Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBastien Montagne <montagne29@wanadoo.fr>2018-02-22 17:22:44 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-02-22 17:22:44 +0300
commit4ee3d7e3ac359dd04f80af88a46c5f3b14f49708 (patch)
tree33ed7ecc447a19b634a65d46eda3cb046f0dab8f /source/blender/bmesh
parent5aff002f7b3ad52f6a88dc0a3c2eac482b57da3e (diff)
parent0eee776e454f6b78ffa33b2ed8b19c747d8193ec (diff)
Merge branch 'master' into blender2.8
Conflicts: source/blender/bmesh/intern/bmesh_mesh.c
Diffstat (limited to 'source/blender/bmesh')
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh.c56
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh.h2
2 files changed, 40 insertions, 18 deletions
diff --git a/source/blender/bmesh/intern/bmesh_mesh.c b/source/blender/bmesh/intern/bmesh_mesh.c
index 8533083af22..d178b48ab60 100644
--- a/source/blender/bmesh/intern/bmesh_mesh.c
+++ b/source/blender/bmesh/intern/bmesh_mesh.c
@@ -524,18 +524,16 @@ void BM_verts_calc_normal_vcos(BMesh *bm, const float (*fnos)[3], const float (*
* Helpers for #BM_mesh_loop_normals_update and #BM_loops_calc_normals_vnos
*/
static void bm_mesh_edges_sharp_tag(
- BMesh *bm, const float (*vnos)[3], const float (*fnos)[3], float split_angle,
- float (*r_lnos)[3])
+ BMesh *bm,
+ const float (*vnos)[3], const float (*fnos)[3], float (*r_lnos)[3],
+ const float split_angle, const bool do_sharp_edges_tag)
{
BMIter eiter;
BMEdge *e;
int i;
const bool check_angle = (split_angle < (float)M_PI);
-
- if (check_angle) {
- split_angle = cosf(split_angle);
- }
+ const float split_angle_cos = check_angle ? cosf(split_angle) : -1.0f;
{
char htype = BM_VERT | BM_LOOP;
@@ -560,7 +558,7 @@ static void bm_mesh_edges_sharp_tag(
if (check_angle) {
const float *no_a = fnos ? fnos[BM_elem_index_get(l_a->f)] : l_a->f->no;
const float *no_b = fnos ? fnos[BM_elem_index_get(l_b->f)] : l_b->f->no;
- is_angle_smooth = (dot_v3v3(no_a, no_b) >= split_angle);
+ is_angle_smooth = (dot_v3v3(no_a, no_b) >= split_angle_cos);
}
/* We only tag edges that are *really* smooth:
@@ -570,20 +568,28 @@ static void bm_mesh_edges_sharp_tag(
* and both its faces have compatible (non-flipped) normals,
* i.e. both loops on the same edge do not share the same vertex.
*/
- if (is_angle_smooth &&
- BM_elem_flag_test(e, BM_ELEM_SMOOTH) &&
+ if (BM_elem_flag_test(e, BM_ELEM_SMOOTH) &&
BM_elem_flag_test(l_a->f, BM_ELEM_SMOOTH) &&
BM_elem_flag_test(l_b->f, BM_ELEM_SMOOTH) &&
l_a->v != l_b->v)
{
- const float *no;
- BM_elem_flag_enable(e, BM_ELEM_TAG);
-
- /* linked vertices might be fully smooth, copy their normals to loop ones. */
- no = vnos ? vnos[BM_elem_index_get(l_a->v)] : l_a->v->no;
- copy_v3_v3(r_lnos[BM_elem_index_get(l_a)], no);
- no = vnos ? vnos[BM_elem_index_get(l_b->v)] : l_b->v->no;
- copy_v3_v3(r_lnos[BM_elem_index_get(l_b)], no);
+ if (is_angle_smooth) {
+ const float *no;
+ BM_elem_flag_enable(e, BM_ELEM_TAG);
+
+ /* linked vertices might be fully smooth, copy their normals to loop ones. */
+ if (r_lnos) {
+ no = vnos ? vnos[BM_elem_index_get(l_a->v)] : l_a->v->no;
+ copy_v3_v3(r_lnos[BM_elem_index_get(l_a)], no);
+ no = vnos ? vnos[BM_elem_index_get(l_b->v)] : l_b->v->no;
+ copy_v3_v3(r_lnos[BM_elem_index_get(l_b)], no);
+ }
+ }
+ else if (do_sharp_edges_tag) {
+ /* Note that we do not care about the other sharp-edge cases (sharp poly, non-manifold edge, etc.),
+ * only tag edge as sharp when it is due to angle threashold. */
+ BM_elem_flag_disable(e, BM_ELEM_SMOOTH);
+ }
}
}
}
@@ -1008,7 +1014,7 @@ void BM_loops_calc_normal_vcos(
if (use_split_normals) {
/* Tag smooth edges and set lnos from vnos when they might be completely smooth...
* When using custom loop normals, disable the angle feature! */
- bm_mesh_edges_sharp_tag(bm, vnos, fnos, has_clnors ? (float)M_PI : split_angle, r_lnos);
+ bm_mesh_edges_sharp_tag(bm, vnos, fnos, r_lnos, has_clnors ? (float)M_PI : split_angle, false);
/* Finish computing lnos by accumulating face normals in each fan of faces defined by sharp edges. */
bm_mesh_loops_calc_normals(bm, vcos, fnos, r_lnos, r_lnors_spacearr, clnors_data, cd_loop_clnors_offset);
@@ -1019,6 +1025,20 @@ void BM_loops_calc_normal_vcos(
}
}
+/** Define sharp edges as needed to mimic 'autosmooth' from angle threshold.
+ *
+ * Used when defining an empty custom loop normals data layer, to keep same shading as with autosmooth!
+ */
+void BM_edges_sharp_from_angle_set(BMesh *bm, const float split_angle)
+{
+ if (split_angle >= (float)M_PI) {
+ /* Nothing to do! */
+ return;
+ }
+
+ bm_mesh_edges_sharp_tag(bm, NULL, NULL, NULL, split_angle, true);
+}
+
static void UNUSED_FUNCTION(bm_mdisps_space_set)(
Object *ob, BMesh *bm, int from, int to, eObjectMode object_mode)
{
diff --git a/source/blender/bmesh/intern/bmesh_mesh.h b/source/blender/bmesh/intern/bmesh_mesh.h
index 01f11f6f942..8326e82af00 100644
--- a/source/blender/bmesh/intern/bmesh_mesh.h
+++ b/source/blender/bmesh/intern/bmesh_mesh.h
@@ -52,6 +52,8 @@ void BM_loops_calc_normal_vcos(
const bool use_split_normals, const float split_angle, float (*r_lnos)[3],
struct MLoopNorSpaceArray *r_lnors_spacearr, short (*clnors_data)[2], const int cd_loop_clnors_offset);
+void BM_edges_sharp_from_angle_set(BMesh *bm, const float split_angle);
+
void bmesh_edit_begin(BMesh *bm, const BMOpTypeFlag type_flag);
void bmesh_edit_end(BMesh *bm, const BMOpTypeFlag type_flag);