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authorCampbell Barton <ideasman42@gmail.com>2012-04-21 18:14:58 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-04-21 18:14:58 +0400
commit8765dfccf725770007e3b4e6b24199fe8377df71 (patch)
tree280d5c199e0c037bb9a3f9f193bd70a411a8b8b5 /source/blender/bmesh
parent1c54eaecd89ba30500e7b83adaf1c1a8a85c0b43 (diff)
style cleanup: correct typos
Diffstat (limited to 'source/blender/bmesh')
-rw-r--r--source/blender/bmesh/intern/bmesh_marking.c2
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh.c2
-rw-r--r--source/blender/bmesh/operators/bmo_dissolve.c2
-rw-r--r--source/blender/bmesh/operators/bmo_extrude.c2
-rw-r--r--source/blender/bmesh/operators/bmo_inset.c2
-rw-r--r--source/blender/bmesh/operators/bmo_utils.c2
6 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/bmesh/intern/bmesh_marking.c b/source/blender/bmesh/intern/bmesh_marking.c
index 7b6d562658e..b0a39326fe8 100644
--- a/source/blender/bmesh/intern/bmesh_marking.c
+++ b/source/blender/bmesh/intern/bmesh_marking.c
@@ -854,7 +854,7 @@ void BM_mesh_elem_hflag_enable_test(BMesh *bm, const char htype, const char hfla
/* note, better not attempt a fast path for selection as done with de-select
* because hidden geometry and different selection modes can give different results,
- * we could ofcourse check for no hiddent faces and then use quicker method but its not worth it. */
+ * we could of course check for no hiddent faces and then use quicker method but its not worth it. */
for (i = 0; i < 3; i++) {
if (htype & flag_types[i]) {
diff --git a/source/blender/bmesh/intern/bmesh_mesh.c b/source/blender/bmesh/intern/bmesh_mesh.c
index 454ab58d720..0a5e3bab804 100644
--- a/source/blender/bmesh/intern/bmesh_mesh.c
+++ b/source/blender/bmesh/intern/bmesh_mesh.c
@@ -718,7 +718,7 @@ void BM_mesh_remap(BMesh *bm, int *vert_idx, int *edge_idx, int *face_idx)
}
}
- /* Edges' pointers, only vert pointers (as we don’t mess with loops!)... */
+ /* Edges' pointers, only vert pointers (as we don't mess with loops!)... */
if (vptr_map) {
BM_ITER_MESH (ed, &iter, bm, BM_EDGES_OF_MESH) {
/* printf("Edge v1: %p -> %p\n", ed->v1, BLI_ghash_lookup(vptr_map, (const void*)ed->v1));*/
diff --git a/source/blender/bmesh/operators/bmo_dissolve.c b/source/blender/bmesh/operators/bmo_dissolve.c
index f0e8ad81d07..a6d9d26f7ae 100644
--- a/source/blender/bmesh/operators/bmo_dissolve.c
+++ b/source/blender/bmesh/operators/bmo_dissolve.c
@@ -294,7 +294,7 @@ static int test_extra_verts(BMesh *bm, BMVert *v)
BMEdge *e;
int found;
- /* test faces around verts for verts that would be wronly killed
+ /* test faces around verts for verts that would be wrongly killed
* by dissolve faces. */
f = BM_iter_new(&iter, bm, BM_FACES_OF_VERT, v);
for ( ; f; f = BM_iter_step(&iter)) {
diff --git a/source/blender/bmesh/operators/bmo_extrude.c b/source/blender/bmesh/operators/bmo_extrude.c
index 73997c774af..db665c06f82 100644
--- a/source/blender/bmesh/operators/bmo_extrude.c
+++ b/source/blender/bmesh/operators/bmo_extrude.c
@@ -134,7 +134,7 @@ static void bm_extrude_copy_face_loop_attributes(BMesh *bm, BMFace *f, BMEdge *e
BMLoop *l_dst_a = BM_face_edge_share_loop(f, e_a);
BMLoop *l_dst_b = BM_face_edge_share_loop(f, e_b);
/* we could only have a face on one-or the other edges,
- * chech if either side of the face has an adjacent face */
+ * check if either side of the face has an adjacent face */
BMLoop *l_src_1;
BMLoop *l_src_2;
diff --git a/source/blender/bmesh/operators/bmo_inset.c b/source/blender/bmesh/operators/bmo_inset.c
index c6fc173148f..1e131fa4b7b 100644
--- a/source/blender/bmesh/operators/bmo_inset.c
+++ b/source/blender/bmesh/operators/bmo_inset.c
@@ -362,7 +362,7 @@ void bmo_inset_exec(BMesh *bm, BMOperator *op)
* | |
*
* note, the fact we are doing location comparisons on verts that are moved about
- * doesn’t matter because the direction will remain the same in this case.
+ * doesn't matter because the direction will remain the same in this case.
*/
BMEdge *e_other;
diff --git a/source/blender/bmesh/operators/bmo_utils.c b/source/blender/bmesh/operators/bmo_utils.c
index 87aba98836d..818eedffc00 100644
--- a/source/blender/bmesh/operators/bmo_utils.c
+++ b/source/blender/bmesh/operators/bmo_utils.c
@@ -461,7 +461,7 @@ void bmo_vertexsmooth_exec(BMesh *bm, BMOperator *op)
/*
* compute the fake surface of an ngon
* This is done by decomposing the ngon into triangles who share the centroid of the ngon
- * while this method is far from being exact, it should garantee an invariance.
+ * while this method is far from being exact, it should guarantee an invariance.
*
* NOTE: This should probably go to bmesh_polygon.c
*/