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authorCampbell Barton <ideasman42@gmail.com>2013-06-14 07:04:36 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-06-14 07:04:36 +0400
commit64d6810cd9708bd56f718718dbfbf5a5bc6bacf1 (patch)
tree15faeaed2d5f8f77a27b7d1c9c57f94f73beca06 /source/blender/bmesh
parentb913385e32d09534b83ec6489dc820f453d62003 (diff)
Change edgeloop delete to use dissolve, fixes bug [#35738].
Was using edge-slide & remove-doubles but this was error prone since remove doubles could fail in some cases or find doubles where it shouldn't (with very small scale objects). This gives more predictable behavior when the edges of a loop wouldnt slide (in that case they would just drag over to one of the sides with no user control) and multiple edge loops work better too. eg: - http://www.graphicall.org/ftp/ideasman42/edge_loop_del_update.png
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