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author | Nicholas Bishop <nicholasbishop@gmail.com> | 2012-05-22 19:29:57 +0400 |
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committer | Nicholas Bishop <nicholasbishop@gmail.com> | 2012-05-22 19:29:57 +0400 |
commit | 45265b326a2854a59327c3d171a3f4797944cc79 (patch) | |
tree | 2ecfd8b7b88de63bd0b4332b8d7fae130e0ce7b1 /source/blender/bmesh | |
parent | 11309a19e2cdeaeed3a2462b1bcb4138084cd7bf (diff) |
Add operator to extract armature and vertex groups from skin.
* The operator creates bones for each input edge (does not subdivide
them like the skin operator does), adds a fake root bone for skin
roots with multiple children.
* The operator adds vertex weight groups to the original mesh.
* Make copy_object_transform() public, used to match the armature
object to the mesh object.
Skin modifier documentation:
http://wiki.blender.org/index.php/User:Nicholasbishop/SkinModifier
Diffstat (limited to 'source/blender/bmesh')
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