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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-02-10 14:17:59 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-02-10 14:17:59 +0400
commitac9ec06ec121589fedbfeaa10137140b45bfd668 (patch)
treeab08f9528136f0b8813593b78621f869d98d655e /source/blender/bmesh
parent3c064f4553e4be988fe4fcec450b59b935fa3c80 (diff)
parent63af7068ad17f30a526ccb81fbe74253b064bc89 (diff)
Merged changes in the trunk up to revision 54421.
Conflicts resolved: release/datafiles/startup.blend release/scripts/startup/bl_ui/properties_render.py source/blender/SConscript source/blender/blenloader/intern/readfile.c
Diffstat (limited to 'source/blender/bmesh')
-rw-r--r--source/blender/bmesh/CMakeLists.txt2
-rw-r--r--source/blender/bmesh/bmesh.h3
-rw-r--r--source/blender/bmesh/intern/bmesh_log.c16
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh.c2
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh_conv.c10
-rw-r--r--source/blender/bmesh/intern/bmesh_opdefines.c5
-rw-r--r--source/blender/bmesh/intern/bmesh_operators.c6
-rw-r--r--source/blender/bmesh/intern/bmesh_polygon.c242
-rw-r--r--source/blender/bmesh/intern/bmesh_polygon.h5
-rw-r--r--source/blender/bmesh/intern/bmesh_queries.c66
-rw-r--r--source/blender/bmesh/intern/bmesh_queries.h4
-rw-r--r--source/blender/bmesh/intern/bmesh_walkers_impl.c2
-rw-r--r--source/blender/bmesh/operators/bmo_connect.c11
-rw-r--r--source/blender/bmesh/operators/bmo_triangulate.c104
-rw-r--r--source/blender/bmesh/tools/bmesh_bevel.c13
-rw-r--r--source/blender/bmesh/tools/bmesh_triangulate.c87
-rw-r--r--source/blender/bmesh/tools/bmesh_triangulate.h36
17 files changed, 362 insertions, 252 deletions
diff --git a/source/blender/bmesh/CMakeLists.txt b/source/blender/bmesh/CMakeLists.txt
index d49686f204a..bf719a5c790 100644
--- a/source/blender/bmesh/CMakeLists.txt
+++ b/source/blender/bmesh/CMakeLists.txt
@@ -114,6 +114,8 @@ set(SRC
tools/bmesh_decimate.h
tools/bmesh_edgesplit.c
tools/bmesh_edgesplit.h
+ tools/bmesh_triangulate.c
+ tools/bmesh_triangulate.h
bmesh.h
bmesh_class.h
diff --git a/source/blender/bmesh/bmesh.h b/source/blender/bmesh/bmesh.h
index f593f78bab7..3b33513b575 100644
--- a/source/blender/bmesh/bmesh.h
+++ b/source/blender/bmesh/bmesh.h
@@ -268,8 +268,9 @@ extern "C" {
#include "intern/bmesh_inline.h"
-#include "tools/bmesh_decimate.h"
#include "tools/bmesh_bevel.h"
+#include "tools/bmesh_decimate.h"
+#include "tools/bmesh_triangulate.h"
#ifdef __cplusplus
}
diff --git a/source/blender/bmesh/intern/bmesh_log.c b/source/blender/bmesh/intern/bmesh_log.c
index 1337cb7c8eb..36a5412e401 100644
--- a/source/blender/bmesh/intern/bmesh_log.c
+++ b/source/blender/bmesh/intern/bmesh_log.c
@@ -252,8 +252,22 @@ static void bm_log_faces_unmake(BMesh *bm, BMLog *log, GHash *faces)
void *key = BLI_ghashIterator_getKey(&gh_iter);
unsigned int id = GET_INT_FROM_POINTER(key);
BMFace *f = bm_log_face_from_id(log, id);
+ BMEdge *e_tri[3];
+ BMLoop *l_iter;
+ int i;
+ l_iter = BM_FACE_FIRST_LOOP(f);
+ for (i = 0; i < 3; i++, l_iter = l_iter->next) {
+ e_tri[i] = l_iter->e;
+ }
+
+ /* Remove any unused edges */
BM_face_kill(bm, f);
+ for (i = 0; i < 3; i++) {
+ if (BM_edge_is_wire(e_tri[i])) {
+ BM_edge_kill(bm, e_tri[i]);
+ }
+ }
}
}
@@ -722,7 +736,7 @@ void BM_log_redo(BMesh *bm, BMLog *log)
* vertex in the map of added vertices.
*
* If the vertex already existed prior to the current log entry, a
- * seperate key/value map of modified vertices is used (using the
+ * separate key/value map of modified vertices is used (using the
* vertex's ID as the key). The values stored in that case are
* the vertex's original state so that an undo can restore the
* previous state.
diff --git a/source/blender/bmesh/intern/bmesh_mesh.c b/source/blender/bmesh/intern/bmesh_mesh.c
index e72ad5dae3c..3c4fa490477 100644
--- a/source/blender/bmesh/intern/bmesh_mesh.c
+++ b/source/blender/bmesh/intern/bmesh_mesh.c
@@ -245,7 +245,7 @@ void BM_mesh_free(BMesh *bm)
BM_mesh_data_free(bm);
if (bm->py_handle) {
- /* keep this out of 'BM_mesh_data_free' because we wan't python
+ /* keep this out of 'BM_mesh_data_free' because we want python
* to be able to clear the mesh and maintain access. */
extern void bpy_bm_generic_invalidate(void *self);
diff --git a/source/blender/bmesh/intern/bmesh_mesh_conv.c b/source/blender/bmesh/intern/bmesh_mesh_conv.c
index a63b715fd14..6697430a88d 100644
--- a/source/blender/bmesh/intern/bmesh_mesh_conv.c
+++ b/source/blender/bmesh/intern/bmesh_mesh_conv.c
@@ -162,7 +162,11 @@ char BM_mesh_cd_flag_from_bmesh(BMesh *bm)
return cd_flag;
}
-/* Mesh -> BMesh */
+/**
+ * \brief Mesh -> BMesh
+ *
+ * \warning This function doesn't calculate face normals.
