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authorCampbell Barton <ideasman42@gmail.com>2012-03-05 04:50:18 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-05 04:50:18 +0400
commit4d84e869a0fd540247a99edbfeca24ffb75644cd (patch)
tree09c2b88dce2b66316f5e17d969170fdfd0cffbbc /source/blender/bmesh
parent5f509134ec22102cb00fdc9a623798c149fa43a9 (diff)
Improvements to bmesh edge rotate
On a user level, edge rotate now works better with multiple edges selected, it wont make zero area faces or rotate edges into existing ones. With a single edge selected - rotate is less strict and will allow ugly resulting faces but still checks on duplicate edges. API: * BM_edge_rotate now takes a flag, to optionally... ** check for existing edge ** splice edge (rotate and merge) ** check for degenerate resulting faces (overlapping geometry, zero area) ** beauty - only rotate to a better fit. ... this allows it to still be used as a low level API function since all checks can be skipped. * BM_edge_rotate() now works a bit different, it find the new edge rotation before joining the faces - exposed by BM_edge_rotate_calc(). * Added api call bmesh_radial_faceloop_find_vert() - Radial Find a Vertex Loop in Face
Diffstat (limited to 'source/blender/bmesh')
-rw-r--r--source/blender/bmesh/intern/bmesh_core.c6
-rw-r--r--source/blender/bmesh/intern/bmesh_core.h2
-rw-r--r--source/blender/bmesh/intern/bmesh_mods.c227
-rw-r--r--source/blender/bmesh/intern/bmesh_mods.h17
-rw-r--r--source/blender/bmesh/intern/bmesh_structure.c29
-rw-r--r--source/blender/bmesh/intern/bmesh_structure.h1
-rw-r--r--source/blender/bmesh/operators/bmo_triangulate.c2
-rw-r--r--source/blender/bmesh/operators/bmo_utils.c9
8 files changed, 261 insertions, 32 deletions
diff --git a/source/blender/bmesh/intern/bmesh_core.c b/source/blender/bmesh/intern/bmesh_core.c
index dd5edcae583..97a7cb41eaa 100644
--- a/source/blender/bmesh/intern/bmesh_core.c
+++ b/source/blender/bmesh/intern/bmesh_core.c
@@ -41,7 +41,7 @@
* TESTING ONLY! */
// #define USE_DEBUG_INDEX_MEMCHECK
-static int bm_edge_splice(BMesh *bm, BMEdge *e, BMEdge *etarget);
+int BM_edge_splice(BMesh *bm, BMEdge *e, BMEdge *etarget);
#ifdef USE_DEBUG_INDEX_MEMCHECK
#define DEBUG_MEMCHECK_INDEX_INVALIDATE(ele) \
@@ -1523,7 +1523,7 @@ BMEdge *bmesh_jekv(BMesh *bm, BMEdge *ke, BMVert *kv, const short check_edge_dou
if (check_edge_double) {
if (e_splice) {
/* removes e_splice */
- bm_edge_splice(bm, e_splice, oe);
+ BM_edge_splice(bm, e_splice, oe);
}
}
@@ -1845,7 +1845,7 @@ static int bm_vert_cut(BMesh *bm, BMVert *v, BMVert ***vout, int *len)
*
* \note Edges must already have the same vertices.
*/
-static int bm_edge_splice(BMesh *bm, BMEdge *e, BMEdge *etarget)
+int BM_edge_splice(BMesh *bm, BMEdge *e, BMEdge *etarget)
{
BMLoop *l;
diff --git a/source/blender/bmesh/intern/bmesh_core.h b/source/blender/bmesh/intern/bmesh_core.h
index bfdb17e2a1e..82731c11cf4 100644
--- a/source/blender/bmesh/intern/bmesh_core.h
+++ b/source/blender/bmesh/intern/bmesh_core.h
@@ -40,6 +40,8 @@ void BM_face_kill(BMesh *bm, BMFace *f);
void BM_edge_kill(BMesh *bm, BMEdge *e);
void BM_vert_kill(BMesh *bm, BMVert *v);
+int BM_edge_splice(BMesh *bm, BMEdge *e, BMEdge *etarget);
+
int bmesh_loop_reverse(BMesh *bm, BMFace *f);
BMFace *BM_faces_join(BMesh *bm, BMFace **faces, int totface);
diff --git a/source/blender/bmesh/intern/bmesh_mods.c b/source/blender/bmesh/intern/bmesh_mods.c
index 3a4264575f0..462b0cc2369 100644
--- a/source/blender/bmesh/intern/bmesh_mods.c
+++ b/source/blender/bmesh/intern/bmesh_mods.c
@@ -708,6 +708,50 @@ int BM_face_validate(BMesh *bm, BMFace *face, FILE *err)
return ret;
}
+
+/**
+ * Calculate the 2 loops which _would_ make up the newly rotated Edge
+ * but don't actually change anything.
