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authorCampbell Barton <ideasman42@gmail.com>2013-06-04 05:23:51 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-06-04 05:23:51 +0400
commit48fd740096c283243498d6271b6bff5da275cb36 (patch)
tree2a871557ced1ed6e4e02334fd3249db30e461b4d /source/blender/bmesh/tools/bmesh_path.c
parentb537bc011be07a860d2acd1b61f5660195935327 (diff)
edit-mesh improvements to select shortest path
- Ctrl+RMB only worked for edges & faces - Menu item 'Select Shortest Path' only worked for vertices. Now Ctrl+RMB works for vertices and the menu item works for verts/edges/faces (depending on the current selection).
Diffstat (limited to 'source/blender/bmesh/tools/bmesh_path.c')
-rw-r--r--source/blender/bmesh/tools/bmesh_path.c411
1 files changed, 411 insertions, 0 deletions
diff --git a/source/blender/bmesh/tools/bmesh_path.c b/source/blender/bmesh/tools/bmesh_path.c
new file mode 100644
index 00000000000..eda252f18f5
--- /dev/null
+++ b/source/blender/bmesh/tools/bmesh_path.c
@@ -0,0 +1,411 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2004 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/bmesh/tools/bmesh_path.c
+ * \ingroup bmesh
+ *
+ * Find a path between 2 elements.
+ *
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_math.h"
+#include "BLI_linklist.h"
+#include "BLI_heap.h"
+
+#include "bmesh.h"
+#include "bmesh_path.h" /* own include */
+
+/* -------------------------------------------------------------------- */
+/* Generic Helpers */
+
+static float step_cost_3_v3(const float v1[3], const float v2[3], const float v3[3])
+{
+ float cost, d1[3], d2[3];
+
+
+ /* The cost is based on the simple sum of the length of the two edgees... */
+ sub_v3_v3v3(d1, v2, v1);
+ sub_v3_v3v3(d2, v3, v2);
+ cost = normalize_v3(d1) + normalize_v3(d2);
+
+ /* but is biased to give higher values to sharp turns, so that it will take
+ * paths with fewer "turns" when selecting between equal-weighted paths between
+ * the two edges */
+ cost = cost * (1.0f + 0.5f * (2.0f - sqrtf(fabsf(dot_v3v3(d1, d2)))));
+
+ return cost;
+}
+
+
+
+/* -------------------------------------------------------------------- */
+/* BM_mesh_calc_path_vert */
+
+static void verttag_add_adjacent(Heap *heap, BMVert *v_a, BMVert **verts_prev, float *cost, const bool use_length)
+{
+ BMIter eiter;
+ BMEdge *e;
+ BMVert *v_b;
+
+ const int v_a_index = BM_elem_index_get(v_a);
+
+ /* loop over faces of face, but do so by first looping over loops */
+ BM_ITER_ELEM (e, &eiter, v_a, BM_EDGES_OF_VERT) {
+ v_b = BM_edge_other_vert(e, v_a);
+ if (!BM_elem_flag_test(v_b, BM_ELEM_TAG)) {
+ /* we know 'f_b' is not visited, check it out! */
+ const int v_b_index = BM_elem_index_get(v_b);
+ const float cost_cut = use_length ? len_v3v3(v_a->co, v_b->co) : 1.0f;
+ const float cost_new = cost[v_a_index] + cost_cut;
+
+ if (cost[v_b_index] > cost_new) {
+ cost[v_b_index] = cost_new;
+ verts_prev[v_b_index] = v_a;
