diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-05-05 20:03:57 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-05-05 20:03:57 +0400 |
commit | 1dccd4c98a4909383b9c11f7c2ee987e22833dad (patch) | |
tree | 3d127436243536d6ceaba4cb884249156ba215cd /source/blender/collada/AnimationExporter.cpp | |
parent | ff4ff9c8a429d9869e7056417bc7acd47a545eb2 (diff) |
code cleanup: naming - pose/armature/image
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
Diffstat (limited to 'source/blender/collada/AnimationExporter.cpp')
-rw-r--r-- | source/blender/collada/AnimationExporter.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/collada/AnimationExporter.cpp b/source/blender/collada/AnimationExporter.cpp index 3c90c5ad055..3e40afadd99 100644 --- a/source/blender/collada/AnimationExporter.cpp +++ b/source/blender/collada/AnimationExporter.cpp @@ -371,7 +371,7 @@ void AnimationExporter::sample_and_write_bone_animation_matrix(Object *ob_arm, B } if (!(fcu)) return; - bPoseChannel *pchan = get_pose_channel(ob_arm->pose, bone->name); + bPoseChannel *pchan = BKE_pose_channel_find_name(ob_arm->pose, bone->name); if (!pchan) return; @@ -379,7 +379,7 @@ void AnimationExporter::sample_and_write_bone_animation_matrix(Object *ob_arm, B if (flag & ARM_RESTPOS) { arm->flag &= ~ARM_RESTPOS; - where_is_pose(scene, ob_arm); + BKE_pose_where_is(scene, ob_arm); } if (fra.size()) { @@ -388,7 +388,7 @@ void AnimationExporter::sample_and_write_bone_animation_matrix(Object *ob_arm, B if (flag & ARM_RESTPOS) arm->flag = flag; - where_is_pose(scene, ob_arm); + BKE_pose_where_is(scene, ob_arm); } void AnimationExporter::dae_baked_animation(std::vector<float> &fra, Object *ob_arm, Bone *bone) @@ -739,7 +739,7 @@ std::string AnimationExporter::create_4x4_source(std::vector<float> &frames, Obj bPoseChannel *pchan = NULL; bPose *pose = ob_arm->pose; - pchan = get_pose_channel(pose, bone->name); + pchan = BKE_pose_channel_find_name(pose, bone->name); if (!pchan) return ""; @@ -756,7 +756,7 @@ std::string AnimationExporter::create_4x4_source(std::vector<float> &frames, Obj float ctime = BKE_scene_frame_get_from_ctime(scene, *it); BKE_animsys_evaluate_animdata(scene, &ob_arm->id, ob_arm->adt, ctime, ADT_RECALC_ANIM); - where_is_pose_bone(scene, ob_arm, pchan, ctime, 1); + BKE_pose_where_is_bone(scene, ob_arm, pchan, ctime, 1); // compute bone local mat if (bone->parent) { @@ -1206,7 +1206,7 @@ void AnimationExporter::sample_and_write_bone_animation(Object *ob_arm, Bone *bo BLI_snprintf(prefix, sizeof(prefix), "pose.bones[\"%s\"]", bone->name); - bPoseChannel *pchan = get_pose_channel(ob_arm->pose, bone->name); + bPoseChannel *pchan = BKE_pose_channel_find_name(ob_arm->pose, bone->name); if (!pchan) return; //Fill frame array with key frame values framed at \param:transform_type @@ -1227,7 +1227,7 @@ void AnimationExporter::sample_and_write_bone_animation(Object *ob_arm, Bone *bo // exit rest position if (flag & ARM_RESTPOS) { arm->flag &= ~ARM_RESTPOS; - where_is_pose(scene, ob_arm); + BKE_pose_where_is(scene, ob_arm); } //v array will hold all values which will be exported. if (fra.size()) { @@ -1257,7 +1257,7 @@ void AnimationExporter::sample_and_write_bone_animation(Object *ob_arm, Bone *bo // restore restpos if (flag & ARM_RESTPOS) arm->flag = flag; - where_is_pose(scene, ob_arm); + BKE_pose_where_is(scene, ob_arm); } void AnimationExporter::sample_animation(float *v, std::vector<float> &frames, int type, Bone *bone, Object *ob_arm, bPoseChannel *pchan) @@ -1265,7 +1265,7 @@ void AnimationExporter::sample_animation(float *v, std::vector<float> &frames, i bPoseChannel *parchan = NULL; bPose *pose = ob_arm->pose; - pchan = get_pose_channel(pose, bone->name); + pchan = BKE_pose_channel_find_name(pose, bone->name); if (!pchan) return; @@ -1282,7 +1282,7 @@ void AnimationExporter::sample_animation(float *v, std::vector<float> &frames, i BKE_animsys_evaluate_animdata(scene, &ob_arm->id, ob_arm->adt, ctime, ADT_RECALC_ANIM); - where_is_pose_bone(scene, ob_arm, pchan, ctime, 1); + BKE_pose_where_is_bone(scene, ob_arm, pchan, ctime, 1); // compute bone local mat if (bone->parent) { |