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author | Campbell Barton <ideasman42@gmail.com> | 2018-01-19 07:34:54 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-01-19 07:34:54 +0300 |
commit | 7a24e0d175827824d139f7627de2a5af34d687fb (patch) | |
tree | 29d69f4dc31484ed18b35e41c332fea7eb12894b /source/blender/bmesh | |
parent | abb3a86e10fee210cdb47ceb15e1ad9cf1790209 (diff) |
Cleanup: typos
Diffstat (limited to 'source/blender/bmesh')
-rw-r--r-- | source/blender/bmesh/tools/bmesh_bevel.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/bmesh/tools/bmesh_bevel.c b/source/blender/bmesh/tools/bmesh_bevel.c index a1fb13ecdfb..99384be0299 100644 --- a/source/blender/bmesh/tools/bmesh_bevel.c +++ b/source/blender/bmesh/tools/bmesh_bevel.c @@ -3198,7 +3198,7 @@ static void bevel_build_rings(BevelParams *bp, BMesh *bm, BevVert *bv) /* If we make a poly out of verts around bv, snapping to rep frep, will uv poly have zero area? * The uv poly is made by snapping all outside-of-frep vertices to the closest edge in frep. - * Assume that this funciton is called when the only inside-of-frep vertex is vm->boundstart. + * Assume that this function is called when the only inside-of-frep vertex is vm->boundstart. * The poly will have zero area if the distance of that first vertex to some edge e is zero, and all * the other vertices snap to e or snap to an edge at a point that is essentially on e too. */ static bool is_bad_uv_poly(BevVert *bv, BMFace *frep) |