+ BLI_heap_insert(heap, cost_new, v_b);
+ }
+ }
+ }
+}
+
+LinkNode *BM_mesh_calc_path_vert(
+ BMesh *bm, BMVert *v_src, BMVert *v_dst, const bool use_length,
+ void *user_data, bool (*test_fn)(BMVert *, void *user_data))
+{
+ LinkNode *path = NULL;
+ /* BM_ELEM_TAG flag is used to store visited edges */
+ BMVert *v;
+ BMIter viter;
+ Heap *heap;
+ float *cost;
+ BMVert **verts_prev;
+ int i, totvert;
+
+ /* note, would pass BM_EDGE except we are looping over all faces anyway */
+ // BM_mesh_elem_index_ensure(bm, BM_VERT /* | BM_EDGE */); // NOT NEEDED FOR FACETAG
+
+ BM_ITER_MESH_INDEX (v, &viter, bm, BM_VERTS_OF_MESH, i) {
+ if (test_fn(v, user_data)) {
+ BM_elem_flag_disable(v, BM_ELEM_TAG);
+ }
+ else {
+ BM_elem_flag_enable(v, BM_ELEM_TAG);
+ }
+
+ BM_elem_index_set(v, i); /* set_inline */
+ }
+ bm->elem_index_dirty &= ~BM_VERT;
+
+ /* alloc */
+ totvert = bm->totvert;
+ verts_prev = MEM_callocN(sizeof(*verts_prev) * totvert, __func__);
+ cost = MEM_mallocN(sizeof(*cost) * totvert, __func__);
+
+ fill_vn_fl(cost, totvert, 1e20f);
+
+ /*
+ * Arrays are now filled as follows:
+ *
+ * As the search continues, verts_prev[n] will be the previous verts on the shortest
+ * path found so far to face n. BM_ELEM_TAG is used to tag elements we have visited,
+ * cost[n] will contain the length of the shortest
+ * path to face n found so far, Finally, heap is a priority heap which is built on the
+ * the same data as the cost array, but inverted: it is a worklist of faces prioritized
+ * by the shortest path found so far to the face.
+ */
+
+ /* regular dijkstra shortest path, but over faces instead of vertices */
+ heap = BLI_heap_new();
+ BLI_heap_insert(heap, 0.0f, v_src);
+ cost[BM_elem_index_get(v_src)] = 0.0f;
+
+ while ((v = BLI_heap_popmin(heap))) {
+
+ if (v == v_dst)
+ break;
+
+ if (!BM_elem_flag_test(v, BM_ELEM_TAG)) {
+ BM_elem_flag_enable(v, BM_ELEM_TAG);
+ verttag_add_adjacent(heap, v, verts_prev, cost, use_length);
+ }
+ }
+
+ if (v == v_dst) {
+ do {
+ BLI_linklist_prepend(&path, v);
+ } while ((v = verts_prev[BM_elem_index_get(v)]));
+ }
+
+ MEM_freeN(verts_prev);
+ MEM_freeN(cost);
+ BLI_heap_free(heap, NULL);
+
+ return path;
+}
+
+
+
+/* -------------------------------------------------------------------- */
+/* BM_mesh_calc_path_edge */
+
+
+static float edgetag_cut_cost(BMEdge *e1, BMEdge *e2, BMVert *v)
+{
+ BMVert *v1 = BM_edge_other_vert(e1, v);
+ BMVert *v2 = BM_edge_other_vert(e2, v);
+ return step_cost_3_v3(v1->co, v->co, v2->co);
+}
+
+static void edgetag_add_adjacent(Heap *heap, BMEdge *e1, BMEdge **edges_prev, float *cost, const bool use_length)
+{
+ BMIter viter;
+ BMVert *v;
+
+ BMIter eiter;
+ BMEdge *e2;
+
+ const int e1_index = BM_elem_index_get(e1);
+
+ BM_ITER_ELEM (v, &viter, e1, BM_VERTS_OF_EDGE) {
+ BM_ITER_ELEM (e2, &eiter, v, BM_EDGES_OF_VERT) {
+ if (!BM_elem_flag_test(e2, BM_ELEM_TAG)) {
+ /* we know 'e2' is not visited, check it out! */