+ *
+ * Use this to further inspect if the loops to be connected have issues:
+ *
+ * Examples:
+ * - the newly formed edge already exists
+ * - the new face would be degenerate (zero area / concav / bow-tie)
+ * - may want to measure if the new edge gives improved results topology.
+ * over the old one, as with beauty fill.
+ *
+ * \note #BM_edge_rotate_check must have already run.
+ */
+void BM_edge_rotate_calc(BMesh *bm, BMEdge *e, int ccw,
+ BMLoop **r_l1, BMLoop **r_l2)
+{
+ BMVert *v1, *v2;
+ BMFace *fa, *fb;
+
+ /* this should have already run */
+ BLI_assert(BM_edge_rotate_check(bm, e) == TRUE);
+
+ /* we know this will work */
+ BM_edge_face_pair(e, &fa, &fb);
+
+ /* so we can use ccw variable correctly,
+ * otherwise we could use the egdes verts direct */
+ BM_edge_ordered_verts(e, &v1, &v2);
+
+ /* we could swap the verts _or_ the faces, swapping faces
+ * gives more pradictable resuts since that way the next vert
+ * just sitches from face fa / fb */
+ if (ccw) {
+ SWAP(BMFace *, fa, fb);
+ }
+
+
+
+ *r_l1 = BM_face_other_vert_loop(fb, v2, v1);
+ *r_l2 = BM_face_other_vert_loop(fa, v1, v2);
+}
+
/**
* \brief Check if Rotate Edge is OK
*
@@ -746,6 +790,115 @@ int BM_edge_rotate_check(BMesh *UNUSED(bm), BMEdge *e)
}
/**
+ * \brief Check if Edge Rotate Gives Degenerate Faces
+ *
+ * Check 2 cases
+ * 1) does the newly forms edge form a flipped face (compare with previous cross product)
+ * 2) does the newly formed edge caise a zero area corner (or close enough to be almost zero)
+ *
+ * \param l1,l2 are the loops of the proposed verts to rotate too and should
+ * be the result of calling #BM_edge_rotate_calc
+ */
+int BM_edge_rotate_check_degenerate(BMesh *bm, BMEdge *e,
+ BMLoop *l1, BMLoop *l2)
+{
+ /* note: for these vars 'old' just means initial edge state. */
+
+ float ed_dir_old[3]; /* edge vector */
+ float ed_dir_new[3]; /* edge vector */
+ float ed_dir_new_flip[3]; /* edge vector */
+
+ float ed_dir_v1_old[3];
+ float ed_dir_v2_old[3];
+
+ float ed_dir_v1_new[3];
+ float ed_dir_v2_new[3];
+
+ float cross_old[3];
+ float cross_new[3];
+
+ /* original verts - these will be in the edge 'e' */
+ BMVert *v1_old, *v2_old;
+
+ /* verts from the loops passed */
+
+ BMVert *v1, *v2;
+ /* these are the opposite verts - the verts that _would_ be used if 'ccw' was inverted*/
+ BMVert *v1_alt, *v2_alt;
+
+ /* this should have already run */
+ BLI_assert(BM_edge_rotate_check(bm, e) == TRUE);
+
+ BM_edge_ordered_verts(e, &v1_old, &v2_old);
+
+ v1 = l1->v;
+ v2 = l2->v;
+
+ /* get the next vert along */
+ v1_alt = BM_face_other_vert_loop(l1->f, v1_old, v1)->v;
+ v2_alt = BM_face_other_vert_loop(l2->f, v2_old, v2)->v;
+
+ /* normalize all so comparisons are scale independent */
+
+ BLI_assert(BM_edge_exists(v1_old, v1));
+ BLI_assert(BM_edge_exists(v1, v1_alt));
+
+ BLI_assert(BM_edge_exists(v2_old, v2));
+ BLI_assert(BM_edge_exists(v2, v2_alt));
+
+ /* old and new edge vecs */
+ sub_v3_v3v3(ed_dir_old, v1_old->co, v2_old->co);
+ sub_v3_v3v3(ed_dir_new, v1->co, v2->co);
+ normalize_v3(ed_dir_old);
+ normalize_v3(ed_dir_new);
+
+ /* old edge corner vecs */
+ sub_v3_v3v3(ed_dir_v1_old, v1_old->co, v1->co);
+ sub_v3_v3v3(ed_dir_v2_old, v2_old->co, v2->co);
