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author | Campbell Barton <ideasman42@gmail.com> | 2018-12-19 02:16:08 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-12-19 02:18:15 +0300 |
commit | 5c3953010dca1f9e05ef4b654d957c5f15e91722 (patch) | |
tree | 917dc9c720076055bf43af5d544a59e4e6a11254 /source/blender/bmesh/tools/bmesh_bisect_plane.c | |
parent | fd235e52a2a1728916df38965a42a60652f2462a (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/bmesh/tools/bmesh_bisect_plane.c')
-rw-r--r-- | source/blender/bmesh/tools/bmesh_bisect_plane.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/bmesh/tools/bmesh_bisect_plane.c b/source/blender/bmesh/tools/bmesh_bisect_plane.c index 13ff04b0e2e..b78deaa1d5f 100644 --- a/source/blender/bmesh/tools/bmesh_bisect_plane.c +++ b/source/blender/bmesh/tools/bmesh_bisect_plane.c @@ -26,7 +26,7 @@ * Cut the geometry in half using a plane. * * \par Implementation - * This simply works by splitting tagged edges whos verts span either side of + * This simply works by splitting tagged edges who's verts span either side of * the plane, then splitting faces along their dividing verts. * The only complex case is when a ngon spans the axis multiple times, * in this case we need to do some extra checks to correctly bisect the ngon. |