BMVert **)v_b_v));
+
+ if (val_a > val_b) return 1;
+ else if (val_a < val_b) return -1;
+ return 0;
+}
+
+
+static void bm_face_bisect_verts(BMesh *bm, BMFace *f, const float plane[4], const short oflag_new)
+{
+ /* unlikely more then 2 verts are needed */
+ const unsigned int f_len_orig = (unsigned int)f->len;
+ BMVert **vert_split_arr = BLI_array_alloca(vert_split_arr, f_len_orig);
+ STACK_DECLARE(vert_split_arr);
+ BMLoop *l_iter, *l_first;
+ bool use_dirs[3] = {false, false, false};
+
+ STACK_INIT(vert_split_arr);
+
+ l_first = BM_FACE_FIRST_LOOP(f);
+
+ (void)bm;
+ (void)plane;
+
+ /* add plane-aligned verts to the stack
+ * and check we have verts from both sides in this face,
+ * ... that the face doesn't only have boundry verts on the plane for eg. */
+ l_iter = l_first;
+ do {
+ if (vert_is_center_test(l_iter->v)) {
+ BLI_assert(BM_VERT_DIR(l_iter->v) == 0);
+ STACK_PUSH(vert_split_arr, l_iter->v);
+ }
+ use_dirs[BM_VERT_DIR(l_iter->v) + 1] = true;
+ } while ((l_iter = l_iter->next) != l_first);
+
+ if ((STACK_SIZE(vert_split_arr) > 1) &&
+ (use_dirs[0] && use_dirs[2]))
+ {
+ BMLoop *l_new;
+
+ if (LIKELY(STACK_SIZE(vert_split_arr) == 2)) {
+ /* common case, just cut the face once */
+ l_new = NULL;
+ BM_face_split(bm, f, vert_split_arr[0], vert_split_arr[1], &l_new, NULL, true);
+ if (l_new) {
+ if (oflag_new) {
+ BMO_elem_flag_enable(bm, l_new->e, oflag_new);
+ BMO_elem_flag_enable(bm, l_new->f, oflag_new);
+ BMO_elem_flag_enable(bm, f, oflag_new);
+ }
+ }
+ }
+ else {
+ /* less common case, _complicated_ we need to calculate how to do multiple cuts */
+ float (*face_verts_proj_2d)[2] = BLI_array_alloca(face_verts_proj_2d, f_len_orig);
+ float axis_mat[3][3];
+
+ BMFace **face_split_arr = BLI_array_alloca(face_split_arr, STACK_SIZE(vert_split_arr));
+ STACK_DECLARE(face_split_arr);
+
+ float sort_dir[3];
+ unsigned int i;
+
+
+ /* ---- */
+ /* Calculate the direction to sort verts in the face intersecting the plane */
+
+ /* exact dir isn't so important,
+ * just need a dir for sorting verts across face,
+ * 'sort_dir' could be flipped either way, it not important, we only need to order the array
+ */
+ cross_v3_v3v3(sort_dir, f->no, plane);
+ if (UNLIKELY(normalize_v3(sort_dir) == 0.0f)) {
+ /* find any 2 verts and get their direction */
+ for(i = 0; i < STACK_SIZE(vert_split_arr); i++) {
+ if (!equals_v3v3(vert_split_arr[0]->co, vert_split_arr[i]->co)) {
+ sub_v3_v3v3(sort_dir, vert_split_arr[0]->co, vert_split_arr[i]->co);
+ normalize_v3(sort_dir);
+ }
+ }
+ if (UNLIKELY(i == STACK_SIZE(vert_split_arr))) {
+ /* ok, we can't do anything useful here,
+ * face has no area or so, bail out, this is highly unlikely but not impossible */
+ goto finally;
+ }
+ }
+
+
+ /* ---- */
+ /* Calculate 2d coords to use for intersection checks */
+
+ /* get the faces 2d coords */
+ BLI_assert(BM_face_is_normal_valid(f));
+ axis_dominant_v3_to_m3(axis_mat, f->no);
+
+ l_iter = l_first;
+ i = 0;
+ do {
+ BM_VERT_LOOPINDEX(l_iter->v) = i;
+ mul_v2_m3v3(face_verts_proj_2d[i], axis_mat, l_iter->v->co);
+ i++;
+ } while ((l_iter = l_iter->next) != l_first);
+
+
+ /* ---- */
+ /* Sort the verts across the face from one side to another */
+ for(i = 0; i < STACK_SIZE(vert_split_arr); i++) {
+ BMVert *v = vert_split_arr[i];
+ BM_VERT_SORTVAL(v) = dot_v3v3(sort_dir, v->co);
+ }
+
+ qsort(vert_split_arr, STACK_SIZE(vert_split_arr), sizeof(*vert_split_arr), bm_vert_sortval_cb);
+
+
+ /* ---- */
+ /* Split the face across sorted splits */
+
+ /* note: we don't know which face gets which splits,
+ * so at the moment we have to search all faces for the vert pair,
+ * while not all that nice, typically there are < 5 resulting faces,
+ * so its not _that_ bad. */
+
+ STACK_INIT(face_split_arr);
+ STACK_PUSH(face_split_arr, f);
+
+ for(i = 0; i < STACK_SIZE(vert_split_arr) - 1; i++) {
+ BMVert *v_a = vert_split_arr[i];
+ BMVert *v_b = vert_split_arr[i + 1];
+ float co_mid[2];
+
+ /* geometric test before doing face lookups,
+ * find if the split */
+ mid_v2_v2v2(co_mid,
+ face_verts_proj_2d[BM_VERT_LOOPINDEX(v_a)],
+ face_verts_proj_2d[BM_VERT_LOOPINDEX(v_b)]);
+
+ if (isect_point_poly_v2(co_mid, (const float (*)[2])face_verts_proj_2d, f_len_orig)) {
+ BMLoop *l_a, *l_b;
+ bool found = false;
+ unsigned int j;
+
+ for(j = 0; j < STACK_SIZE(face_split_arr); j++) {
+ /* would be nice to avoid loop lookup here,
+ * but we need to know which face the verts are in */
+ if ((l_a = BM_face_vert_share_loop(face_split_arr[j], v_a)) &&
+ (l_b = BM_face_vert_share_loop(face_split_arr[j], v_b)))
+ {
+ found = true;
+ break;
+ }
+ }
+
+ BLI_assert(found == true);
+
+ /* in fact this simple test is good enough,
+ * test if the loops are adjacent */
+ if (found && (l_a->next != l_b && l_a->prev != l_b)) {
+ BMFace *f_tmp;
+ f_tmp = BM_face_split(bm, face_split_arr[j], l_a->v, l_b->v, NULL, NULL, true);
+ if (f_tmp) {
+ if (f_tmp != face_split_arr[j]) {
+ STACK_PUSH(face_split_arr, f_tmp);
+ BLI_assert(STACK_SIZE(face_split_arr) <= STACK_SIZE(vert_split_arr));
+ }
+ }
+ }
+ }
+ else {
+ // printf("no intersect\n");
+ }
+ }
+ }
+ }
+
+finally:
+ STACK_FREE(vert_split_arr);
+
+}
+
+
+/* -------------------------------------------------------------------- */
+/* Main logic */
+
+/**
+ * \param use_tag Only bisect tagged edges and faces.
