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authorHoward Trickey <howard.trickey@gmail.com>2018-02-05 22:21:43 +0300
committerHoward Trickey <howard.trickey@gmail.com>2018-02-05 22:21:43 +0300
commitbd9ed0228b8455167a404c11121f0d4d46e4c689 (patch)
tree16e8da21fc8df143250ec712a2a24cf1660c0d05 /source/blender/bmesh
parentf9fcda533bc003e7ad0b262be4eaf5767c16073f (diff)
Fix bevel profile=1 problems, see T39132, T38458, T40278, T51010,
T53783. Before, profile=1 ("square outside") only worked well in a few cases (some "pipes", cube corners). This makes it work well pretty much everywhere.
Diffstat (limited to 'source/blender/bmesh')
-rw-r--r--source/blender/bmesh/tools/bmesh_bevel.c174
1 files changed, 172 insertions, 2 deletions
diff --git a/source/blender/bmesh/tools/bmesh_bevel.c b/source/blender/bmesh/tools/bmesh_bevel.c
index 51238c92505..e89f54349f7 100644
--- a/source/blender/bmesh/tools/bmesh_bevel.c
+++ b/source/blender/bmesh/tools/bmesh_bevel.c
@@ -2170,7 +2170,6 @@ static void adjust_offsets(BevelParams *bp)
v->visited = true;
if (vnext->visited) {
if (vnext != vchainstart) {
- printf("WHOOPS, adjusting offsets, expected cycle!\n");
break;
}
adjust_the_cycle_or_chain(vchainstart, true);
@@ -3187,6 +3186,173 @@ static void build_square_in_vmesh(BevelParams *bp, BMesh *bm, BevVert *bv, VMesh
}
}
+/* copy whichever of a and b is closer to v into r */
+static void closer_v3_v3v3v3(float r[3], float a[3], float b[3], float v[3])
+{
+ if (len_squared_v3v3(a, v) <= len_squared_v3v3(b, v))
+ copy_v3_v3(r, a);
+ else
+ copy_v3_v3(r, b);
+}
+
+/* Special case of VMesh when profile == 1 and there are 3 or more beveled edges.
+ * We want the effect of parallel offset lines (n/2 of them) on each side of the center, for even n.
+ * Wherever they intersect with each other between two successive beveled edges, those intersections
+ * are part of the vmesh rings.
+ * We have to move the boundary edges too -- the usual method is to make one profile plane between
+ * successive BoundVerts, but for the effect we want here, there will be two planes, one on each side
+ * of the original edge.
+ */
+static VMesh *square_out_adj_vmesh(BevelParams *bp, BevVert *bv)
+{
+ int n, ns, ns2, odd, i, j, k, ikind, im1, clstride;
+ float bndco[3], dir1[3], dir2[3], co1[3], co2[3], meet1[3], meet2[3], v1co[3], v2co[3];
+ float *on_edge_cur, *on_edge_prev, *p;
+ float ns2inv, finalfrac, ang;
+ BoundVert *bndv;
+ EdgeHalf *e1, *e2;
+ VMesh *vm;
+ float *centerline;
+
+ n = bv->vmesh->count;
+ ns = bv->vmesh->seg;
+ ns2 = ns / 2;
+ odd = ns % 2;
+ ns2inv = 1.0f / (float) ns2;
+ vm = new_adj_vmesh(bp->mem_arena, n, ns, bv->vmesh->boundstart);
+ clstride = 3 * (ns2 + 1);
+ centerline = MEM_mallocN(clstride * n * sizeof(float), "bevel");
+
+ /* find on_edge, place on bndv[i]'s elast where offset line would meet,
+ * averaging with position where next sector's offset line would meet */
+ bndv = vm->boundstart;
+ for (i = 0; i < n; i++) {
+ copy_v3_v3(bndco, bndv->nv.co);
+ e1 = bndv->efirst;
+ e2 = bndv->elast;
+ sub_v3_v3v3(dir1, e1->e->v1->co, e1->e->v2->co);
+ sub_v3_v3v3(dir2, e2->e->v1->co, e2->e->v2->co);
+ add_v3_v3v3(co1, bndco, dir1);
+ add_v3_v3v3(co2, bndco, dir2);
+ /* intersect e1 with line through bndv parallel to e2 to get v1co */
+ ikind = isect_line_line_v3(e1->e->v1->co, e1->e->v2->co, bndco, co2, meet1, meet2);
+
+ if (ikind == 0) {
+ /* Placeholder: this should get eliminated by min dist test with adjacent edge */
+ mid_v3_v3v3(v1co, e1->e->v1->co, e1->e->v2->co);
+ }
+ else {
+ /* if the lines are skew (ikind == 2), want meet1 which is on e1 */
+ copy_v3_v3(v1co, meet1);
+ }
+ /* intersect e2 with line through bndv parallel to e1 to get v2co */
+ ikind = isect_line_line_v3(e2->e->v1->co, e2->e->v2->co, bndco, co1, meet1, meet2);
+ if (ikind == 0) {
+ mid_v3_v3v3(v2co, e2->e->v1->co, e2->e->v2->co);
+ }
+ else {
+ copy_v3_v3(v2co, meet1);
+ }
+
+ /* want on_edge[i] to be min dist to bv->v of v2co and the v1co of next iteration */
+ on_edge_cur = centerline + clstride * i;
+ on_edge_prev = centerline + clstride * ((i == 0) ? n - 1 : i - 1);
+ if (i == 0) {
+ copy_v3_v3(on_edge_cur, v2co);
+ copy_v3_v3(on_edge_prev, v1co);
+ }
+ else if (i == n - 1) {
+ closer_v3_v3v3v3(on_edge_cur, on_edge_cur, v2co, bv->v->co);
+ closer_v3_v3v3v3(on_edge_prev, on_edge_prev, v1co, bv->v->co);
+ }
+ else {
+ copy_v3_v3(on_edge_cur, v2co);
+ closer_v3_v3v3v3(on_edge_prev, on_edge_prev, v1co, bv->v->co);
+ }
+ bndv = bndv->next;
+ }
+
+ /* fill in rest of centerlines by interpolation */
+ copy_v3_v3(co2, bv->v->co);
+ bndv = vm->boundstart;
+ for (i = 0; i < n; i++) {
+ if (odd) {
+ ang = 0.5f * angle_v3v3v3(bndv->nv.co, co1, bndv->next->nv.co);
+ if (ang > BEVEL_SMALL_ANG) {
+ /* finalfrac is length along arms of isoceles triangle with top angle 2*ang
+ * such that the base of the triangle is 1.
