diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-02-09 11:59:56 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-02-09 11:59:56 +0400 |
commit | d03befd0dbe97b8b72817137c1b76e6396262292 (patch) | |
tree | 15cd07a980986e1e391c17948aa1564b7cbd9574 /source/blender/bmesh | |
parent | 2eab18dc324dea3d517937845534bc30992a733b (diff) |
fix for is_quad_convex_v3(), getting the dominant axis wasn't accurate enough in some cases and would make beauty fill fail.
now rotate the coords before calculation.
Diffstat (limited to 'source/blender/bmesh')
-rw-r--r-- | source/blender/bmesh/intern/bmesh_polygon.c | 33 |
1 files changed, 2 insertions, 31 deletions
diff --git a/source/blender/bmesh/intern/bmesh_polygon.c b/source/blender/bmesh/intern/bmesh_polygon.c index 83fb15c432a..1aa4d7c5e00 100644 --- a/source/blender/bmesh/intern/bmesh_polygon.c +++ b/source/blender/bmesh/intern/bmesh_polygon.c @@ -298,35 +298,6 @@ static void scale_edge_v3f(float v1[3], float v2[3], const float fac) } /** - * \brief POLY NORMAL TO MATRIX - * - * Creates a 3x3 matrix from a normal. - */ -static bool poly_normal_to_xy_mat3(float r_mat[3][3], const float normal[3]) -{ - float up[3] = {0.0f, 0.0f, 1.0f}, axis[3]; - float angle; - - cross_v3_v3v3(axis, normal, up); - angle = saacos(dot_v3v3(normal, up)); - - if (angle >= FLT_EPSILON) { - if (len_squared_v3(axis) < FLT_EPSILON) { - axis[0] = 0.0f; - axis[1] = 1.0f; - axis[2] = 0.0f; - } - - axis_angle_to_mat3(r_mat, axis, angle); - return true; - } - else { - unit_m3(r_mat); - return false; - } -} - -/** * \brief POLY ROTATE PLANE * * Rotates a polygon so that it's @@ -336,7 +307,7 @@ void poly_rotate_plane(const float normal[3], float (*verts)[3], const int nvert { float mat[3][3]; - if (poly_normal_to_xy_mat3(mat, normal)) { + if (axis_dominant_v3_to_m3(mat, normal)) { int i; for (i = 0; i < nverts; i++) { mul_m3_v3(mat, verts[i]); @@ -828,7 +799,7 @@ void BM_face_triangulate(BMesh *bm, BMFace *f, float *abscoss = BLI_array_alloca(abscoss, f_len_orig); float mat[3][3]; - poly_normal_to_xy_mat3(mat, f->no); + axis_dominant_v3_to_m3(mat, f->no); /* copy vertex coordinates to vertspace area */ i = 0; |