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authorCampbell Barton <ideasman42@gmail.com>2019-02-11 17:21:09 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-02-11 17:51:03 +0300
commit452df3f392e29f5f44883bb9cd3bc0c4e8a0ee62 (patch)
treedb7bed3094cda4e39c6ce514a7fd14a0c7e94397 /source/blender/bmesh/tools
parent36aa8499e80dfcb73ebebb0c365a7a01460fa5a4 (diff)
Cleanup: comments
Diffstat (limited to 'source/blender/bmesh/tools')
-rw-r--r--source/blender/bmesh/tools/bmesh_bevel.c8
-rw-r--r--source/blender/bmesh/tools/bmesh_intersect.c2
2 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/bmesh/tools/bmesh_bevel.c b/source/blender/bmesh/tools/bmesh_bevel.c
index cb1bbc0efc3..5d9963fd4c0 100644
--- a/source/blender/bmesh/tools/bmesh_bevel.c
+++ b/source/blender/bmesh/tools/bmesh_bevel.c
@@ -1777,11 +1777,11 @@ static void bevel_edges_sharp_boundary(BMesh *bm, BevelParams *bp)
}
}
-/*
+/**
* Harden normals for bevel.
- * The desired effect is that the newly created F_EDGE and F_VERT faces appear smoothly shaded
- * with the the normals at the boundaries with F_RECON faces matching those recon faces.
- * And at boundaries between F_EDGE and F_VERT faces, the normals should match the F_EDGE ones.
+ * The desired effect is that the newly created #F_EDGE and F_VERT faces appear smoothly shaded
+ * with the normals at the boundaries with #F_RECON faces matching those recon faces.
+ * And at boundaries between #F_EDGE and #F_VERT faces, the normals should match the #F_EDGE ones.
* Assumes custom loop normals are in use.
*/
static void bevel_harden_normals(BMesh *bm, BevelParams *bp)
diff --git a/source/blender/bmesh/tools/bmesh_intersect.c b/source/blender/bmesh/tools/bmesh_intersect.c
index 3181c09545a..836638d8ce1 100644
--- a/source/blender/bmesh/tools/bmesh_intersect.c
+++ b/source/blender/bmesh/tools/bmesh_intersect.c
@@ -966,7 +966,7 @@ static int isect_bvhtree_point_v3(
* leaving the resulting edges tagged.
*
* \param test_fn: Return value: -1: skip, 0: tree_a, 1: tree_b (use_self == false)
- * \param boolean_mode -1: no-boolean, 0: intersection... see #BMESH_ISECT_BOOLEAN_ISECT.
+ * \param boolean_mode: -1: no-boolean, 0: intersection... see #BMESH_ISECT_BOOLEAN_ISECT.
* \return true if the mesh is changed (intersections cut or faces removed from boolean).
*/
bool BM_mesh_intersect(