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authorCampbell Barton <ideasman42@gmail.com>2013-03-27 09:52:28 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-03-27 09:52:28 +0400
commit29c8bd7b2499e8cf134c22294573c396c27d288b (patch)
treeed8263254d14d4cd31692ab34418953ff05d60a9 /source/blender/bmesh
parent1390abfaa952fa609a314e55015cef2a22fe112e (diff)
api cleanup: split part of BM_face_create_ngon_vcloud() into a new function BM_face_create_ngon_verts(),
a function to create a bmesh face from an ordered vertex array, optionally creating edges and calculating winding.
Diffstat (limited to 'source/blender/bmesh')
-rw-r--r--source/blender/bmesh/intern/bmesh_construct.c127
-rw-r--r--source/blender/bmesh/intern/bmesh_construct.h4
-rw-r--r--source/blender/bmesh/intern/bmesh_core.c8
3 files changed, 88 insertions, 51 deletions
diff --git a/source/blender/bmesh/intern/bmesh_construct.c b/source/blender/bmesh/intern/bmesh_construct.c
index fddb7b4bf2c..5599dd6bc28 100644
--- a/source/blender/bmesh/intern/bmesh_construct.c
+++ b/source/blender/bmesh/intern/bmesh_construct.c
@@ -171,7 +171,7 @@ void BM_face_copy_shared(BMesh *bm, BMFace *f)
* #BM_face_create should be considered over this function as it
* avoids some unnecessary work.
*/
-BMFace *BM_face_create_ngon(BMesh *bm, BMVert *v1, BMVert *v2, BMEdge **edges, int len, const int create_flag)
+BMFace *BM_face_create_ngon(BMesh *bm, BMVert *v1, BMVert *v2, BMEdge **edges, const int len, const int create_flag)
{
BMEdge **edges_sort = BLI_array_alloca(edges_sort, len);
BMVert **verts_sort = BLI_array_alloca(verts_sort, len + 1);
@@ -308,6 +308,72 @@ err:
return NULL;
}
+/**
+ * Create an ngon from an array of sorted verts
+ *
+ * Special features this has over other functions.
+ * - Optionally calculate winding based on surrounding edges.
+ * - Optionally create edges between vertices.
+ * - Uses verts so no need to find edges (handy when you only have verts)
+ */
+BMFace *BM_face_create_ngon_verts(BMesh *bm, BMVert **vert_arr, const int len, const int create_flag,
+ const bool calc_winding, const bool create_edges)
+{
+ BMEdge **edge_arr = BLI_array_alloca(edge_arr, len);
+ unsigned int winding[2] = {0, 0};
+ int i, i_prev = len - 1;
+
+ BLI_assert(len > 2);
+
+ for (i = 0; i < len; i++) {
+ if (create_edges) {
+ edge_arr[i] = BM_edge_create(bm, vert_arr[i_prev], vert_arr[i], NULL, BM_CREATE_NO_DOUBLE);
+ }
+ else {
+ edge_arr[i] = BM_edge_exists(vert_arr[i_prev], vert_arr[i]);
+ if (edge_arr[i] == NULL) {
+ return NULL;
+ }
+ }
+
+ if (calc_winding) {
+ /* the edge may exist already and be attached to a face
+ * in this case we can find the best winding to use for the new face */
+ if (edge_arr[i]->l) {
+ BMVert *test_v1, *test_v2;
+ /* we want to use the reverse winding to the existing order */
+ BM_edge_ordered_verts(edge_arr[i], &test_v2, &test_v1);
+ winding[(vert_arr[i_prev] == test_v2)]++;
+ }
+ }
+
+ i_prev = i;
+ }
+
+ /* --- */
+
+ if (calc_winding) {
+ if (winding[0] < winding[1]) {
+ winding[0] = 1;
+ winding[1] = 0;
+ }
+ else {
+ winding[0] = 0;
+ winding[1] = 1;
+ }
+ }
+ else {
+ winding[0] = 0;
+ winding[1] = 1;
+ }
+
+ /* --- */
+
+ /* create the face */
+ return BM_face_create_ngon(bm, vert_arr[winding[0]], vert_arr[winding[1]], edge_arr, len, create_flag);
+}
+
+
typedef struct AngleIndexPair {
float angle;
int index;
@@ -337,11 +403,11 @@ static int angle_index_pair_cmp(const void *e1, const void *e2)
*
* \note Since this is a vcloud there is no direction.
