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author | Campbell Barton <ideasman42@gmail.com> | 2017-05-15 08:51:54 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-05-15 08:51:54 +0300 |
commit | 0d65dda14706e9338c6906b8ed81fca2cb027e34 (patch) | |
tree | 7693687f8ff90f45ea72085f2904cb866870e799 /source/blender/bmesh | |
parent | 77a90f7666bf6eb78b8f22ab4abae300aae10ef9 (diff) | |
parent | b5b72a3f2971094860558969e255b3ee7d7ed989 (diff) |
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/bmesh')
-rw-r--r-- | source/blender/bmesh/intern/bmesh_mesh.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/bmesh/intern/bmesh_mesh.c b/source/blender/bmesh/intern/bmesh_mesh.c index d767ce03daf..d5d9e4abe2c 100644 --- a/source/blender/bmesh/intern/bmesh_mesh.c +++ b/source/blender/bmesh/intern/bmesh_mesh.c @@ -635,7 +635,7 @@ static void bm_mesh_loops_calc_normals( BM_elem_flag_disable(l_curr, BM_ELEM_TAG); } while ((l_curr = l_curr->next) != l_first); } - bm->elem_index_dirty &= ~(BM_FACE|BM_LOOP); + bm->elem_index_dirty &= ~(BM_FACE | BM_LOOP); /* We now know edges that can be smoothed (they are tagged), and edges that will be hard (they aren't). * Now, time to generate the normals. |