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authorCampbell Barton <ideasman42@gmail.com>2021-03-18 01:35:12 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-03-18 01:36:44 +0300
commitbb6765f28fdde392976c38712c851d0ef8c75a2c (patch)
tree500342ef54f60bb73b429e74355139665bff500f /source/blender/bmesh/tools
parent0c58ad8a34c55344262ac74fce87888beb464155 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/bmesh/tools')
-rw-r--r--source/blender/bmesh/tools/bmesh_decimate_collapse.c4
-rw-r--r--source/blender/bmesh/tools/bmesh_decimate_dissolve.c2
-rw-r--r--source/blender/bmesh/tools/bmesh_decimate_unsubdivide.c4
3 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/bmesh/tools/bmesh_decimate_collapse.c b/source/blender/bmesh/tools/bmesh_decimate_collapse.c
index 92ca8e38737..869856d0c5b 100644
--- a/source/blender/bmesh/tools/bmesh_decimate_collapse.c
+++ b/source/blender/bmesh/tools/bmesh_decimate_collapse.c
@@ -939,7 +939,7 @@ static bool bm_edge_collapse_is_degenerate_topology(BMEdge *e_first)
* intended for speed over flexibility.
* can only collapse edges connected to (1, 2) tris.
*
- * Important - dont add vert/edge/face data on collapsing!
+ * Important - don't add vert/edge/face data on collapsing!
*
* \param r_e_clear_other: Let caller know what edges we remove besides \a e_clear
* \param customdata_flag: Merge factor, scales from 0 - 1 ('v_clear' -> 'v_other')
@@ -1394,7 +1394,7 @@ void BM_mesh_decimate_collapse(BMesh *bm,
* \note
* - `eheap_table[e_index_mirr]` is only removed from the heap at the last moment
* since its possible (in theory) for collapsing `e` to remove `e_mirr`.
- * - edges sharing a vertex are ignored, so the pivot vertex isnt moved to one side.
+ * - edges sharing a vertex are ignored, so the pivot vertex isn't moved to one side.
*/
BMEdge *e = BLI_heap_pop_min(eheap);
diff --git a/source/blender/bmesh/tools/bmesh_decimate_dissolve.c b/source/blender/bmesh/tools/bmesh_decimate_dissolve.c
index 2254b46f860..4a024f745ed 100644
--- a/source/blender/bmesh/tools/bmesh_decimate_dissolve.c
+++ b/source/blender/bmesh/tools/bmesh_decimate_dissolve.c
@@ -401,7 +401,7 @@ void BM_mesh_decimate_dissolve_ex(BMesh *bm,
earray[i] = e_iter;
}
/* Remove all edges/verts left behind from dissolving,
- * NULL'ing the vertex array so we dont re-use. */
+ * NULL'ing the vertex array so we don't re-use. */
for (i = bm->totedge - 1; i != -1; i--) {
e_iter = earray[i];
diff --git a/source/blender/bmesh/tools/bmesh_decimate_unsubdivide.c b/source/blender/bmesh/tools/bmesh_decimate_unsubdivide.c
index e2741b806c2..0a512fdd592 100644
--- a/source/blender/bmesh/tools/bmesh_decimate_unsubdivide.c
+++ b/source/blender/bmesh/tools/bmesh_decimate_unsubdivide.c
@@ -77,12 +77,12 @@ static bool bm_vert_dissolve_fan_test(BMVert *v)
static bool bm_vert_dissolve_fan(BMesh *bm, BMVert *v)
{
- /* collapse under 2 conditions.
+ /* Collapse under 2 conditions:
* - vert connects to 4 manifold edges (and 4 faces).
* - vert connects to 1 manifold edge, 2 boundary edges (and 2 faces).
*
* This covers boundary verts of a quad grid and center verts.
- * note that surrounding faces dont have to be quads.
+ * note that surrounding faces don't have to be quads.
*/
BMIter iter;