+ const int e2_index = BM_elem_index_get(e2);
+ const float cost_cut = use_length ? edgetag_cut_cost(e1, e2, v) : 1.0f;
+ const float cost_new = cost[e1_index] + cost_cut;
+
+ if (cost[e2_index] > cost_new) {
+ cost[e2_index] = cost_new;
+ edges_prev[e2_index] = e1;
+ BLI_heap_insert(heap, cost_new, e2);
+ }
+ }
+ }
+ }
+}
+
+
+LinkNode *BM_mesh_calc_path_edge(
+ BMesh *bm, BMEdge *e_src, BMEdge *e_dst, const bool use_length,
+ void *user_data, bool (*filter_fn)(BMEdge *, void *user_data))
+{
+ LinkNode *path = NULL;
+ /* BM_ELEM_TAG flag is used to store visited edges */
+ BMEdge *e;
+ BMIter eiter;
+ Heap *heap;
+ float *cost;
+ BMEdge **edges_prev;
+ int i, totedge;
+
+ /* note, would pass BM_EDGE except we are looping over all edges anyway */
+ BM_mesh_elem_index_ensure(bm, BM_VERT /* | BM_EDGE */);
+
+ BM_ITER_MESH_INDEX (e, &eiter, bm, BM_EDGES_OF_MESH, i) {
+ if (filter_fn(e, user_data)) {
+ BM_elem_flag_disable(e, BM_ELEM_TAG);
+ }
+ else {
+ BM_elem_flag_enable(e, BM_ELEM_TAG);
+ }
+
+ BM_elem_index_set(e, i); /* set_inline */
+ }
+ bm->elem_index_dirty &= ~BM_EDGE;
+
+ /* alloc */
+ totedge = bm->totedge;
+ edges_prev = MEM_callocN(sizeof(*edges_prev) * totedge, "SeamPathPrevious");
+ cost = MEM_mallocN(sizeof(*cost) * totedge, "SeamPathCost");
+
+ fill_vn_fl(cost, totedge, 1e20f);
+
+ /*
+ * Arrays are now filled as follows:
+ *
+ * As the search continues, prevedge[n] will be the previous edge on the shortest
+ * path found so far to edge n. BM_ELEM_TAG is used to tag elements we have visited,
+ * cost[n] will contain the length of the shortest
+ * path to edge n found so far, Finally, heap is a priority heap which is built on the
+ * the same data as the cost array, but inverted: it is a worklist of edges prioritized
+ * by the shortest path found so far to the edge.
+ */
+
+ /* regular dijkstra shortest path, but over edges instead of vertices */
+ heap = BLI_heap_new();
+ BLI_heap_insert(heap, 0.0f, e_src);
+ cost[BM_elem_index_get(e_src)] = 0.0f;
+
+ while ((e = BLI_heap_popmin(heap))) {
+
+ if (e == e_dst)
+ break;
+
+ if (!BM_elem_flag_test(e, BM_ELEM_TAG)) {
+ BM_elem_flag_enable(e, BM_ELEM_TAG);
+ edgetag_add_adjacent(heap, e, edges_prev, cost, use_length);
+ }
+ }
+
+ if (e == e_dst) {
+ do {
+ BLI_linklist_prepend(&path, e);
+ } while ((e = edges_prev[BM_elem_index_get(e)]));
+ }
+
+ MEM_freeN(edges_prev);
+ MEM_freeN(cost);
+ BLI_heap_free(heap, NULL);
+
+ return path;
+}
+
+
+
+/* -------------------------------------------------------------------- */
+/* BM_mesh_calc_path_face */
+
+static float facetag_cut_cost(BMFace *f_a, BMFace *f_b, BMEdge *e)
+{
+ float f_a_cent[3];
+ float f_b_cent[3];
+ float e_cent[3];
+
+ BM_face_calc_center_mean(f_a, f_a_cent);
+ BM_face_calc_center_mean(f_b, f_b_cent);
+ mid_v3_v3v3(e_cent, e->v1->co, e->v2->co);
+
+ return step_cost_3_v3(f_a_cent, e_cent, f_b_cent);
+}
+
+static void facetag_add_adjacent(Heap *heap, BMFace *f_a, BMFace **faces_prev, float *cost, const bool use_length)
