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authorCampbell Barton <ideasman42@gmail.com>2021-02-09 02:42:00 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-02-09 02:42:00 +0300
commiteab9165c2512581b918d8bfca40ec98ded08a84a (patch)
tree7eaef1101f8db4d8745763081a7214d287a36bae /source/blender/bmesh
parent3b1c7a6d6f2dfc4a72a1b33217366db6173d8d71 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/bmesh')
-rw-r--r--source/blender/bmesh/intern/bmesh_error.h2
-rw-r--r--source/blender/bmesh/intern/bmesh_mods.c6
-rw-r--r--source/blender/bmesh/intern/bmesh_opdefines.c2
-rw-r--r--source/blender/bmesh/intern/bmesh_structure.c2
-rw-r--r--source/blender/bmesh/tools/bmesh_bevel.c20
5 files changed, 16 insertions, 16 deletions
diff --git a/source/blender/bmesh/intern/bmesh_error.h b/source/blender/bmesh/intern/bmesh_error.h
index fdec043ec48..41d02e334fb 100644
--- a/source/blender/bmesh/intern/bmesh_error.h
+++ b/source/blender/bmesh/intern/bmesh_error.h
@@ -25,7 +25,7 @@
/*----------- bmop error system ----------*/
/* pushes an error onto the bmesh error stack.
- * if msg is null, then the default message for the errorcode is used.*/
+ * if msg is null, then the default message for the `errcode` is used. */
void BMO_error_raise(BMesh *bm, BMOperator *owner, int errcode, const char *msg);
/* gets the topmost error from the stack.
diff --git a/source/blender/bmesh/intern/bmesh_mods.c b/source/blender/bmesh/intern/bmesh_mods.c
index 4c72b802396..8e5ed9c3bf0 100644
--- a/source/blender/bmesh/intern/bmesh_mods.c
+++ b/source/blender/bmesh/intern/bmesh_mods.c
@@ -802,7 +802,7 @@ void BM_edge_calc_rotate(BMEdge *e, const bool ccw, BMLoop **r_l1, BMLoop **r_l2
/* we know this will work */
BM_edge_face_pair(e, &fa, &fb);
- /* so we can use ccw variable correctly,
+ /* so we can use `ccw` variable correctly,
* otherwise we could use the edges verts direct */
BM_edge_ordered_verts(e, &v1, &v2);
@@ -886,7 +886,7 @@ bool BM_edge_rotate_check_degenerate(BMEdge *e, BMLoop *l1, BMLoop *l2)
/* verts from the loops passed */
BMVert *v1, *v2;
- /* these are the opposite verts - the verts that _would_ be used if 'ccw' was inverted*/
+ /* These are the opposite verts - the verts that _would_ be used if `ccw` was inverted. */
BMVert *v1_alt, *v2_alt;
/* this should have already run */
@@ -1070,7 +1070,7 @@ BMEdge *BM_edge_rotate(BMesh *bm, BMEdge *e, const bool ccw, const short check_f
BM_face_normal_flip(bm, fb);
if (ccw) {
- /* needed otherwise ccw toggles direction */
+ /* Needed otherwise `ccw` toggles direction */
e_new->l = e_new->l->radial_next;
}
}
diff --git a/source/blender/bmesh/intern/bmesh_opdefines.c b/source/blender/bmesh/intern/bmesh_opdefines.c
index a4e0d46e544..bccac006e8e 100644
--- a/source/blender/bmesh/intern/bmesh_opdefines.c
+++ b/source/blender/bmesh/intern/bmesh_opdefines.c
@@ -1394,7 +1394,7 @@ static BMOpDefine bmo_duplicate_def = {
/* slots_out */
{{"geom_orig.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT | BM_EDGE | BM_FACE}},
{"geom.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT | BM_EDGE | BM_FACE}},
- /* facemap maps from source faces to dupe
+ /* face_map maps from source faces to dupe
* faces, and from dupe faces to source faces */
{"vert_map.out", BMO_OP_SLOT_MAPPING, {(int)BMO_OP_SLOT_SUBTYPE_MAP_ELEM}},
{"edge_map.out", BMO_OP_SLOT_MAPPING, {(int)BMO_OP_SLOT_SUBTYPE_MAP_ELEM}},
diff --git a/source/blender/bmesh/intern/bmesh_structure.c b/source/blender/bmesh/intern/bmesh_structure.c
index cd230e76aca..cfdce0b749b 100644
--- a/source/blender/bmesh/intern/bmesh_structure.c
+++ b/source/blender/bmesh/intern/bmesh_structure.c
@@ -143,7 +143,7 @@ void bmesh_disk_vert_replace(BMEdge *e, BMVert *v_dst, BMVert *v_src)
*
* The loop cycle keeps track of a faces vertices and edges. It should be noted that the
* direction of a loop cycle is either CW or CCW depending on the face normal, and is
- * not oriented to the faces editedges.
