diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-12-19 02:28:26 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-12-19 02:28:26 +0300 |
commit | d46d8e831ce0c6a519d60cdcb4c8a5d4f5a88428 (patch) | |
tree | 9c87e6aa0832734a7a4b01e835bacc416138fb00 /source/blender/bmesh/tools | |
parent | 61a816e8ff060016f6e450bb6bbd9df5c93665a6 (diff) | |
parent | 5c3953010dca1f9e05ef4b654d957c5f15e91722 (diff) |
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/bmesh/tools')
-rw-r--r-- | source/blender/bmesh/tools/bmesh_bevel.c | 4 | ||||
-rw-r--r-- | source/blender/bmesh/tools/bmesh_bisect_plane.c | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/bmesh/tools/bmesh_bevel.c b/source/blender/bmesh/tools/bmesh_bevel.c index ad576e61acb..8499db2fdb5 100644 --- a/source/blender/bmesh/tools/bmesh_bevel.c +++ b/source/blender/bmesh/tools/bmesh_bevel.c @@ -2194,7 +2194,7 @@ static void print_adjust_stats(BoundVert *vstart) * residual in terms of that one degree of freedom. * Unfortunately, the results are in some cases worse than the general least squares solution * for the combined (with weights) problem, so this code is not used. - * But keep it here for a while in case peformance issues demand that it be used sometimes. */ + * But keep it here for a while in case performance issues demand that it be used sometimes. */ static bool adjust_the_cycle_or_chain_fast(BoundVert *vstart, int np, bool iscycle) { BoundVert *v; @@ -2423,7 +2423,7 @@ static void adjust_the_cycle_or_chain(BoundVert *vstart, bool iscycle) /* Adjust the offsets to try to make them, as much as possible, * have even-width bevels with offsets that match their specs. - * The problem that we can try to amelieroate is that when loop slide + * The problem that we can try to ameliorate is that when loop slide * is active, the meet point will probably not be the one that makes * both sides have their specified width. And because both ends may be * on loop slide edges, the widths at each end could be different. diff --git a/source/blender/bmesh/tools/bmesh_bisect_plane.c b/source/blender/bmesh/tools/bmesh_bisect_plane.c index 13ff04b0e2e..b78deaa1d5f 100644 --- a/source/blender/bmesh/tools/bmesh_bisect_plane.c +++ b/source/blender/bmesh/tools/bmesh_bisect_plane.c @@ -26,7 +26,7 @@ * Cut the geometry in half using a plane. * * \par Implementation - * This simply works by splitting tagged edges whos verts span either side of + * This simply works by splitting tagged edges who's verts span either side of * the plane, then splitting faces along their dividing verts. * The only complex case is when a ngon spans the axis multiple times, * in this case we need to do some extra checks to correctly bisect the ngon. |