+ */
void BM_mesh_bm_from_me(BMesh *bm, Mesh *me, bool set_key, int act_key_nr)
{
MVert *mvert;
@@ -465,7 +469,9 @@ void BM_mesh_bm_from_me(BMesh *bm, Mesh *me, bool set_key, int act_key_nr)
}
-/* BMesh -> Mesh */
+/**
+ * \brief BMesh -> Mesh
+ */
static BMVert **bm_to_mesh_vertex_map(BMesh *bm, int ototvert)
{
BMVert **vertMap = NULL;
diff --git a/source/blender/bmesh/intern/bmesh_opdefines.c b/source/blender/bmesh/intern/bmesh_opdefines.c
index 4147da82363..c5eeceb43a3 100644
--- a/source/blender/bmesh/intern/bmesh_opdefines.c
+++ b/source/blender/bmesh/intern/bmesh_opdefines.c
@@ -1436,7 +1436,7 @@ static BMOpDefine bmo_beautify_fill_def = {
"beautify_fill",
/* slots_in */
{{"faces", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}}, /* input faces */
- {"constrain_edges", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}}, /* edges that can't be flipped */
+ {"edges", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}}, /* edges that can be flipped */
{{'\0'}},
},
/* slots_out */
@@ -1455,7 +1455,8 @@ static BMOpDefine bmo_beautify_fill_def = {
static BMOpDefine bmo_triangle_fill_def = {
"triangle_fill",
/* slots_in */
- {{"edges", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}}, /* input edges */
+ {{"use_beauty", BMO_OP_SLOT_BOOL},
+ {"edges", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}}, /* input edges */
{{'\0'}},
},
/* slots_out */
diff --git a/source/blender/bmesh/intern/bmesh_operators.c b/source/blender/bmesh/intern/bmesh_operators.c
index 3308a014d25..98958596324 100644
--- a/source/blender/bmesh/intern/bmesh_operators.c
+++ b/source/blender/bmesh/intern/bmesh_operators.c
@@ -562,7 +562,7 @@ static int bmo_mesh_flag_count(BMesh *bm, const char htype, const short oflag,
BMElemF *ele_f;
int i;
- BLI_assert(ELEM(true, false, test_for_enabled));
+ BLI_assert((unsigned int)test_for_enabled <= 1);
for (i = 0; i < 3; i++) {
if (htype & flag_types[i]) {
@@ -938,7 +938,7 @@ static void bmo_slot_buffer_from_flag(BMesh *bm, BMOperator *op,
int totelement, i = 0;
BLI_assert(op->slots_in == slot_args || op->slots_out == slot_args);
- BLI_assert(ELEM(true, false, test_for_enabled));
+ BLI_assert((unsigned int)test_for_enabled <= 1);
if (test_for_enabled)
totelement = BMO_mesh_enabled_flag_count(bm, htype, oflag);
@@ -1586,7 +1586,7 @@ static int bmo_opname_to_opcode(const char *opname)
* **Utility**
*
* Pass an existing slot which is copied to either an input or output slot.
- * Taking the operator and slot-name pair of args.
+ * Taking the operator and slot-name pair of args (BMOperator *, const char *).
* - `s` - slot_in (lower case)
* - `S` - slot_out (upper case)
*
diff --git a/source/blender/bmesh/intern/bmesh_polygon.c b/source/blender/bmesh/intern/bmesh_polygon.c
index 5c3d164c768..1aa4d7c5e00 100644
--- a/source/blender/bmesh/intern/bmesh_polygon.c
+++ b/source/blender/bmesh/intern/bmesh_polygon.c
@@ -297,7 +297,6 @@ static void scale_edge_v3f(float v1[3], float v2[3], const float fac)
add_v3_v3v3(v2, v2, mid);
}
-
/**
* \brief POLY ROTATE PLANE
*
@@ -306,30 +305,14 @@ static void scale_edge_v3f(float v1[3], float v2[3], const float fac)
*/
void poly_rotate_plane(const float normal[3], float (*verts)[3], const int nverts)
{
-
- float up[3] = {0.0f, 0.0f, 1.0f}, axis[3], q[4];
float mat[3][3];
- float angle;
- int i;
-
- cross_v3_v3v3(axis, normal, up);
-
- angle = saacos(dot_v3v3(normal, up));
-
- if (angle < FLT_EPSILON)
- return;
- if (len_squared_v3(axis) < FLT_EPSILON) {
- axis[0] = 0.0f;
- axis[1] = 1.0f;
- axis[2] = 0.0f;
+ if (axis_dominant_v3_to_m3(mat, normal)) {
+ int i;
+ for (i = 0; i < nverts; i++) {
+ mul_m3_v3(mat, verts[i]);
+ }
}
-
- axis_angle_to_quat(q, axis, angle);
- quat_to_mat3(mat, q);
-
- for (i = 0; i < nverts; i++)
- mul_m3_v3(mat, verts[i]);
}
/**
@@ -614,16 +597,16 @@ bool BM_face_point_inside_test(BMFace *f, const float co[3])
return crosses % 2 != 0;
}
-static bool bm_face_goodline(float const (*projectverts)[3], BMFace *f, int v1i, int v2i, int v3i)
+static bool bm_face_goodline(float const (*projectverts)[2], BMFace *f, int v1i, int v2i, int v3i)
{
BMLoop *l_iter;
BMLoop *l_first;
- float v1[3], v2[3], v3[3], pv1[3];
- int i;
- copy_v3_v3(v1, projectverts[v1i]);
- copy_v3_v3(v2, projectverts[v2i]);
- copy_v3_v3(v3, projectverts[v3i]);
+ float pv1[2];
+ const float *v1 = projectverts[v1i];
+ const float *v2 = projectverts[v2i];
+ const float *v3 = projectverts[v3i];
+ int i;
/* v3 must be on the left side of [v1, v2] line, else we know [v1, v3] is outside of f! */
if (testedgesidef(v1, v2, v3)) {
@@ -633,7 +616,7 @@ static bool bm_face_goodline(float const (*projectverts)[3], BMFace *f, int v1i,
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
i = BM_elem_index_get(l_iter->v);
- copy_v3_v3(pv1, projectverts[i]);
+ copy_v2_v2(pv1, projectverts[i]);
if (ELEM3(i, v1i, v2i, v3i)) {
#if 0
@@ -659,13 +642,14 @@ static bool bm_face_goodline(float const (*projectverts)[3], BMFace *f, int v1i,
* \brief Find Ear
*
* Used by tessellator to find the next triangle to 'clip off' of a polygon while tessellating.