+ * not oriented to the faces edit-edges.
*
* Functions relating to this cycle:
* - bmesh_cycle_XXX family of functions.
diff --git a/source/blender/bmesh/tools/bmesh_bevel.c b/source/blender/bmesh/tools/bmesh_bevel.c
index 920307b42a2..0de909b5556 100644
--- a/source/blender/bmesh/tools/bmesh_bevel.c
+++ b/source/blender/bmesh/tools/bmesh_bevel.c
@@ -235,7 +235,7 @@ typedef struct BoundVert {
/** Is this boundvert the side of the custom profile's start. */
bool is_profile_start;
char _pad[3];
- /** Length of seam starting from current boundvert to next boundvert with ccw ordering. */
+ /** Length of seam starting from current boundvert to next boundvert with CCW ordering. */
int seam_len;
/** Same as seam_len but defines length of sharp edges. */
int sharp_len;
@@ -1961,7 +1961,7 @@ static bool make_unit_square_map(const float va[3],
/**
* Like make_unit_square_map, but this one makes a matrix that transforms the
* (1,1,1) corner of a unit cube into an arbitrary corner with corner vert d
- * and verts around it a, b, c (in ccw order, viewed from d normal dir).
+ * and verts around it a, b, c (in CCW order, viewed from d normal dir).
* The matrix mat is calculated to map:
* (1,0,0) -> va
* (0,1,0) -> vb
@@ -1969,9 +1969,9 @@ static bool make_unit_square_map(const float va[3],
* (1,1,1) -> vd
* We want M to make M*A=B where A has the left side above, as columns
* and B has the right side as columns - both extended into homogeneous coords.
- * So M = B*(Ainverse). Doing Ainverse by hand gives the code below.
- * The cols of M are 1/2{va-vb+vc-vd}, 1/2{-va+vb-vc+vd}, 1/2{-va-vb+vc+vd},
- * and 1/2{va+vb+vc-vd}
+ * So `M = B*(Ainverse)`. Doing `Ainverse` by hand gives the code below.
+ * The cols of M are `1/2{va-vb+vc-vd}`, `1/2{-va+vb-vc+vd}`, `1/2{-va-vb+vc+vd}`,
+ * and `1/2{va+vb+vc-vd}`
* and Blender matrices have cols at m[i][*].
*/
static void make_unit_cube_map(
@@ -6378,7 +6378,7 @@ static bool bev_rebuild_polygon(BMesh *bm, BevelParams *bp, BMFace *f)
go_ccw = (e->fnext != f);
}
else {
- go_ccw = true; /* Going ccw around bv to trace this corner. */
+ go_ccw = true; /* Going CCW around bv to trace this corner. */
}
}
else if (eprev->prev == e) {
@@ -7230,17 +7230,17 @@ static void set_profile_spacing(BevelParams *bp, ProfileSpacing *pro_spacing, bo
* B
* </pre>
*
- * where edges are A, B, and C, following a face around vertices a, b, c, d.
- * th1 is angle abc and th2 is angle bcd;
+ * where edges are A, B, and C, following a face around vertices `a, b, c, d`.
+ * `th1` is angle `abc` and th2 is angle `bcd`;
* and the argument `EdgeHalf eb` is B, going from b to c.
* In general case, edge offset specs for A, B, C have
- * the form ka*t, kb*t, kc*t where ka, kb, kc are some factors
+ * the form `ka*t`, `kb*t`, `kc*t` where `ka`, `kb`, `kc` are some factors
* (may be 0) and t is the current bp->offset.
* We want to calculate t at which the clone of B parallel
* to it collapses. This can be calculated using trig.
* Another case of geometry collision that can happen is
* When B slides along A because A is un-beveled.
- * Then it might collide with a. Similarly for B sliding along C.
+ * Then it might collide with a. Similarly for B sliding along C.
*/
static float geometry_collide_offset(BevelParams *bp, EdgeHalf *eb)
{