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authorSergey Sharybin <sergey.vfx@gmail.com>2013-07-08 12:02:37 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2013-07-08 12:02:37 +0400
commit96d78e3de96f876fde8644160dc641ebc7a58e87 (patch)
tree1d9586c55b218a78b4e7f3d064151cf60daafb57 /source/blender/bmesh
parent8a388a7bef531cfdbf2b33cca233dfeac0b7a211 (diff)
Fix #36042: Subdividing a cyclic spline shifts start/end points
Issue goes back to 2.4x days at least (but very much likely the issue is even older). It's caused by subdivision code was starting to iterate points from previous one, which shifted all the points by one. Reshuffled code so now iteration starts from first spline point. Thanks to Campbell for review and tests! :)
Diffstat (limited to 'source/blender/bmesh')
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