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authorSergey Sharybin <sergey.vfx@gmail.com>2013-05-29 15:49:39 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2013-05-29 15:49:39 +0400
commit9e05f6571f824bd4a99bb4fe5af5ec15688a9649 (patch)
tree258cb4a162bdcad89b4cdbf5d5f86ad352ebd999 /source/blender/bmesh
parente99801dc706b7ff4cea0656e408c20835638dd6b (diff)
Make sure bool will always have the same size in C and C++
There were an issues with data structures defined in headers and being used by both C and C++ on systems with stdbool unavailable. This happened because bool in this case will be defined as unsigned int, which is 4 bytes. But C++'s bool is only 1 byte and this lead to alignment issues. Now bool is always 1 byte, also made sure there's no situation like bool foo = BitField & BitFlag, which could give overflow issues. Use (BitField & BitFlag) != 0 instead. Fixes #35553: Compositor broken (Backdrop & Preview)
Diffstat (limited to 'source/blender/bmesh')
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/bmesh/intern/bmesh_mesh.c b/source/blender/bmesh/intern/bmesh_mesh.c
index 6502346d88a..79dacaad2fa 100644
--- a/source/blender/bmesh/intern/bmesh_mesh.c
+++ b/source/blender/bmesh/intern/bmesh_mesh.c
@@ -573,7 +573,7 @@ void BM_mesh_elem_index_validate(BMesh *bm, const char *location, const char *fu
bool is_any_error = 0;
for (i = 0; i < 3; i++) {
- const bool is_dirty = (flag_types[i] & bm->elem_index_dirty);
+ const bool is_dirty = (flag_types[i] & bm->elem_index_dirty) != 0;
int index = 0;
bool is_error = false;
int err_val = 0;