+ *
* \param f The face to search.
- * \param verts an array of face vert coords.
+ * \param projectverts an array of face vert coords.
* \param use_beauty Currently only applies to quads, can be extended later on.
* \param abscoss Must be allocated by caller, and at least f->len length
* (allow to avoid allocating a new one for each tri!).
*/
-static BMLoop *find_ear(BMFace *f, float (*verts)[3], const bool use_beauty, float *abscoss)
+static BMLoop *poly_find_ear(BMFace *f, float (*projectverts)[2], const bool use_beauty, float *abscoss)
{
BMLoop *bestear = NULL;
@@ -711,7 +695,7 @@ static BMLoop *find_ear(BMFace *f, float (*verts)[3], const bool use_beauty, flo
/* Last check we do not get overlapping triangles
* (as much as possible, there are some cases with no good solution!) */
i4 = (i + 3) % 4;
- if (!bm_face_goodline((float const (*)[3])verts, f, BM_elem_index_get(larr[i4]->v),
+ if (!bm_face_goodline((float const (*)[2])projectverts, f, BM_elem_index_get(larr[i4]->v),
BM_elem_index_get(larr[i]->v), BM_elem_index_get(larr[i + 1]->v)))
{
i = !i;
@@ -721,73 +705,38 @@ static BMLoop *find_ear(BMFace *f, float (*verts)[3], const bool use_beauty, flo
}
else {
- BMVert *v1, *v2, *v3;
-
/* float angle, bestangle = 180.0f; */
- float cos, tcos, bestcos = 1.0f;
- float *tcoss;
- bool is_ear;
- int i = 0, j, len;
+ float cos, bestcos = 1.0f;
+ int i, j, len;
/* Compute cos of all corners! */
+ i = 0;
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
len = l_iter->f->len;
- tcoss = abscoss;
do {
- v1 = l_iter->prev->v;
- v2 = l_iter->v;
- v3 = l_iter->next->v;
+ const BMVert *v1 = l_iter->prev->v;
+ const BMVert *v2 = l_iter->v;
+ const BMVert *v3 = l_iter->next->v;
- *tcoss = fabsf(cos_v3v3v3(v1->co, v2->co, v3->co));
+ abscoss[i] = fabsf(cos_v3v3v3(v1->co, v2->co, v3->co));
/* printf("tcoss: %f\n", *tcoss);*/
- tcoss++;
+ i++;
} while ((l_iter = l_iter->next) != l_first);
+ i = 0;
l_iter = l_first;
- tcoss = abscoss;
do {
- is_ear = true;
-
- v1 = l_iter->prev->v;
- v2 = l_iter->v;
- v3 = l_iter->next->v;
+ const BMVert *v1 = l_iter->prev->v;
+ const BMVert *v2 = l_iter->v;
+ const BMVert *v3 = l_iter->next->v;
- /* We may have already internal edges... */
- if (BM_edge_exists(v1, v3)) {
- is_ear = false;
- }
- else if (!bm_face_goodline((float const (*)[3])verts, f, BM_elem_index_get(v1),
- BM_elem_index_get(v2), BM_elem_index_get(v3)))
+ if (bm_face_goodline((float const (*)[2])projectverts, f,
+ BM_elem_index_get(v1), BM_elem_index_get(v2), BM_elem_index_get(v3)))
{
-#if 0
- printf("(%d, %d, %d) would not be a valid tri!\n",
- BM_elem_index_get(v1), BM_elem_index_get(v2), BM_elem_index_get(v3));
-#endif
- is_ear = false;
- }
-
- if (is_ear) {
-#if 0 /* Old, already commented code */
- /* if this code comes back, it needs to be converted to radians */
- angle = angle_v3v3v3(verts[v1->head.eflag2], verts[v2->head.eflag2], verts[v3->head.eflag2]);
- if (!bestear || ABS(angle - 45.0f) < bestangle) {
- bestear = l;
- bestangle = ABS(45.0f - angle);
- }
-
- if (angle > 20 && angle < 90) break;
- if (angle < 100 && i > 5) break;
- i += 1;
-#endif
-
/* Compute highest cos (i.e. narrowest angle) of this tri. */
- cos = *tcoss;
- tcos = fabsf(cos_v3v3v3(v2->co, v3->co, v1->co));
- if (tcos > cos)
- cos = tcos;
- tcos = fabsf(cos_v3v3v3(v3->co, v1->co, v2->co));
- if (tcos > cos)
- cos = tcos;
+ cos = max_fff(abscoss[i],
+ fabsf(cos_v3v3v3(v2->co, v3->co, v1->co)),
+ fabsf(cos_v3v3v3(v3->co, v1->co, v2->co)));
/* Compare to prev best (i.e. lowest) cos. */
if (cos < bestcos) {
@@ -816,7 +765,6 @@ static BMLoop *find_ear(BMFace *f, float (*verts)[3], const bool use_beauty, flo
#endif
}
}
- tcoss++;
i++;
} while ((l_iter = l_iter->next) != l_first);
}
@@ -827,129 +775,71 @@ static BMLoop *find_ear(BMFace *f, float (*verts)[3], const bool use_beauty, flo
/**
* \brief BMESH TRIANGULATE FACE
*
- * --- Prev description (wasn’t correct, ear clipping was currently simply picking the first tri in the loop!)
