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author | Campbell Barton <ideasman42@gmail.com> | 2013-05-08 18:33:02 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-05-08 18:33:02 +0400 |
commit | 0ee45c9301fa100624479255b3928945ded4042e (patch) | |
tree | c8747edeed599f8d45db9a91dfa241776dffce2b /source/blender/bmesh | |
parent | f25e7d62b3023812eb594250d22e142c02533482 (diff) |
more optimal method of calculating the normal for the solidify modifier.
When adding 2 unit length vectors, the length can be used to calculate the angle.
Diffstat (limited to 'source/blender/bmesh')
-rw-r--r-- | source/blender/bmesh/intern/bmesh_polygon.c | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/source/blender/bmesh/intern/bmesh_polygon.c b/source/blender/bmesh/intern/bmesh_polygon.c index 0886edc5b85..a6cad4a6ead 100644 --- a/source/blender/bmesh/intern/bmesh_polygon.c +++ b/source/blender/bmesh/intern/bmesh_polygon.c @@ -534,11 +534,6 @@ void BM_face_normal_update(BMFace *f) normal_tri_v3(f->no, co1, co2, co3); break; } - case 0: - { - zero_v3(f->no); - break; - } default: { bm_face_calc_poly_normal(f); |