+ normalize_v3(ed_dir_v1_old);
+ normalize_v3(ed_dir_v2_old);
+
+ /* old edge corner vecs */
+ sub_v3_v3v3(ed_dir_v1_new, v1->co, v1_alt->co);
+ sub_v3_v3v3(ed_dir_v2_new, v2->co, v2_alt->co);
+ normalize_v3(ed_dir_v1_new);
+ normalize_v3(ed_dir_v2_new);
+
+ /* compare */
+ cross_v3_v3v3(cross_old, ed_dir_old, ed_dir_v1_old);
+ cross_v3_v3v3(cross_new, ed_dir_new, ed_dir_v1_new);
+ if (dot_v3v3(cross_old, cross_new) < 0.0f) { /* does this flip? */
+ return FALSE;
+ }
+ cross_v3_v3v3(cross_old, ed_dir_old, ed_dir_v2_old);
+ cross_v3_v3v3(cross_new, ed_dir_new, ed_dir_v2_new);
+ if (dot_v3v3(cross_old, cross_new) < 0.0f) { /* does this flip? */
+ return FALSE;
+ }
+
+ negate_v3_v3(ed_dir_new_flip, ed_dir_new);
+
+ /* result is zero area corner */
+ if ((dot_v3v3(ed_dir_new, ed_dir_v1_new) > 0.999f) ||
+ (dot_v3v3(ed_dir_new_flip, ed_dir_v2_new) > 0.999f))
+ {
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+int BM_edge_rotate_check_beauty(BMesh *UNUSED(bm), BMEdge *e,
+ BMLoop *l1, BMLoop *l2)
+{
+ /* Stupid check for now:
+ * Could compare angles of surrounding edges
+ * before & after, but this is OK.*/
+ return (len_squared_v3v3(e->v1->co, e->v2->co) >
+ len_squared_v3v3(l1->v->co, l2->v->co));
+}
+
+/**
* \brief Rotate Edge
*
* Spins an edge topologically,
@@ -756,45 +909,77 @@ int BM_edge_rotate_check(BMesh *UNUSED(bm), BMEdge *e)
*
* \note This works by dissolving the edge then re-creating it,
* so the returned edge won't have the same pointer address as the original one.
+ *
+ * \see header definition for \a check_flag enum.
*/
-BMEdge *BM_edge_rotate(BMesh *bm, BMEdge *e, int ccw)
+BMEdge *BM_edge_rotate(BMesh *bm, BMEdge *e, const short ccw, const short check_flag)
{
BMVert *v1, *v2;
- BMLoop *l, *l1, *l2, *nl;
+ BMLoop *l1, *l2, *nl;
BMFace *f;
- BMIter liter;
+ BMEdge *e_splice = NULL;
if (!BM_edge_rotate_check(bm, e)) {
return NULL;
}
- v1 = e->v1;
- v2 = e->v2;
+ BM_edge_rotate_calc(bm, e, ccw, &l1, &l2);
- f = BM_faces_join_pair(bm, e->l->f, e->l->radial_next->f, e);
+ /* the loops will be freed so assign verts */
+ v1 = l1->v;
+ v2 = l2->v;
- if (f == NULL)
- return NULL;
- BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, f) {
- if (l->v == v1)
- l1 = l;
- else if (l->v == v2)
- l2 = l;
+
+ /* --------------------------------------- */
+ /* Checking Code - make sure we can rotate */
+
+ if (check_flag & BM_EDGEROT_CHECK_BEAUTY) {
+ if (!BM_edge_rotate_check_beauty(bm, e, l1, l2)) {
+ return NULL;
+ }
}
-
- if (ccw) {
- l1 = l1->prev;
- l2 = l2->prev;
+
+ /* check before applying */
+ if (check_flag & BM_EDGEROT_CHECK_SPLICE) {
+ e_splice = BM_edge_exists(v1, v2);
}
- else {
- l1 = l1->next;
- l2 = l2->next;
+ else if (check_flag & BM_EDGEROT_CHECK_EXISTS) {
+ if (BM_edge_exists(v1, v2)) {
+ return NULL;
+ }
+ }
+
+ /* slowest, check last */
+ if (check_flag & BM_EDGEROT_CHECK_DEGENERATE) {
+ if (!BM_edge_rotate_check_degenerate(bm, e, l1, l2)) {
+ return NULL;
+ }
+ }
+ /* Done Checking */
+ /* ------------- */
+
+
+
+ /* rotate the edge */
+ f = BM_faces_join_pair(bm, l1->f, l2->f, e);
+
+ if (f == NULL) {
+ return NULL;
}
- if (!BM_face_split(bm, f, l1->v, l2->v, &nl, NULL))
+ /* note, this assumes joining the faces _didnt_ also remove the verts.