- * Triangulates a face using a simple 'ear clipping' algorithm that tries to
- * favor non-skinny triangles (angles less than 90 degrees).
- *
- * If the triangulator has bits left over (or cannot triangulate at all)
- * it uses a simple fan triangulation,
- * --- End of prev description
- *
- * Currently tries to repeatedly find the best triangle (i.e. the most "open" one), provided it does not
+ * Currently repeatedly find the best triangle (i.e. the most "open" one), provided it does not
* produces a "remaining" face with too much wide/narrow angles
* (using cos (i.e. dot product of normalized vectors) of angles).
*
- * newfaces, if non-null, must be an array of BMFace pointers,
- * with a length equal to f->len. It will be filled with the new
- * triangles, and will be NULL-terminated.
+ * \param r_faces_new if non-null, must be an array of BMFace pointers,
+ * with a length equal to (f->len - 2). It will be filled with the new
+ * triangles.
*
- * \note newedgeflag sets a flag layer flag, obviously not the header flag.
+ * \note use_tag tags new flags and edges.
*/
-void BM_face_triangulate(BMesh *bm, BMFace *f, float (*projectverts)[3], const short newedge_oflag,
- const short newface_oflag, BMFace **newfaces, const bool use_beauty)
+void BM_face_triangulate(BMesh *bm, BMFace *f,
+ BMFace **r_faces_new,
+ const bool use_beauty, const bool use_tag)
{
- int i, nvert, nf_i = 0;
- bool done;
- BMLoop *newl;
+ const float f_len_orig = f->len;
+ int i, nf_i = 0;
+ BMLoop *l_new;
BMLoop *l_iter;
BMLoop *l_first;
/* BM_face_triangulate: temp absolute cosines of face corners */
- float *abscoss = BLI_array_alloca(abscoss, f->len);
+ float (*projectverts)[2] = BLI_array_alloca(projectverts, f_len_orig);
+ float *abscoss = BLI_array_alloca(abscoss, f_len_orig);
+ float mat[3][3];
+
+ axis_dominant_v3_to_m3(mat, f->no);
/* copy vertex coordinates to vertspace area */
i = 0;
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
- copy_v3_v3(projectverts[i], l_iter->v->co);
- BM_elem_index_set(l_iter->v, i); /* set dirty! */
- i++;
+ mul_v2_m3v3(projectverts[i], mat, l_iter->v->co);
+ BM_elem_index_set(l_iter->v, i++); /* set dirty! */
} while ((l_iter = l_iter->next) != l_first);
bm->elem_index_dirty |= BM_VERT; /* see above */
- /* bmesh_face_normal_update(bm, f, f->no, projectverts); */
-
- calc_poly_normal(f->no, projectverts, f->len);
- poly_rotate_plane(f->no, projectverts, i);
-
- nvert = f->len;
-
- /* calc_poly_plane(projectverts, i); */
- for (i = 0; i < nvert; i++) {
- projectverts[i][2] = 0.0f;
- }
-
- done = false;
- while (!done && f->len > 3) {
- done = true;
- l_iter = find_ear(f, projectverts, use_beauty, abscoss);
+ while (f->len > 3) {
+ l_iter = poly_find_ear(f, projectverts, use_beauty, abscoss);
/* force triangulation - if we can't find an ear the face is degenerate */
if (l_iter == NULL) {
l_iter = BM_FACE_FIRST_LOOP(f);
}
- {
- done = false;
-/* printf("Subdividing face...\n");*/
- f = BM_face_split(bm, l_iter->f, l_iter->prev->v, l_iter->next->v, &newl, NULL, true);
-
- if (UNLIKELY(!f)) {
- fprintf(stderr, "%s: triangulator failed to split face! (bmesh internal error)\n", __func__);
- break;
- }
-
- copy_v3_v3(f->no, l_iter->f->no);
- BMO_elem_flag_enable(bm, newl->e, newedge_oflag);
- BMO_elem_flag_enable(bm, f, newface_oflag);
-
- if (newfaces)
- newfaces[nf_i++] = f;
-
-#if 0
- l = f->loopbase;
- do {
- if (l->v == v) {
- f->loopbase = l;
- break;
- }
- l = l->next;
- } while (l != f->loopbase);
-#endif
+/* printf("Subdividing face...\n");*/
+ f = BM_face_split(bm, l_iter->f, l_iter->prev->v, l_iter->next->v, &l_new, NULL, true);
+ if (UNLIKELY(!f)) {
+ fprintf(stderr, "%s: triangulator failed to split face! (bmesh internal error)\n", __func__);
+ break;
}
- }
- BLI_assert(f->len == 3);
+ copy_v3_v3(f->no, l_iter->f->no);
-#if 0 /* XXX find_ear should now always return a corner, so no more need for this piece of code... */
- if (f->len > 3) {
- l_iter = BM_FACE_FIRST_LOOP(f);
- while (l_iter->f->len > 3) {
- nextloop = l_iter->next->next;
- f = BM_face_split(bm, l_iter->f, l_iter->v, nextloop->v,
- &newl, NULL, true);
- if (!f) {
- printf("triangle fan step of triangulator failed.\n");
-
- /* NULL-terminate */
- if (newfaces) newfaces[nf_i] = NULL;
- return;
- }
+ if (use_tag) {
+ BM_elem_flag_enable(l_new->e, BM_ELEM_TAG);
+ BM_elem_flag_enable(f, BM_ELEM_TAG);
+ }
- if (newfaces) newfaces[nf_i++] = f;
-
- BMO_elem_flag_enable(bm, newl->e, newedge_oflag);
- BMO_elem_flag_enable(bm, f, newface_oflag);
- l_iter = nextloop;
+ if (r_faces_new) {
+ r_faces_new[nf_i++] = f;
}
}
-#endif
- /* NULL-terminate */
- if (newfaces) {
- newfaces[nf_i] = NULL;
- }
+ BLI_assert(f->len == 3);
}
/**
diff --git a/source/blender/bmesh/intern/bmesh_polygon.h b/source/blender/bmesh/intern/bmesh_polygon.h
index a0c6ac5eeaa..601caae2337 100644
--- a/source/blender/bmesh/intern/bmesh_polygon.h
+++ b/source/blender/bmesh/intern/bmesh_polygon.h
@@ -44,9 +44,8 @@ void BM_vert_normal_update_all(BMVert *v);
void BM_face_normal_flip(BMesh *bm, BMFace *f);
bool BM_face_point_inside_test(BMFace *f, const float co[3]);
-void BM_face_triangulate(BMesh *bm, BMFace *f, float (*projectverts)[3],
- const short newedge_oflag, const short newface_oflag, BMFace **newfaces,
- const bool use_beauty);
+void BM_face_triangulate(BMesh *bm, BMFace *f, BMFace **newfaces,
+ const bool use_beauty, const bool use_tag);
void BM_face_legal_splits(BMesh *bm, BMFace *f, BMLoop *(*loops)[2], int len);
diff --git a/source/blender/bmesh/intern/bmesh_queries.c b/source/blender/bmesh/intern/bmesh_queries.c
index 7ed23aaf1f8..2284e183d97 100644
--- a/source/blender/bmesh/intern/bmesh_queries.c
+++ b/source/blender/bmesh/intern/bmesh_queries.c
@@ -763,6 +763,19 @@ int BM_edge_is_manifold(BMEdge *e)
#endif
/**
+ * Tests that the edge is manifold and
+ * that both its faces point the same way.
