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authorCampbell Barton <ideasman42@gmail.com>2018-01-19 09:21:15 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-01-19 09:21:15 +0300
commitc850320b35863edc35f0b0acd1c75ed48bb71542 (patch)
treec3de2f92410308c0ece880a901864727b5731fc3 /source/blender/bmesh
parent4d3d002b653c5b28320ada6b9d7f1e8c80bf944c (diff)
parent7a24e0d175827824d139f7627de2a5af34d687fb (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/bmesh')
-rw-r--r--source/blender/bmesh/tools/bmesh_bevel.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/bmesh/tools/bmesh_bevel.c b/source/blender/bmesh/tools/bmesh_bevel.c
index a1fb13ecdfb..99384be0299 100644
--- a/source/blender/bmesh/tools/bmesh_bevel.c
+++ b/source/blender/bmesh/tools/bmesh_bevel.c
@@ -3198,7 +3198,7 @@ static void bevel_build_rings(BevelParams *bp, BMesh *bm, BevVert *bv)
/* If we make a poly out of verts around bv, snapping to rep frep, will uv poly have zero area?
* The uv poly is made by snapping all outside-of-frep vertices to the closest edge in frep.
- * Assume that this funciton is called when the only inside-of-frep vertex is vm->boundstart.
+ * Assume that this function is called when the only inside-of-frep vertex is vm->boundstart.
* The poly will have zero area if the distance of that first vertex to some edge e is zero, and all
* the other vertices snap to e or snap to an edge at a point that is essentially on e too. */
static bool is_bad_uv_poly(BevVert *bv, BMFace *frep)