+ * the #BM_edge_rotate_check will ensure this, but its possibly corrupt state or future edits
+ * break this */
+
+ if (!BM_face_split(bm, f, v1, v2, &nl, NULL))
return NULL;
+ /* replace existing edge (kill e_splice) */
+ if (e_splice) {
+ BM_edge_splice(bm, e_splice, nl->e);
+ }
+
return nl->e;
}
diff --git a/source/blender/bmesh/intern/bmesh_mods.h b/source/blender/bmesh/intern/bmesh_mods.h
index d530e9d8666..f3344f2d687 100644
--- a/source/blender/bmesh/intern/bmesh_mods.h
+++ b/source/blender/bmesh/intern/bmesh_mods.h
@@ -53,8 +53,23 @@ BMVert *BM_edge_split_n(BMesh *bm, BMEdge *e, int numcuts);
int BM_face_validate(BMesh *bm, BMFace *face, FILE *err);
+void BM_edge_rotate_calc(BMesh *bm, BMEdge *e, int ccw,
+ BMLoop **r_l1, BMLoop **r_l2);
int BM_edge_rotate_check(BMesh *UNUSED(bm), BMEdge *e);
-BMEdge *BM_edge_rotate(BMesh *bm, BMEdge *e, int ccw);
+int BM_edge_rotate_check_degenerate(BMesh *bm, BMEdge *e,
+ BMLoop *l1, BMLoop *l2);
+int BM_edge_rotate_check_beauty(BMesh *bm, BMEdge *e,
+ BMLoop *l1, BMLoop *l2);
+BMEdge *BM_edge_rotate(BMesh *bm, BMEdge *e, const short ccw, const short check_flag);
+
+/* flags for BM_edge_rotate */
+enum {
+ BM_EDGEROT_CHECK_EXISTS = (1 << 0), /* disallow to rotate when the new edge matches an existing one */
+ BM_EDGEROT_CHECK_SPLICE = (1 << 1), /* overrides existing check, if the edge already, rotate and merge them */
+ BM_EDGEROT_CHECK_DEGENERATE = (1 << 2), /* disallow creating bow-tie, concave or zero area faces */
+ BM_EDGEROT_CHECK_BEAUTY = (1 << 3) /* disallow to rotate into ugly topology */
+};
+
BMVert *BM_vert_rip(BMesh *bm, BMFace *sf, BMVert *sv);
diff --git a/source/blender/bmesh/intern/bmesh_structure.c b/source/blender/bmesh/intern/bmesh_structure.c
index ad6a8a615e3..abce7780e79 100644
--- a/source/blender/bmesh/intern/bmesh_structure.c
+++ b/source/blender/bmesh/intern/bmesh_structure.c
@@ -201,15 +201,13 @@ void bmesh_disk_edge_remove(BMEdge *e, BMVert *v)
dl1->next = dl1->prev = NULL;
}
-/*
- * bmesh_disk_edge_next
+/**
+ * \brief Next Disk Edge
*
* Find the next edge in a disk cycle
*
- * Returns -
- * Pointer to the next edge in the disk cycle for the vertex v.
+ * \return Pointer to the next edge in the disk cycle for the vertex v.