+ */
+bool BM_edge_is_contiguous(BMEdge *e)
+{
+ const BMLoop *l = e->l;
+ const BMLoop *l_other = l->radial_next;
+ return (l && (l_other != l) && /* not 0 or 1 face users */
+ (l_other->radial_next == l) && /* 2 face users */
+ (l_other->v != l->v));
+}
+
+/**
* Tests whether or not an edge is on the boundary
* of a shell (has one face associated with it)
*/
@@ -1007,6 +1020,22 @@ void BM_edge_ordered_verts(BMEdge *edge, BMVert **r_v1, BMVert **r_v2)
}
/**
+ * Check if the loop is convex or concave
+ * (depends on face normal)
+ */
+bool BM_loop_is_convex(BMLoop *l)
+{
+ float e_dir_prev[3];
+ float e_dir_next[3];
+ float l_no[3];
+
+ sub_v3_v3v3(e_dir_prev, l->prev->v->co, l->v->co);
+ sub_v3_v3v3(e_dir_next, l->next->v->co, l->v->co);
+ cross_v3_v3v3(l_no, e_dir_next, e_dir_prev);
+ return dot_v3v3(l_no, l->f->no) > 0.0f;
+}
+
+/**
* Calculates the angle between the previous and next loops
* (angle at this loops face corner).
*
@@ -1034,7 +1063,7 @@ void BM_loop_calc_face_normal(BMLoop *l, float r_normal[3])
l->v->co,
l->next->v->co) != 0.0f)
{
- return;
+ /* pass */
}
else {
copy_v3_v3(r_normal, l->f->no);
@@ -1042,6 +1071,29 @@ void BM_loop_calc_face_normal(BMLoop *l, float r_normal[3])
}
/**
+ * \brief BM_loop_calc_face_direction
+ *
+ * Calculate the direction a loop is pointing.
+ *
+ * \param l The loop to calculate the direction at
+ * \param r_dir Resulting direction
+ */
+void BM_loop_calc_face_direction(BMLoop *l, float r_dir[3])
+{
+ float v_prev[3];
+ float v_next[3];
+
+ sub_v3_v3v3(v_prev, l->v->co, l->prev->v->co);
+ sub_v3_v3v3(v_next, l->next->v->co, l->v->co);
+
+ normalize_v3(v_prev);
+ normalize_v3(v_next);
+
+ add_v3_v3v3(r_dir, v_prev, v_next);
+ normalize_v3(r_dir);
+}
+
+/**
* \brief BM_loop_calc_face_tangent
*
* Calculate the tangent at this loop corner or fallback to the face normal on straight lines.
@@ -1054,23 +1106,27 @@ void BM_loop_calc_face_tangent(BMLoop *l, float r_tangent[3])
{
float v_prev[3];
float v_next[3];
+ float dir[3];
sub_v3_v3v3(v_prev, l->prev->v->co, l->v->co);
sub_v3_v3v3(v_next, l->v->co, l->next->v->co);
normalize_v3(v_prev);
normalize_v3(v_next);
+ add_v3_v3v3(dir, v_prev, v_next);
- if (compare_v3v3(v_prev, v_next, FLT_EPSILON) == false) {
- float dir[3];
+ if (compare_v3v3(v_prev, v_next, FLT_EPSILON * 10.0f) == false) {
float nor[3]; /* for this purpose doesn't need to be normalized */
- add_v3_v3v3(dir, v_prev, v_next);
cross_v3_v3v3(nor, v_prev, v_next);
+ /* concave face check */
+ if (UNLIKELY(dot_v3v3(nor, l->f->no) < 0.0f)) {
+ negate_v3(nor);
+ }
cross_v3_v3v3(r_tangent, dir, nor);
}
else {
/* prev/next are the same - compare with face normal since we don't have one */
- cross_v3_v3v3(r_tangent, v_next, l->f->no);
+ cross_v3_v3v3(r_tangent, dir, l->f->no);
}
normalize_v3(r_tangent);
diff --git a/source/blender/bmesh/intern/bmesh_queries.h b/source/blender/bmesh/intern/bmesh_queries.h
index 9892700162e..7cb5749a4bf 100644
--- a/source/blender/bmesh/intern/bmesh_queries.h
+++ b/source/blender/bmesh/intern/bmesh_queries.h
@@ -61,9 +61,13 @@ bool BM_edge_is_wire(BMEdge *e);
bool BM_vert_is_manifold(BMVert *v);
bool BM_edge_is_manifold(BMEdge *e);
bool BM_edge_is_boundary(BMEdge *e);
+bool BM_edge_is_contiguous(BMEdge *e);
+
+bool BM_loop_is_convex(BMLoop *l);
float BM_loop_calc_face_angle(BMLoop *l);
void BM_loop_calc_face_normal(BMLoop *l, float r_normal[3]);
+void BM_loop_calc_face_direction(BMLoop *l, float r_normal[3]);
void BM_loop_calc_face_tangent(BMLoop *l, float r_tangent[3]);
float BM_edge_calc_face_angle(BMEdge *e);
diff --git a/source/blender/bmesh/intern/bmesh_walkers_impl.c b/source/blender/bmesh/intern/bmesh_walkers_impl.c
index bbe02a49967..ac6d4089372 100644
--- a/source/blender/bmesh/intern/bmesh_walkers_impl.c
+++ b/source/blender/bmesh/intern/bmesh_walkers_impl.c
@@ -858,7 +858,7 @@ static void *bmw_EdgeringWalker_step(BMWalker *walker)
if (!EDGE_CHECK(e)) {
/* walker won't traverse to a non-manifold edge, but may
