Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorFalk David <falkdavid@gmx.de>2021-09-13 10:50:41 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-09-13 11:02:27 +0300
commit9b2b32a3338d873529a9b2c402feae4e9d25afdf (patch)
tree38137344efc92ee6fd4d342326a02f32ac0b4908 /source/blender/bmesh
parent9d336576b546ebf3ad1628e9e1f6f732207ee76d (diff)
Fix T84638: Wrong scale for primitives with radius
Creating some primitives allows for a scale value (via python) that will scale the object accordingly. For objects with a radius parameter (like cylinders, spheres, etc.) passing a scale different to (1,1,1) would result in unexpected behavior. For example: `>>> bpy.ops.mesh.primitive_uv_sphere_add(radius=2, scale=(1,1,2))` We would expect this to create a sphere with a radius of 2 (dimensions 4,4,4) and then be scaled *2 along the z-axis (dimensions 4,4,8). But this would previously create a scaled sphere with dimensions (2,2,4). The scale was simply divided by two. Maybe because the "radius" parameter for creating the primitives was confusingly named "diameter" (but used as the radius). The fix adds a scale parameter to `ED_object_new_primitive_matrix` and also renames the wrongly named "diameter" parameters to "radius". Reviewed By: campbellbarton Maniphest Tasks: T84638 Ref D10093
Diffstat (limited to 'source/blender/bmesh')
-rw-r--r--source/blender/bmesh/intern/bmesh_opdefines.c8
-rw-r--r--source/blender/bmesh/operators/bmo_primitive.c43
2 files changed, 25 insertions, 26 deletions
diff --git a/source/blender/bmesh/intern/bmesh_opdefines.c b/source/blender/bmesh/intern/bmesh_opdefines.c
index b63a09a97a6..7865c79323d 100644
--- a/source/blender/bmesh/intern/bmesh_opdefines.c
+++ b/source/blender/bmesh/intern/bmesh_opdefines.c
@@ -1587,7 +1587,7 @@ static BMOpDefine bmo_create_uvsphere_def = {
/* slots_in */
{{"u_segments", BMO_OP_SLOT_INT}, /* number of u segments */
{"v_segments", BMO_OP_SLOT_INT}, /* number of v segment */
- {"diameter", BMO_OP_SLOT_FLT}, /* diameter */
+ {"radius", BMO_OP_SLOT_FLT}, /* radius */
{"matrix", BMO_OP_SLOT_MAT}, /* matrix to multiply the new geometry with */
{"calc_uvs", BMO_OP_SLOT_BOOL}, /* calculate default UVs */
{{'\0'}},
@@ -1610,7 +1610,7 @@ static BMOpDefine bmo_create_icosphere_def = {
"create_icosphere",
/* slots_in */
{{"subdivisions", BMO_OP_SLOT_INT}, /* how many times to recursively subdivide the sphere */
- {"diameter", BMO_OP_SLOT_FLT}, /* diameter */
+ {"radius", BMO_OP_SLOT_FLT}, /* radius */
{"matrix", BMO_OP_SLOT_MAT}, /* matrix to multiply the new geometry with */
{"calc_uvs", BMO_OP_SLOT_BOOL}, /* calculate default UVs */
{{'\0'}},
@@ -1656,8 +1656,8 @@ static BMOpDefine bmo_create_cone_def = {
{{"cap_ends", BMO_OP_SLOT_BOOL}, /* whether or not to fill in the ends with faces */
{"cap_tris", BMO_OP_SLOT_BOOL}, /* fill ends with triangles instead of ngons */
{"segments", BMO_OP_SLOT_INT}, /* number of vertices in the base circle */
- {"diameter1", BMO_OP_SLOT_FLT}, /* diameter of one end */
- {"diameter2", BMO_OP_SLOT_FLT}, /* diameter of the opposite */
+ {"radius1", BMO_OP_SLOT_FLT}, /* radius of one end */
+ {"radius2", BMO_OP_SLOT_FLT}, /* radius of the opposite */
{"depth", BMO_OP_SLOT_FLT}, /* distance between ends */
{"matrix", BMO_OP_SLOT_MAT}, /* matrix to multiply the new geometry with */
{"calc_uvs", BMO_OP_SLOT_BOOL}, /* calculate default UVs */
diff --git a/source/blender/bmesh/operators/bmo_primitive.c b/source/blender/bmesh/operators/bmo_primitive.c
index 8d5963cfb1c..d8047499780 100644
--- a/source/blender/bmesh/operators/bmo_primitive.c
+++ b/source/blender/bmesh/operators/bmo_primitive.c
@@ -854,7 +854,7 @@ void BM_mesh_calc_uvs_grid(BMesh *bm,
void bmo_create_uvsphere_exec(BMesh *bm, BMOperator *op)
{
- const float dia = BMO_slot_float_get(op->slots_in, "diameter");
+ const float rad = BMO_slot_float_get(op->slots_in, "radius");
const int seg = BMO_slot_int_get(op->slots_in, "u_segments");
