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authorBastien Montagne <montagne29@wanadoo.fr>2014-07-11 21:52:43 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2014-07-11 21:52:43 +0400
commitdb1ab7b1505b630878e527a03b3b3e0b77f590fc (patch)
tree561f2c390651aa345b4bbe13fe197eba6a9bce68 /source/blender/bmesh
parent4097f9c3c48bcf2df25451c1003f43e8fc0154f3 (diff)
Fix potential bug in loop normals code.
Even if we cannot use computed lnor, we still have to empty the fan stack of lnors!
Diffstat (limited to 'source/blender/bmesh')
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/bmesh/intern/bmesh_mesh.c b/source/blender/bmesh/intern/bmesh_mesh.c
index e66d1263578..c996a5bb6a8 100644
--- a/source/blender/bmesh/intern/bmesh_mesh.c
+++ b/source/blender/bmesh/intern/bmesh_mesh.c
@@ -641,6 +641,10 @@ static void bm_mesh_loops_calc_normals(BMesh *bm, const float (*vcos)[3], const
copy_v3_v3(nor, lnor);
}
}
+ else {
+ /* We still have to clear the stack! */
+ while (BLI_SMALLSTACK_POP(normal));
+ }
}
} while ((l_curr = l_curr->next) != l_first);
}