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authorGaia Clary <gaia.clary@machinimatrix.org>2013-10-03 18:24:54 +0400
committerGaia Clary <gaia.clary@machinimatrix.org>2013-10-03 18:24:54 +0400
commitc819fd4ee0b935dd88f2b516c4d49332af447f03 (patch)
tree001dc685cf82802f9d16397d7506db05d83b9b26 /source/blender/collada/AnimationExporter.cpp
parent87fb70cad237ae0b64a7acf2e3ad49aac172afdc (diff)
Changed some labels from Second Life to OpenSim
Diffstat (limited to 'source/blender/collada/AnimationExporter.cpp')
-rw-r--r--source/blender/collada/AnimationExporter.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/collada/AnimationExporter.cpp b/source/blender/collada/AnimationExporter.cpp
index bcbcdd42752..c1b6dc83139 100644
--- a/source/blender/collada/AnimationExporter.cpp
+++ b/source/blender/collada/AnimationExporter.cpp
@@ -963,10 +963,10 @@ std::string AnimationExporter::create_4x4_source(std::vector<float> &frames, Obj
else
copy_m4_m4(mat, pchan->pose_mat);
- // SECOND_LIFE_COMPATIBILITY
+ // OPEN_SIM_COMPATIBILITY
// AFAIK animation to second life is via BVH, but no
// reason to not have the collada-animation be correct
- if (export_settings->second_life) {
+ if (export_settings->open_sim) {
float temp[4][4];
copy_m4_m4(temp, bone->arm_mat);
temp[3][0] = temp[3][1] = temp[3][2] = 0.0f;