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authorCampbell Barton <ideasman42@gmail.com>2015-08-01 05:36:14 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-08-01 05:37:52 +0300
commit49f88326af63a0197299e217748ce1379b5a5830 (patch)
treeb8f7c1e6d78081c14641db8c2797321ab0e3e0e8 /source/blender/bmesh
parent1c626f823db0136317ee867dde0c778ab785070c (diff)
Docs: doxy cleanup/minor edits
Diffstat (limited to 'source/blender/bmesh')
-rw-r--r--source/blender/bmesh/bmesh.h11
-rw-r--r--source/blender/bmesh/intern/bmesh_walkers_impl.c2
2 files changed, 6 insertions, 7 deletions
diff --git a/source/blender/bmesh/bmesh.h b/source/blender/bmesh/bmesh.h
index 9bb7bc33e29..0595a867ac2 100644
--- a/source/blender/bmesh/bmesh.h
+++ b/source/blender/bmesh/bmesh.h
@@ -28,8 +28,7 @@
*
* \addtogroup bmesh BMesh
*
- * \brief BMesh is a non-manifold boundary representation designed to replace the current, limited EditMesh structure,
- * solving many of the design limitations and maintenance issues of EditMesh.
+ * \brief BMesh is a non-manifold boundary representation designed to support advanced editing operations.
*
*
* \section bm_structure The Structure
@@ -78,11 +77,11 @@
*
* \subsection bm_edges_and_verts Edges and Vertices
*
- * Edges and Vertices in BMesh are much like their counterparts in EditMesh,
- * except for some members private to the BMesh api.
+ * Edges and Vertices in BMesh are primitive structures.
*
- * \note There can be more than one edge between two vertices in bmesh,
- * though the rest of blender (e.g. DerivedMesh, CDDM, CCGSubSurf, etc) does not support this.
+ * \note There can be more than one edge between two vertices in BMesh,
+ * though the rest of Blender (e.g. DerivedMesh, CDDM, CCGSubSurf, etc) does not support this.
+ * So it should only occur temporarily during editing operations.
*
*
* \subsection bm_queries Queries
diff --git a/source/blender/bmesh/intern/bmesh_walkers_impl.c b/source/blender/bmesh/intern/bmesh_walkers_impl.c
index 23a9f68dc98..b38c99d2240 100644
--- a/source/blender/bmesh/intern/bmesh_walkers_impl.c
+++ b/source/blender/bmesh/intern/bmesh_walkers_impl.c
@@ -1232,7 +1232,7 @@ static void *bmw_FaceLoopWalker_step(BMWalker *walker)
*
* Starts at a tool-flagged edge and walks over the edge ring
* Conditions for starting and stepping the edge ring have been
- * tuned in an attempt to match the edge rings built by EditMesh
+ * tuned to match behavior users expect (dating back to v2.4x).
*/
static void bmw_EdgeringWalker_begin(BMWalker *walker, void *data)
{