*/
-
BMEdge *bmesh_disk_edge_next(BMEdge *e, BMVert *v)
{
if (v == e->v1)
@@ -453,6 +451,27 @@ BMLoop *bmesh_radial_faceloop_find_next(BMLoop *l, BMVert *v)
return l;
}
+/* NOTE: this function has not been used or tested - so take care but it should work ok,
+ * I wrote it for some tool that ended up not using it, however this seems like a reasonable
+ * thing to be able to find the loop between a vertex and a face so keeping - campbell */
+/**
+ * \brief Radial Find a Vertex Loop in Face
+ *
+ * Finds the loop used which uses \a v in face loop \a l
+ */
+BMLoop *bmesh_radial_faceloop_find_vert(BMFace *f, BMVert *v) /* name is a bit awkward */
+{
+ BMLoop *l_iter, *l_first;
+ if (v->e && (l_iter = l_first = v->e->l)) {
+ do {
+ if (l_iter->v == v && l_iter->f == f) {
+ return l_iter;
+ }
+ } while ((l_iter = l_iter->radial_next) != l_first);
+ }
+ return NULL;
+}
+
int bmesh_radial_length(BMLoop *l)
{
BMLoop *l_iter = l;
diff --git a/source/blender/bmesh/intern/bmesh_structure.h b/source/blender/bmesh/intern/bmesh_structure.h
index c3780a5dede..8b43f72c725 100644
--- a/source/blender/bmesh/intern/bmesh_structure.h
+++ b/source/blender/bmesh/intern/bmesh_structure.h
@@ -64,6 +64,7 @@ int bmesh_radial_face_find(BMEdge *e, BMFace *f);
int bmesh_radial_facevert_count(BMLoop *l, BMVert *v);
BMLoop *bmesh_radial_faceloop_find_first(BMLoop *l, BMVert *v);
BMLoop *bmesh_radial_faceloop_find_next(BMLoop *l, BMVert *v);
+BMLoop *bmesh_radial_faceloop_find_vert(BMFace *f, BMVert *v);
int bmesh_radial_validate(int radlen, BMLoop *l);
/* EDGE UTILITIES */
diff --git a/source/blender/bmesh/operators/bmo_triangulate.c b/source/blender/bmesh/operators/bmo_triangulate.c
index 2029d595af7..63837b7e087 100644
--- a/source/blender/bmesh/operators/bmo_triangulate.c
+++ b/source/blender/bmesh/operators/bmo_triangulate.c
@@ -139,7 +139,7 @@ void bmo_beautify_fill_exec(BMesh *bm, BMOperator *op)
fac2 = opp1 / (len2 + len3 + len6) + opp2 / (len4 + len1 + len6);
if (fac1 > fac2) {
- e = BM_edge_rotate(bm, e, FALSE);
+ e = BM_edge_rotate(bm, e, FALSE, BM_EDGEROT_CHECK_EXISTS);
if (e) {
BMO_elem_flag_enable(bm, e, ELE_NEW);
diff --git a/source/blender/bmesh/operators/bmo_utils.c b/source/blender/bmesh/operators/bmo_utils.c
index 8e75d7880ee..9aed578dccc 100644
--- a/source/blender/bmesh/operators/bmo_utils.c
+++ b/source/blender/bmesh/operators/bmo_utils.c
@@ -124,6 +124,10 @@ void bmo_edgerotate_exec(BMesh *bm, BMOperator *op)
BMOIter siter;
BMEdge *e, *e2;
int ccw = BMO_slot_bool_get(op, "ccw");
+ int is_single = BMO_slot_buffer_count(bm, op, "edges") == 1;
+ short check_flag = is_single ?
+ BM_EDGEROT_CHECK_EXISTS :
+ BM_EDGEROT_CHECK_EXISTS | BM_EDGEROT_CHECK_DEGENERATE;
#define EDGE_OUT 1
#define FACE_TAINT 1
@@ -141,9 +145,12 @@ void bmo_edgerotate_exec(BMesh *bm, BMOperator *op)
BMO_elem_flag_test(bm, fb, FACE_TAINT) == FALSE)
{
- if (!(e2 = BM_edge_rotate(bm, e, ccw))) {
+ if (!(e2 = BM_edge_rotate(bm, e, ccw, check_flag))) {
+#if 0
BMO_error_raise(bm, op, BMERR_INVALID_SELECTION, "Could not rotate edge");
return;
+#endif
+ continue;
}
BMO_elem_flag_enable(bm, e2, EDGE_OUT);