*/
-BMFace *BM_face_create_ngon_vcloud(BMesh *bm, BMVert **vert_arr, int totv, const int create_flag)
+BMFace *BM_face_create_ngon_vcloud(BMesh *bm, BMVert **vert_arr, int len, const int create_flag)
{
BMFace *f;
- float totv_inv = 1.0f / (float)totv;
+ float totv_inv = 1.0f / (float)len;
int i = 0;
float cent[3], nor[3];
@@ -358,21 +424,17 @@ BMFace *BM_face_create_ngon_vcloud(BMesh *bm, BMVert **vert_arr, int totv, const
AngleIndexPair *vang;
BMVert **vert_arr_map;
- BMEdge **edge_arr;
- int i_prev;
-
- unsigned int winding[2] = {0, 0};
/* get the center point and collect vector array since we loop over these a lot */
zero_v3(cent);
- for (i = 0; i < totv; i++) {
+ for (i = 0; i < len; i++) {
madd_v3_v3fl(cent, vert_arr[i]->co, totv_inv);
}
/* find the far point from cent */
far_best = 0.0f;
- for (i = 0; i < totv; i++) {
+ for (i = 0; i < len; i++) {
far_dist = len_squared_v3v3(vert_arr[i]->co, cent);
if (far_dist > far_best || far == NULL) {
far = vert_arr[i]->co;
@@ -387,7 +449,7 @@ BMFace *BM_face_create_ngon_vcloud(BMesh *bm, BMVert **vert_arr, int totv, const
/* find a point 90deg about to compare with */
far_cross_best = 0.0f;
- for (i = 0; i < totv; i++) {
+ for (i = 0; i < len; i++) {
if (far == vert_arr[i]->co) {
continue;
@@ -422,9 +484,9 @@ BMFace *BM_face_create_ngon_vcloud(BMesh *bm, BMVert **vert_arr, int totv, const
/* --- */
/* now calculate every points angle around the normal (signed) */
- vang = MEM_mallocN(sizeof(AngleIndexPair) * totv, __func__);
+ vang = MEM_mallocN(sizeof(AngleIndexPair) * len, __func__);
- for (i = 0; i < totv; i++) {
+ for (i = 0; i < len; i++) {
float co[3];
float proj_vec[3];
float angle;
@@ -448,53 +510,20 @@ BMFace *BM_face_create_ngon_vcloud(BMesh *bm, BMVert **vert_arr, int totv, const
}
/* sort by angle and magic! - we have our ngon */
- qsort(vang, totv, sizeof(AngleIndexPair), angle_index_pair_cmp);
+ qsort(vang, len, sizeof(AngleIndexPair), angle_index_pair_cmp);
/* --- */
/* create edges and find the winding (if faces are attached to any existing edges) */
- vert_arr_map = MEM_mallocN(sizeof(BMVert **) * totv, __func__);
- edge_arr = MEM_mallocN(sizeof(BMEdge **) * totv, __func__);
+ vert_arr_map = MEM_mallocN(sizeof(BMVert **) * len, __func__);
- for (i = 0; i < totv; i++) {
+ for (i = 0; i < len; i++) {
vert_arr_map[i] = vert_arr[vang[i].index];
}
MEM_freeN(vang);
- i_prev = totv - 1;
- for (i = 0; i < totv; i++) {
- edge_arr[i] = BM_edge_create(bm, vert_arr_map[i_prev], vert_arr_map[i], NULL, BM_CREATE_NO_DOUBLE);
-
- /* the edge may exist already and be attached to a face
- * in this case we can find the best winding to use for the new face */
- if (edge_arr[i]->l) {
- BMVert *test_v1, *test_v2;
- /* we want to use the reverse winding to the existing order */
- BM_edge_ordered_verts(edge_arr[i], &test_v2, &test_v1);
- winding[(vert_arr_map[i_prev] == test_v2)]++;
-
- }
-
- i_prev = i;
- }
-
- /* --- */
-
- if (winding[0] < winding[1]) {
- winding[0] = 1;
- winding[1] = 0;
- }
- else {
- winding[0] = 0;
- winding[1] = 1;
- }
-
- /* --- */
-
- /* create the face */
- f = BM_face_create_ngon(bm, vert_arr_map[winding[0]], vert_arr_map[winding[1]], edge_arr, totv, create_flag);
+ f = BM_face_create_ngon_verts(bm, vert_arr_map, len, create_flag, true, true);
- MEM_freeN(edge_arr);
MEM_freeN(vert_arr_map);
return f;
diff --git a/source/blender/bmesh/intern/bmesh_construct.h b/source/blender/bmesh/intern/bmesh_construct.h
index 0f597dbb1d8..949366309b9 100644
--- a/source/blender/bmesh/intern/bmesh_construct.h
+++ b/source/blender/bmesh/intern/bmesh_construct.h
@@ -36,7 +36,9 @@ BMFace *BM_face_create_quad_tri(BMesh *bm, BMVert *v1, BMVert *v2, BMVert *v3, B
void BM_face_copy_shared(BMesh *bm, BMFace *f);
-BMFace *BM_face_create_ngon(BMesh *bm, BMVert *v1, BMVert *v2, BMEdge **edges, int len, const int create_flag);
+BMFace *BM_face_create_ngon(BMesh *bm, BMVert *v1, BMVert *v2, BMEdge **edges, const int len, const int create_flag);
+BMFace *BM_face_create_ngon_verts(BMesh *bm, BMVert **vert_arr, const int len, const int create_flag,
+ const bool calc_winding, const bool create_edges);
BMFace *BM_face_create_ngon_vcloud(BMesh *bm, BMVert **vert_arr, int len, const int create_flag);
diff --git a/source/blender/bmesh/intern/bmesh_core.c b/source/blender/bmesh/intern/bmesh_core.c
index a11d45a7a5a..f46f73c5350 100644
--- a/source/blender/bmesh/intern/bmesh_core.c
+++ b/source/blender/bmesh/intern/bmesh_core.c
@@ -308,7 +308,13 @@ BLI_INLINE BMFace *bm_face_create__internal(BMesh *bm, const eBMCreateFlag creat
}
/**
- * \brief Main face creation function
+ * Main face creation function
+ *
+ * \param bm The mesh
+ * \param verts A sorted array of verts size of len
+ * \param edges A sorted array of edges size of len
+ * \param len Length of the face
+ * \param create_flag Options for creating the face
*/
BMFace *BM_face_create(BMesh *bm, BMVert **verts, BMEdge **edges, const int len, const eBMCreateFlag create_flag)
{