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authorCampbell Barton <ideasman42@gmail.com>2018-12-19 02:16:08 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-12-19 02:18:15 +0300
commit5c3953010dca1f9e05ef4b654d957c5f15e91722 (patch)
tree917dc9c720076055bf43af5d544a59e4e6a11254 /source/blender/bmesh/tools/bmesh_bisect_plane.c
parentfd235e52a2a1728916df38965a42a60652f2462a (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/bmesh/tools/bmesh_bisect_plane.c')
-rw-r--r--source/blender/bmesh/tools/bmesh_bisect_plane.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/bmesh/tools/bmesh_bisect_plane.c b/source/blender/bmesh/tools/bmesh_bisect_plane.c
index 13ff04b0e2e..b78deaa1d5f 100644
--- a/source/blender/bmesh/tools/bmesh_bisect_plane.c
+++ b/source/blender/bmesh/tools/bmesh_bisect_plane.c
@@ -26,7 +26,7 @@
* Cut the geometry in half using a plane.
*
* \par Implementation
- * This simply works by splitting tagged edges whos verts span either side of
+ * This simply works by splitting tagged edges who's verts span either side of
* the plane, then splitting faces along their dividing verts.
* The only complex case is when a ngon spans the axis multiple times,
* in this case we need to do some extra checks to correctly bisect the ngon.