* be started on one, and should not traverse *away* from
- * a non-manfold edge (non-manifold edges are never in an
+ * a non-manifold edge (non-manifold edges are never in an
* edge ring with manifold edges */
return e;
}
diff --git a/source/blender/bmesh/operators/bmo_connect.c b/source/blender/bmesh/operators/bmo_connect.c
index 3a0e18b9ee5..9a17ebea38d 100644
--- a/source/blender/bmesh/operators/bmo_connect.c
+++ b/source/blender/bmesh/operators/bmo_connect.c
@@ -359,6 +359,17 @@ void bmo_bridge_loops_exec(BMesh *bm, BMOperator *op)
/* Last point of loop 2 */
v4 = get_outer_vert(bm, ee2[clamp_index(-1, BLI_array_count(ee2))]);
+ /* ugh, happens when bridging single edges, user could just make a face
+ * but better support it for sake of completeness */
+ if (v1 == v2) {
+ BLI_assert(BLI_array_count(ee1) == 1);
+ v2 = (vv1[0] == v2) ? vv1[1] : vv1[0];
+ }
+ if (v3 == v4) {
+ BLI_assert(BLI_array_count(ee2) == 1);
+ v4 = (vv2[0] == v4) ? vv2[1] : vv2[0];
+ }
+
/* If v1 is a better match for v4 than v3, AND v2 is a better match
* for v3 than v4, the loops are in opposite directions, so reverse
* the order of reads from vv1. We can avoid sqrt for comparison */
diff --git a/source/blender/bmesh/operators/bmo_triangulate.c b/source/blender/bmesh/operators/bmo_triangulate.c
index 744f706681d..3d78ff64876 100644
--- a/source/blender/bmesh/operators/bmo_triangulate.c
+++ b/source/blender/bmesh/operators/bmo_triangulate.c
@@ -37,45 +37,22 @@
#include "intern/bmesh_operators_private.h" /* own include */
-#define EDGE_NEW 1
-#define FACE_NEW 1
-
#define ELE_NEW 1
#define FACE_MARK 2
#define EDGE_MARK 4
void bmo_triangulate_exec(BMesh *bm, BMOperator *op)
{
- BMOIter siter;
- BMFace *face, **newfaces = NULL;
- BLI_array_declare(newfaces);
- float (*projectverts)[3] = NULL;
- BLI_array_declare(projectverts);
- int i;
const bool use_beauty = BMO_slot_bool_get(op->slots_in, "use_beauty");
BMOpSlot *slot_facemap_out = BMO_slot_get(op->slots_out, "face_map.out");
- for (face = BMO_iter_new(&siter, op->slots_in, "faces", BM_FACE); face; face = BMO_iter_step(&siter)) {
-
- BLI_array_empty(projectverts);
- BLI_array_empty(newfaces);
-
- BLI_array_grow_items(projectverts, face->len * 3);
- BLI_array_grow_items(newfaces, face->len);
+ BM_mesh_elem_hflag_disable_all(bm, BM_FACE | BM_EDGE, BM_ELEM_TAG, false);
+ BMO_slot_buffer_hflag_enable(bm, op->slots_in, "faces", BM_FACE, BM_ELEM_TAG, false);
- BM_face_triangulate(bm, face, projectverts, EDGE_NEW, FACE_NEW, newfaces, use_beauty);
+ BM_mesh_triangulate(bm, use_beauty, true, op, slot_facemap_out);
- BMO_slot_map_elem_insert(op, slot_facemap_out, face, face);
- for (i = 0; newfaces[i]; i++) {
- BMO_slot_map_elem_insert(op, slot_facemap_out, newfaces[i], face);
- }
- }
-
- BMO_slot_buffer_from_enabled_flag(bm, op, op->slots_out, "edges.out", BM_EDGE, EDGE_NEW);
- BMO_slot_buffer_from_enabled_flag(bm, op, op->slots_out, "faces.out", BM_FACE, FACE_NEW);
-
- BLI_array_free(projectverts);
- BLI_array_free(newfaces);
+ BMO_slot_buffer_from_enabled_hflag(bm, op, op->slots_out, "edges.out", BM_EDGE, BM_ELEM_TAG);
+ BMO_slot_buffer_from_enabled_hflag(bm, op, op->slots_out, "faces.out", BM_FACE, BM_ELEM_TAG);
}
void bmo_beautify_fill_exec(BMesh *bm, BMOperator *op)
@@ -86,7 +63,7 @@ void bmo_beautify_fill_exec(BMesh *bm, BMOperator *op)
BMEdge *e;
int stop = 0;
- BMO_slot_buffer_flag_enable(bm, op->slots_in, "constrain_edges", BM_EDGE, EDGE_MARK);
+ BMO_slot_buffer_flag_enable(bm, op->slots_in, "edges", BM_EDGE, EDGE_MARK);
BMO_ITER (f, &siter, op->slots_in, "faces", BM_FACE) {
if (f->len == 3) {
@@ -98,9 +75,11 @@ void bmo_beautify_fill_exec(BMesh *bm, BMOperator *op)
stop = 1;
BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
- BMVert *v1, *v2, *v3, *v4;
+ float v1_xy[2], v2_xy[2], v3_xy[2], v4_xy[2];
+ float no[3];
+ float axis_mat[3][3];
- if (!BM_edge_is_manifold(e) || BMO_elem_flag_test(bm, e, EDGE_MARK)) {
+ if (!BM_edge_is_manifold(e) || !BMO_elem_flag_test(bm, e, EDGE_MARK)) {
continue;
}