+ * This is used in interpolation along centerline in odd case.
+ * To avoid too big a drop from bv, cap finalfrac a 0.8 arbitrarily */
+ finalfrac = 0.5f / sin(ang);
+ if (finalfrac > 0.8f)
+ finalfrac = 0.8f;
+ }
+ else {
+ finalfrac = 0.8f;
+ }
+ ns2inv = 1.0f / (ns2 + finalfrac);
+ }
+
+ p = centerline + clstride * i;
+ copy_v3_v3(co1, p);
+ p += 3;
+ for (j = 1; j <= ns2; j++) {
+ interp_v3_v3v3(p, co1, co2, j * ns2inv);
+ p += 3;
+ }
+ bndv = bndv->next;
+ }
+
+ /* coords of edges and mid or near-mid line */
+ bndv = vm->boundstart;
+ for (i = 0; i < n; i++) {
+ copy_v3_v3(co1, bndv->nv.co);
+ copy_v3_v3(co2, centerline + clstride * (i == 0 ? n - 1 : i - 1));
+ for (j = 0; j < ns2 + odd; j++) {
+ interp_v3_v3v3(mesh_vert(vm, i, j, 0)->co, co1, co2, j * ns2inv);
+ }
+ copy_v3_v3(co2, centerline + clstride * i);
+ for (k = 1; k <= ns2; k++) {
+ interp_v3_v3v3(mesh_vert(vm, i, 0, k)->co, co1, co2, k * ns2inv);
+ }
+ bndv = bndv->next;
+ }
+ if (!odd)
+ copy_v3_v3(mesh_vert(vm, 0, ns2, ns2)->co, bv->v->co);
+ vmesh_copy_equiv_verts(vm);
+
+ /* fill in interior points by interpolation from edges to centerlines */
+ bndv = vm->boundstart;
+ for (i = 0; i < n; i++) {
+ im1 = (i == 0) ? n - 1 : i - 1;
+ for (j = 1; j < ns2 + odd; j++) {
+ for (k = 1; k <= ns2; k++) {
+ ikind = isect_line_line_v3(
+ mesh_vert(vm, i, 0, k)->co, centerline + clstride * im1 + 3 * k,
+ mesh_vert(vm, i, j, 0)->co, centerline + clstride * i + 3 * j,
+ meet1, meet2);
+ if (ikind == 0) {
+ /* how can this happen? fall back on interpolation in one direction if it does */
+ interp_v3_v3v3(mesh_vert(vm, i, j, k)->co,
+ mesh_vert(vm, i, 0, k)->co, centerline + clstride * im1 + 3 * k, j * ns2inv);
+ }
+ else if (ikind == 1) {
+ copy_v3_v3(mesh_vert(vm, i, j, k)->co, meet1);
+ }
+ else {
+ mid_v3_v3v3(mesh_vert(vm, i, j, k)->co, meet1, meet2);
+ }
+ }
+ }
+ bndv = bndv->next;
+ }
+
+ vmesh_copy_equiv_verts(vm);
+
+ MEM_freeN(centerline);
+ return vm;
+}
+
/*
* Given that the boundary is built and the boundary BMVerts have been made,
* calculate the positions of the interior mesh points for the M_ADJ pattern,
@@ -3209,9 +3375,13 @@ static void bevel_build_rings(BevelParams *bp, BMesh *bm, BevVert *bv)
odd = ns % 2;
BLI_assert(n >= 3 && ns > 1);
+
vpipe = pipe_test(bv);
- if (vpipe) {
+ if (bp->pro_super_r == PRO_SQUARE_R && bv->selcount >= 3 && !odd) {
+ vm1 = square_out_adj_vmesh(bp, bv);
+ }
+ else if (vpipe) {
vm1 = pipe_adj_vmesh(bp, bv, vpipe);
}
else if (tri_corner_test(bp, bv)) {