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author | Lukas Stockner <lukasstockner97> | 2020-02-15 03:49:50 +0300 |
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committer | Lukas Stockner <lukas.stockner@freenet.de> | 2020-02-15 05:37:20 +0300 |
commit | f6aafd5186bd921637df755797c7ff6f3036a361 (patch) | |
tree | 8a09a244cb18e926907cfeb9df7674063b702ae0 /source/blender/bmesh | |
parent | fa4ab69abf5750857e0b79295b13efa73aef0766 (diff) |
Modifiers: Add option to directly specify a 2D transform for UVWarp
Currently the only option is to warp based on the transform of other
objects, which is inconvenient if you want to e.g. control it through
a driver - you need to set up a dummy object and go through that,
which is clunky and should be unneccessary.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D6690
Diffstat (limited to 'source/blender/bmesh')
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