@@ -110,37 +89,51 @@ void bmo_beautify_fill_exec(BMesh *bm, BMOperator *op)
continue;
}
- v1 = e->l->prev->v;
- v2 = e->l->v;
- v3 = e->l->radial_next->prev->v;
- v4 = e->l->next->v;
-
- if (is_quad_convex_v3(v1->co, v2->co, v3->co, v4->co)) {
+ {
+ float *v1, *v2, *v3, *v4;
+ float no_a[3], no_b[3];
+ v1 = e->l->prev->v->co;
+ v2 = e->l->v->co;
+ v3 = e->l->radial_next->prev->v->co;
+ v4 = e->l->next->v->co;
+
+ normal_tri_v3(no_a, v1, v2, v3);
+ normal_tri_v3(no_b, v1, v3, v4);
+ add_v3_v3v3(no, no_a, no_b);
+ normalize_v3(no);
+ axis_dominant_v3_to_m3(axis_mat, no);
+ mul_v2_m3v3(v1_xy, axis_mat, v1);
+ mul_v2_m3v3(v2_xy, axis_mat, v2);
+ mul_v2_m3v3(v3_xy, axis_mat, v3);
+ mul_v2_m3v3(v4_xy, axis_mat, v4);
+ }
+
+ if (is_quad_convex_v2(v1_xy, v2_xy, v3_xy, v4_xy)) {
float len1, len2, len3, len4, len5, len6, opp1, opp2, fac1, fac2;
/* testing rule:
* the area divided by the total edge lengths
*/
- len1 = len_v3v3(v1->co, v2->co);
- len2 = len_v3v3(v2->co, v3->co);
- len3 = len_v3v3(v3->co, v4->co);
- len4 = len_v3v3(v4->co, v1->co);
- len5 = len_v3v3(v1->co, v3->co);
- len6 = len_v3v3(v2->co, v4->co);
+ len1 = len_v2v2(v1_xy, v2_xy);
+ len2 = len_v2v2(v2_xy, v3_xy);
+ len3 = len_v2v2(v3_xy, v4_xy);
+ len4 = len_v2v2(v4_xy, v1_xy);
+ len5 = len_v2v2(v1_xy, v3_xy);
+ len6 = len_v2v2(v2_xy, v4_xy);
- opp1 = area_tri_v3(v1->co, v2->co, v3->co);
- opp2 = area_tri_v3(v1->co, v3->co, v4->co);
+ opp1 = area_tri_v2(v1_xy, v2_xy, v3_xy);
+ opp2 = area_tri_v2(v1_xy, v3_xy, v4_xy);
fac1 = opp1 / (len1 + len2 + len5) + opp2 / (len3 + len4 + len5);
- opp1 = area_tri_v3(v2->co, v3->co, v4->co);
- opp2 = area_tri_v3(v2->co, v4->co, v1->co);
+ opp1 = area_tri_v2(v2_xy, v3_xy, v4_xy);
+ opp2 = area_tri_v2(v2_xy, v4_xy, v1_xy);
fac2 = opp1 / (len2 + len3 + len6) + opp2 / (len4 + len1 + len6);
if (fac1 > fac2) {
e = BM_edge_rotate(bm, e, false, BM_EDGEROT_CHECK_EXISTS);
if (e) {
- BMO_elem_flag_enable(bm, e, ELE_NEW);
+ BMO_elem_flag_enable(bm, e, ELE_NEW | EDGE_MARK);
BMO_elem_flag_enable(bm, e->l->f, FACE_MARK | ELE_NEW);
BMO_elem_flag_enable(bm, e->l->radial_next->f, FACE_MARK | ELE_NEW);
@@ -156,9 +149,9 @@ void bmo_beautify_fill_exec(BMesh *bm, BMOperator *op)
void bmo_triangle_fill_exec(BMesh *bm, BMOperator *op)
{
+ const bool use_beauty = BMO_slot_bool_get(op->slots_in, "use_beauty");
BMOIter siter;
BMEdge *e;
- BMOperator bmop;
ScanFillContext sf_ctx;
/* ScanFillEdge *sf_edge; */ /* UNUSED */
ScanFillVert *sf_vert, *sf_vert_1, *sf_vert_2;
@@ -210,11 +203,14 @@ void bmo_triangle_fill_exec(BMesh *bm, BMOperator *op)
BLI_scanfill_end(&sf_ctx);
BLI_smallhash_release(&hash);
- /* clean up fill */
- BMO_op_initf(bm, &bmop, op->flag, "beautify_fill faces=%ff constrain_edges=%fe", ELE_NEW, EDGE_MARK);
- BMO_op_exec(bm, &bmop);
- BMO_slot_buffer_flag_enable(bm, bmop.slots_out, "geom.out", BM_FACE | BM_EDGE, ELE_NEW);
- BMO_op_finish(bm, &bmop);
+ if (use_beauty) {
+ BMOperator bmop;
+
+ BMO_op_initf(bm, &bmop, op->flag, "beautify_fill faces=%ff edges=%Fe", ELE_NEW, EDGE_MARK);
+ BMO_op_exec(bm, &bmop);
+ BMO_slot_buffer_flag_enable(bm, bmop.slots_out, "geom.out", BM_FACE | BM_EDGE, ELE_NEW);
+ BMO_op_finish(bm, &bmop);
+ }
BMO_slot_buffer_from_enabled_flag(bm, op, op->slots_out, "geom.out", BM_EDGE | BM_FACE, ELE_NEW);
}
diff --git a/source/blender/bmesh/tools/bmesh_bevel.c b/source/blender/bmesh/tools/bmesh_bevel.c
index 5461e5fe788..1e74354603b 100644
--- a/source/blender/bmesh/tools/bmesh_bevel.c
+++ b/source/blender/bmesh/tools/bmesh_bevel.c
@@ -384,6 +384,7 @@ static void offset_in_two_planes(EdgeHalf *e1, EdgeHalf *e2, EdgeHalf *emid,
int iret;
BLI_assert(f1 != NULL && f2 != NULL);
+ (void)f1, (void)f2; /* UNUSED */
/* get direction vectors for two offset lines */
sub_v3_v3v3(dir1, v->co, BM_edge_other_vert(e1->e, v)->co);
@@ -518,7 +519,7 @@ static int bev_ccw_test(BMEdge *a, BMEdge *b, BMFace *f)
* We want M to make M*A=B where A has the left side above, as columns
* and B has the right side as columns - both extended into homogeneous coords.
