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authorCampbell Barton <ideasman42@gmail.com>2012-07-07 02:48:28 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-07-07 02:48:28 +0400
commit3a0593cc3d5de33248b3a7b913a45729c37dc1b4 (patch)
tree88fcddc5e3c060c87a6313d853315f0efa484a52 /source/blender/bmesh
parent2336aadb80f8602f001b2c5b0bcaacf3ad858f83 (diff)
code cleanup: dont use function calls like dot_v3v3, pow and sqrt within macros which results in calling the function multiple times needlessly.
also added some comments.
Diffstat (limited to 'source/blender/bmesh')
-rw-r--r--source/blender/bmesh/operators/bmo_hull.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/bmesh/operators/bmo_hull.c b/source/blender/bmesh/operators/bmo_hull.c
index d4f63ab7557..b22bdf60210 100644
--- a/source/blender/bmesh/operators/bmo_hull.c
+++ b/source/blender/bmesh/operators/bmo_hull.c
@@ -31,6 +31,13 @@
#include "BLI_math.h"
#include "BLI_utildefines.h"
+/*XXX: This operator doesn't work well (at all?) for flat surfaces with
+ * >3 sides - creating overlapping faces at times.
+ * An easy workaround is to add in some noise but this is
+ * weak and unreliable, ideally this would detect flat surfaces
+ * (possibly making them into ngons) - see
+ */
+
/* XXX: using 128 for totelem and pchunk of mempool, no idea what good
* values would be though */
#include "BLI_mempool.h"