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authorCampbell Barton <ideasman42@gmail.com>2017-09-15 15:44:07 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-09-15 15:44:07 +0300
commit4fae536f60a9c37d74a73660520bb569afc4c92a (patch)
tree530593198598fa824d439c8d1ab3ec27147c0a3f /source/blender/bmesh
parent0c5ff0e55857f52a48506368c6b9b22288a7e95e (diff)
parent378b74f0251798ae4024517b4a1ff9e810d3c48c (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/bmesh')
-rw-r--r--source/blender/bmesh/intern/bmesh_polygon.c20
-rw-r--r--source/blender/bmesh/tools/bmesh_beautify.c7
2 files changed, 25 insertions, 2 deletions
diff --git a/source/blender/bmesh/intern/bmesh_polygon.c b/source/blender/bmesh/intern/bmesh_polygon.c
index a839f92b9e9..f0023470099 100644
--- a/source/blender/bmesh/intern/bmesh_polygon.c
+++ b/source/blender/bmesh/intern/bmesh_polygon.c
@@ -1517,7 +1517,25 @@ void BM_mesh_calc_tessellation_beauty(BMesh *bm, BMLoop *(*looptris)[3], int *r_
BMLoop *l_v3 = l_v2->next;
BMLoop *l_v4 = l_v1->prev;
- const bool split_24 = (BM_verts_calc_rotate_beauty(l_v1->v, l_v2->v, l_v3->v, l_v4->v, 0, 0) > 0.0f);
+ /* #BM_verts_calc_rotate_beauty performs excessive checks we don't need!
+ * It's meant for rotating edges, it also calculates a new normal.
+ *
+ * Use #BLI_polyfill_beautify_quad_rotate_calc since we have the normal.
+ */
+#if 0
+ const bool split_24 = (BM_verts_calc_rotate_beauty(
+ l_v1->v, l_v2->v, l_v3->v, l_v4->v, 0, 0) < 0.0f);
+#else
+ float axis_mat[3][3], v_quad[4][2];
+ axis_dominant_v3_to_m3(axis_mat, efa->no);
+ mul_v2_m3v3(v_quad[0], axis_mat, l_v1->v->co);
+ mul_v2_m3v3(v_quad[1], axis_mat, l_v2->v->co);
+ mul_v2_m3v3(v_quad[2], axis_mat, l_v3->v->co);
+ mul_v2_m3v3(v_quad[3], axis_mat, l_v4->v->co);
+
+ const bool split_24 = BLI_polyfill_beautify_quad_rotate_calc(
+ v_quad[0], v_quad[1], v_quad[2], v_quad[3]) < 0.0f;
+#endif
BMLoop **l_ptr_a = looptris[i++];
BMLoop **l_ptr_b = looptris[i++];
diff --git a/source/blender/bmesh/tools/bmesh_beautify.c b/source/blender/bmesh/tools/bmesh_beautify.c
index f08f21a2c88..78e3e66b70a 100644
--- a/source/blender/bmesh/tools/bmesh_beautify.c
+++ b/source/blender/bmesh/tools/bmesh_beautify.c
@@ -182,7 +182,12 @@ static float bm_edge_calc_rotate_beauty__area(
}
}
- return BLI_polyfill_beautify_quad_rotate_calc(v1_xy, v2_xy, v3_xy, v4_xy);
+ /**
+ * Important to lock degenerate here,
+ * since the triangle pars will be projected into different 2D spaces.
+ * Allowing to rotate out of a degenerate state can flip the faces (when performed iteratively).
+ */
+ return BLI_polyfill_beautify_quad_rotate_calc_ex(v1_xy, v2_xy, v3_xy, v4_xy, true);
} while (false);
return FLT_MAX;