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authorThomas Dinges <blender@dingto.org>2012-09-06 03:22:36 +0400
committerThomas Dinges <blender@dingto.org>2012-09-06 03:22:36 +0400
commit3f7b4916e9bcd89bb289f3b1d5749c5bcb956f6a (patch)
treea24901e5f3543a5cc07fd3ac1b5e9c97bcd3d1ef /source/blender/bmesh
parent36797a64a5ef548e25d2383025d9e4ae0a82f424 (diff)
OSL Backend:
* Added the Phong BRDF from the inbuilt OSL shader library. This can be used in OSL shaders only for now: * phong(normal N, float exponent) * phong_ramp(normal N, float exponent, color colors[8]
Diffstat (limited to 'source/blender/bmesh')
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