+ */
+void BM_mesh_bisect_plane(BMesh *bm, float plane[4], const bool use_tag,
+ const short oflag_new, const float eps)
+{
+ unsigned int einput_len;
+ unsigned int i;
+ BMEdge **edges_arr = MEM_mallocN(sizeof(*edges_arr) * (size_t)bm->totedge, __func__);
+
+ BLI_LINKSTACK_DECLARE(face_stack, BMFace *);
+
+ BMVert *v;
+ BMFace *f;
+
+ BMIter iter;
+
+ BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
+ BM_VERT_DIR(v) = plane_point_test_v3(v->co, plane, eps, &(BM_VERT_DIST(v)));
+ vert_is_center_disable(v);
+ }
+
+ if (use_tag) {
+ /* build tagged edge array */
+ BMEdge *e;
+ einput_len = 0;
+ /* keep face tags as is */
+ BM_ITER_MESH_INDEX (e, &iter, bm, BM_EDGES_OF_MESH, i) {
+ if (edge_is_cut_test(e)) {
+ edges_arr[einput_len++] = e;
+ }
+ }
+
+ }
+ else {
+ BMEdge *e;
+ einput_len = (unsigned int)bm->totedge;
+ BM_ITER_MESH_INDEX (e, &iter, bm, BM_EDGES_OF_MESH, i) {
+ edge_is_cut_enable(e);
+ edges_arr[i] = e;
+ }
+
+ BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
+ face_in_stack_disable(f);
+ }
+ }
+
+ /* store a stack of faces to be evaluated for splitting */
+ BLI_LINKSTACK_INIT(face_stack);
+
+ for(i = 0; i < einput_len; i++) {
+ /* we could check edge_is_cut_test(e) but there is no point */
+ BMEdge *e = edges_arr[i];
+ const int side[2] = {BM_VERT_DIR(e->v1), BM_VERT_DIR(e->v2)};
+ const float dist[2] = {BM_VERT_DIST(e->v1), BM_VERT_DIST(e->v2)};
+
+ if (side[0] && side[1] && (side[0] != side[1])) {
+ const float e_fac = fabsf(dist[0]) / fabsf(dist[0] - dist[1]);
+ BMVert *v_new;
+
+ if (e->l) {
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = e->l;
+ do {
+ if (!face_in_stack_test(l_iter->f)) {
+ face_in_stack_enable(l_iter->f);
+ BLI_LINKSTACK_PUSH(face_stack, l_iter->f);
+ }
+ } while ((l_iter = l_iter->radial_next) != l_first);
+ }
+
+ v_new = BM_edge_split(bm, e, e->v1, NULL, e_fac);
+ vert_is_center_enable(v_new);
+ if (oflag_new) {
+ BMO_elem_flag_enable(bm, v_new, oflag_new);
+ }
+
+ BM_VERT_DIR(v_new) = 0;
+ BM_VERT_DIST(v_new) = 0.0f;
+ }
+ else {
+ /* check if either edge verts are aligned,
+ * if so - tag and push all faces that use it into the stack */
+ unsigned int j;
+ BM_ITER_ELEM_INDEX (v, &iter, e, BM_VERTS_OF_EDGE, j) {
+ if (side[j] == 0) {
+ if (vert_is_center_test(v) == 0) {
+ BMIter itersub;
+ BMLoop *l_iter;
+
+ vert_is_center_enable(v);
+
+ BM_ITER_ELEM (l_iter, &itersub, v, BM_LOOPS_OF_VERT) {
+ if (!face_in_stack_test(l_iter->f)) {
+ face_in_stack_enable(l_iter->f);
+ BLI_LINKSTACK_PUSH(face_stack, l_iter->f);
+ }
+ }
+
+ }
+ }
+ }
+ }
+ }
+
+ MEM_freeN(edges_arr);
+
+ while ((f = BLI_LINKSTACK_POP(face_stack))) {
+ bm_face_bisect_verts(bm, f, plane, oflag_new);
+ }
+
+ /* now we have all faces to split in the stack */
+ BLI_LINKSTACK_FREE(face_stack);
+}