+{
+ BMIter liter;
+ BMLoop *l_a;
+ BMFace *f_b;
+
+ const int f_a_index = BM_elem_index_get(f_a);
+
+ /* loop over faces of face, but do so by first looping over loops */
+ BM_ITER_ELEM (l_a, &liter, f_a, BM_LOOPS_OF_FACE) {
+ BMLoop *l_first;
+ BMLoop *l_iter;
+
+ l_iter = l_first = l_a;
+ do {
+ f_b = l_iter->f;
+ if (!BM_elem_flag_test(f_b, BM_ELEM_TAG)) {
+ /* we know 'f_b' is not visited, check it out! */
+ const int f_b_index = BM_elem_index_get(f_b);
+ const float cost_cut = use_length ? facetag_cut_cost(f_a, f_b, l_iter->e) : 1.0f;
+ const float cost_new = cost[f_a_index] + cost_cut;
+
+ if (cost[f_b_index] > cost_new) {
+ cost[f_b_index] = cost_new;
+ faces_prev[f_b_index] = f_a;
+ BLI_heap_insert(heap, cost_new, f_b);
+ }
+ }
+ } while ((l_iter = l_iter->radial_next) != l_first);
+ }
+}
+
+LinkNode *BM_mesh_calc_path_face(
+ BMesh *bm, BMFace *f_src, BMFace *f_dst, const bool use_length,
+ void *user_data, bool (*test_fn)(BMFace *, void *user_data))
+{
+ LinkNode *path = NULL;
+ /* BM_ELEM_TAG flag is used to store visited edges */
+ BMFace *f;
+ BMIter fiter;
+ Heap *heap;
+ float *cost;
+ BMFace **faces_prev;
+ int i, totface;
+
+ /* note, would pass BM_EDGE except we are looping over all faces anyway */
+ // BM_mesh_elem_index_ensure(bm, BM_VERT /* | BM_EDGE */); // NOT NEEDED FOR FACETAG
+
+ BM_ITER_MESH_INDEX (f, &fiter, bm, BM_FACES_OF_MESH, i) {
+ if (test_fn(f, user_data)) {
+ BM_elem_flag_disable(f, BM_ELEM_TAG);
+ }
+ else {
+ BM_elem_flag_enable(f, BM_ELEM_TAG);
+ }
+
+ BM_elem_index_set(f, i); /* set_inline */
+ }
+ bm->elem_index_dirty &= ~BM_FACE;
+
+ /* alloc */
+ totface = bm->totface;
+ faces_prev = MEM_callocN(sizeof(*faces_prev) * totface, __func__);
+ cost = MEM_mallocN(sizeof(*cost) * totface, __func__);
+
+ fill_vn_fl(cost, totface, 1e20f);
+
+ /*
+ * Arrays are now filled as follows:
+ *
+ * As the search continues, faces_prev[n] will be the previous face on the shortest
+ * path found so far to face n. BM_ELEM_TAG is used to tag elements we have visited,
+ * cost[n] will contain the length of the shortest
+ * path to face n found so far, Finally, heap is a priority heap which is built on the
+ * the same data as the cost array, but inverted: it is a worklist of faces prioritized
+ * by the shortest path found so far to the face.
+ */
+
+ /* regular dijkstra shortest path, but over faces instead of vertices */
+ heap = BLI_heap_new();
+ BLI_heap_insert(heap, 0.0f, f_src);
+ cost[BM_elem_index_get(f_src)] = 0.0f;
+
+ while ((f = BLI_heap_popmin(heap))) {
+
+ if (f == f_dst)
+ break;
+
+ if (!BM_elem_flag_test(f, BM_ELEM_TAG)) {
+ BM_elem_flag_enable(f, BM_ELEM_TAG);
+ facetag_add_adjacent(heap, f, faces_prev, cost, use_length);
+ }
+ }
+
+ if (f == f_dst) {
+ do {
+ BLI_linklist_prepend(&path, f);
+ } while ((f = faces_prev[BM_elem_index_get(f)]));
+ }
+
+ MEM_freeN(faces_prev);
+ MEM_freeN(cost);
+ BLI_heap_free(heap, NULL);
+
+ return path;
+}