const int tot = BMO_slot_int_get(op->slots_in, "v_segments");
@@ -881,8 +881,8 @@ void bmo_create_uvsphere_exec(BMesh *bm, BMOperator *op)
const float phi = M_PI * ((double)a / (double)tot);
vec[0] = 0.0;
- vec[1] = dia * sinf(phi);
- vec[2] = dia * cosf(phi);
+ vec[1] = rad * sinf(phi);
+ vec[2] = rad * cosf(phi);
eve = BM_vert_create(bm, vec, NULL, BM_CREATE_NOP);
BMO_vert_flag_enable(bm, eve, VERT_MARK);
@@ -921,12 +921,12 @@ void bmo_create_uvsphere_exec(BMesh *bm, BMOperator *op)
{
float len, len2, vec2[3];
- len = 2 * dia * sinf(phid / 2.0f);
+ len = 2 * rad * sinf(phid / 2.0f);
/* Length of one segment in shortest parallel. */
- vec[0] = dia * sinf(phid);
+ vec[0] = rad * sinf(phid);
vec[1] = 0.0f;
- vec[2] = dia * cosf(phid);
+ vec[2] = rad * cosf(phid);
mul_v3_m3v3(vec2, cmat, vec);
len2 = len_v3v3(vec, vec2);
@@ -973,8 +973,8 @@ void bmo_create_uvsphere_exec(BMesh *bm, BMOperator *op)
void bmo_create_icosphere_exec(BMesh *bm, BMOperator *op)
{
- const float dia = BMO_slot_float_get(op->slots_in, "diameter");
- const float dia_div = dia / 200.0f;
+ const float rad = BMO_slot_float_get(op->slots_in, "radius");
+ const float rad_div = rad / 200.0f;
const int subdiv = BMO_slot_int_get(op->slots_in, "subdivisions");
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
@@ -994,9 +994,9 @@ void bmo_create_icosphere_exec(BMesh *bm, BMOperator *op)
/* phi = 0.25f * (float)M_PI; */ /* UNUSED */
for (a = 0; a < 12; a++) {
- vec[0] = dia_div * icovert[a][0];
- vec[1] = dia_div * icovert[a][1];
- vec[2] = dia_div * icovert[a][2];
+ vec[0] = rad_div * icovert[a][0];
+ vec[1] = rad_div * icovert[a][1];
+ vec[2] = rad_div * icovert[a][2];
eva[a] = BM_vert_create(bm, vec, NULL, BM_CREATE_NOP);
BMO_vert_flag_enable(bm, eva[a], VERT_MARK);
@@ -1041,7 +1041,7 @@ void bmo_create_icosphere_exec(BMesh *bm, BMOperator *op)
"cuts=%i "
"use_grid_fill=%b use_sphere=%b",
EDGE_MARK,
- dia,
+ rad,
(1 << (subdiv - 1)) - 1,
true,
true);
@@ -1392,8 +1392,8 @@ void bmo_create_cone_exec(BMesh *bm, BMOperator *op)
BMVert *v1, *v2, *lastv1 = NULL, *lastv2 = NULL, *cent1, *cent2, *firstv1, *firstv2;
BMFace *f;
float vec[3], mat[4][4];
- const float dia1 = BMO_slot_float_get(op->slots_in, "diameter1");
- const float dia2 = BMO_slot_float_get(op->slots_in, "diameter2");
+ const float rad1 = BMO_slot_float_get(op->slots_in, "radius1");
+ const float rad2 = BMO_slot_float_get(op->slots_in, "radius2");
const float depth_half = 0.5f * BMO_slot_float_get(op->slots_in, "depth");
int segs = BMO_slot_int_get(op->slots_in, "segments");
const bool cap_ends = BMO_slot_bool_get(op->slots_in, "cap_ends");
@@ -1431,15 +1431,14 @@ void bmo_create_cone_exec(BMesh *bm, BMOperator *op)
for (int i = 0; i < segs; i++) {
/* Calculate with doubles for higher precision, see: T87779. */
const float phi = (2.0 * M_PI) * ((double)i / (double)segs);
-
- vec[0] = dia1 * sinf(phi);
- vec[1] = dia1 * cosf(phi);
+ vec[0] = rad1 * sinf(phi);
+ vec[1] = rad1 * cosf(phi);
vec[2] = -depth_half;
mul_m4_v3(mat, vec);
v1 = BM_vert_create(bm, vec, NULL, BM_CREATE_NOP);
- vec[0] = dia2 * sinf(phi);
- vec[1] = dia2 * cosf(phi);
+ vec[0] = rad2 * sinf(phi);
+ vec[1] = rad2 * cosf(phi);
vec[2] = depth_half;
mul_m4_v3(mat, vec);
v2 = BM_vert_create(bm, vec, NULL, BM_CREATE_NOP);
@@ -1497,11 +1496,11 @@ void bmo_create_cone_exec(BMesh *bm, BMOperator *op)
}
if (calc_uvs) {
- BM_mesh_calc_uvs_cone(bm, mat, dia2, dia1, segs, cap_ends, FACE_MARK, cd_loop_uv_offset);
+ BM_mesh_calc_uvs_cone(bm, mat, rad2, rad1, segs, cap_ends, FACE_MARK, cd_loop_uv_offset);
}
/* Collapse vertices at the first end. */
- if (dia1 == 0.0f) {
+ if (rad1 == 0.0f) {
if (cap_ends) {
BM_vert_kill(bm, cent1);
}
@@ -1513,7 +1512,7 @@ void bmo_create_cone_exec(BMesh *bm, BMOperator *op)
}
/* Collapse vertices at the second end. */
- if (dia2 == 0.0f) {
+ if (rad2 == 0.0f) {
if (cap_ends) {
BM_vert_kill(bm, cent2);
}