* So M = B*(Ainverse). Doing Ainverse by hand gives the code below.
-*/
+ */
static int make_unit_square_map(const float va[3], const float vmid[3], const float vb[3],
float r_mat[4][4])
{
@@ -1304,7 +1305,7 @@ static void fix_vmesh_tangents(VMesh *vm, BevVert *bv)
/* Also want (i, 1, k) snapped to plane of adjacent face for
* 1 < k < ns - 1, but current initial cage and subdiv rules
- * ensure this, so nothing to do */
+ * ensure this, so nothing to do */
} while ((bndv = bndv->next) != vm->boundstart);
}
@@ -1654,7 +1655,13 @@ static void build_vmesh(BevelParams *bp, BMesh *bm, BevVert *bv)
if (v->ebev) {
va = mesh_vert(vm, i, 0, 0)->co;
vb = mesh_vert(vm, i, 0, ns)->co;
- project_to_edge(v->ebev->e, va, vb, midco);
+ if (bv->edgecount == 3 && bv->selcount == 1) {
+ /* special case: profile cuts the third face, so line it up with that */
+ copy_v3_v3(midco, bv->v->co);
+ }
+ else {
+ project_to_edge(v->ebev->e, va, vb, midco);
+ }
for (k = 1; k < ns; k++) {
get_point_on_round_edge(v->ebev, k, va, midco, vb, co);
copy_v3_v3(mesh_vert(vm, i, 0, k)->co, co);
diff --git a/source/blender/bmesh/tools/bmesh_triangulate.c b/source/blender/bmesh/tools/bmesh_triangulate.c
new file mode 100644
index 00000000000..79f6c76afc7
--- /dev/null
+++ b/source/blender/bmesh/tools/bmesh_triangulate.c
@@ -0,0 +1,87 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Joseph Eagar
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/bmesh/tools/bmesh_triangulate.c
+ * \ingroup bmesh
+ *
+ * Triangulate.
+ *
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_utildefines.h"
+#include "BLI_array.h"
+
+#include "bmesh.h"
+
+#include "bmesh_triangulate.h" /* own include */
+
+/**
+ * a version of #BM_face_triangulate that maps to #BMOpSlot
+ */
+static void bm_face_triangulate_mapping(BMesh *bm, BMFace *face, const bool use_beauty, const bool use_tag,
+ BMOperator *op, BMOpSlot *slot_facemap_out)
+{
+ const int faces_array_tot = face->len - 3;
+ BMFace **faces_array = BLI_array_alloca(faces_array, faces_array_tot);
+ BLI_assert(face->len > 3);
+
+ BM_face_triangulate(bm, face, faces_array, use_beauty, use_tag);
+
+ if (faces_array) {
+ int i;
+ BMO_slot_map_elem_insert(op, slot_facemap_out, face, face);
+ for (i = 0; i < faces_array_tot; i++) {
+ BMO_slot_map_elem_insert(op, slot_facemap_out, faces_array[i], face);
+ }
+ }
+}
+
+
+void BM_mesh_triangulate(BMesh *bm, const bool use_beauty, const bool tag_only,
+ BMOperator *op, BMOpSlot *slot_facemap_out)
+{
+ BMIter iter;
+ BMFace *face;
+
+ if (slot_facemap_out) {
+ /* same as below but call: bm_face_triangulate_mapping() */
+ BM_ITER_MESH (face, &iter, bm, BM_FACES_OF_MESH) {
+ if (face->len > 3) {
+ if (tag_only == false || BM_elem_flag_test(face, BM_ELEM_TAG)) {
+ bm_face_triangulate_mapping(bm, face, use_beauty, tag_only,
+ op, slot_facemap_out);
+ }
+ }
+ }
+ }
+ else {
+ BM_ITER_MESH (face, &iter, bm, BM_FACES_OF_MESH) {
+ if (face->len > 3) {
+ if (tag_only == false || BM_elem_flag_test(face, BM_ELEM_TAG)) {
+ BM_face_triangulate(bm, face, NULL, use_beauty, tag_only);
+ }
+ }
+ }
+ }
+}
diff --git a/source/blender/bmesh/tools/bmesh_triangulate.h b/source/blender/bmesh/tools/bmesh_triangulate.h
new file mode 100644
index 00000000000..936a90d3a16
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+++ b/source/blender/bmesh/tools/bmesh_triangulate.h
@@ -0,0 +1,36 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Joseph Eagar
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/bmesh/tools/bmesh_triangulate.h
+ * \ingroup bmesh
+ *
+ * Triangulate.
+ *
+ */
+
+#ifndef __BMESH_TRIAMGULATE_H__
+#define __BMESH_TRIAMGULATE_H__
+
+void BM_mesh_triangulate(BMesh *bm, const bool use_beauty, const bool tag_only,
+ BMOperator *op, BMOpSlot *slot_facemap_out);
+
+#endif /* __BMESH_TRIAMGULATE_H__ */