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authorHans Goudey <h.goudey@me.com>2021-04-02 08:16:01 +0300
committerHans Goudey <h.goudey@me.com>2021-04-02 08:16:23 +0300
commita0e1080428abb991c443a40b29d2ae3948eb4a56 (patch)
tree735c26798d07a07690ebe827d604ee438afcc3e9 /source/blender/bmesh/tools
parent77f685774090c18b8da7a9860861664ed0fdd81e (diff)
Cleanup: Remove unecessary C API for direct mesh boolean
The main goal here is to remove the need for a C API to the code in `mesh_boolean_convert.cc`. This is achieved by moving `MOD_boolean.c` to C++ and making the necessary changes for it to compile. On top of that there are some other slight simplifications possible to the direct mesh boolean code: it doesn't need to copy the material remaps, and the modifier code can use some other C++ types directly.
Diffstat (limited to 'source/blender/bmesh/tools')
-rw-r--r--source/blender/bmesh/tools/bmesh_intersect.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/bmesh/tools/bmesh_intersect.h b/source/blender/bmesh/tools/bmesh_intersect.h
index adb88f2fd76..d09ea67a3bb 100644
--- a/source/blender/bmesh/tools/bmesh_intersect.h
+++ b/source/blender/bmesh/tools/bmesh_intersect.h
@@ -20,6 +20,10 @@
* \ingroup bmesh
*/
+#ifdef __cplusplus
+extern "C" {
+#endif
+
bool BM_mesh_intersect(BMesh *bm,
struct BMLoop *(*looptris)[3],
const int looptris_tot,
@@ -41,3 +45,7 @@ enum {
BMESH_ISECT_BOOLEAN_UNION = 1,
BMESH_ISECT_BOOLEAN_DIFFERENCE = 2,
};
+
+#ifdef __cplusplus
+}
+#endif