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authorGaia Clary <gaia.clary@machinimatrix.org>2019-05-23 13:17:17 +0300
committerGaia Clary <gaia.clary@machinimatrix.org>2019-05-23 13:29:20 +0300
commit6be9d19951ed460829d379aa90953b14a9f281f2 (patch)
tree45fe275c232ff0b4fb0e4e7205d53c8fdd6f8e9a /source/blender/collada/AnimationExporter.cpp
parente9cf9e0a397f9589e00d980f0c0489641e7ed57e (diff)
Collada exporter update
Added new feature: Collada: global axis rotation upon export (UI) The new feature allows to specify the target rest coordinate system upon export. This allows for example to export a character that is in Blender orientation (Y forward) to match the Secondlife orientation where (-X forward) - Refactor:Added new utility methods to collada_utils Made BCMatrix class more powerfull moved Blender related structures into new BlenderContext class added class wrapper to encapsulate ExportSettings structure Added blender context getters to ExportSettings added access methods to BlenderContext into ExportSettings class Moved class BCMatrix into BlenderContext moved utility functions from collada_util into BlenderContext replace own function for parenting by a call to ED_object_parent_set() - Cleanup: removed obsolete parameters from methods renamed parameters for better understanding cleanup whitespace and indentation removed obsolete comments
Diffstat (limited to 'source/blender/collada/AnimationExporter.cpp')
-rw-r--r--source/blender/collada/AnimationExporter.cpp103
1 files changed, 67 insertions, 36 deletions
diff --git a/source/blender/collada/AnimationExporter.cpp b/source/blender/collada/AnimationExporter.cpp
index eaa1626f7d8..edd74886541 100644
--- a/source/blender/collada/AnimationExporter.cpp
+++ b/source/blender/collada/AnimationExporter.cpp
@@ -77,9 +77,9 @@ void AnimationExporter::close_animation_container(bool has_container)
bool AnimationExporter::exportAnimations()
{
- Scene *sce = blender_context.get_scene();
+ Scene *sce = export_settings.get_scene();
- LinkNode *export_set = this->export_settings->export_set;
+ LinkNode *export_set = this->export_settings.get_export_set();
bool has_anim_data = bc_has_animations(sce, export_set);
int animation_count = 0;
if (has_anim_data) {
@@ -87,14 +87,10 @@ bool AnimationExporter::exportAnimations()
BCObjectSet animated_subset;
BCAnimationSampler::get_animated_from_export_set(animated_subset, *export_set);
animation_count = animated_subset.size();
- BCAnimationSampler animation_sampler(blender_context, animated_subset);
+ BCAnimationSampler animation_sampler(export_settings, animated_subset);
try {
- animation_sampler.sample_scene(export_settings->sampling_rate,
- /*keyframe_at_end = */ true,
- export_settings->open_sim,
- export_settings->keep_keyframes,
- export_settings->export_animation_type);
+ animation_sampler.sample_scene(export_settings, /*keyframe_at_end = */ true);
openLibrary();
@@ -137,7 +133,7 @@ void AnimationExporter::exportAnimation(Object *ob, BCAnimationSampler &sampler)
* Note: For Armatures the skeletal animation has already been exported (see above)
* However Armatures also can have Object animation.
*/
- bool export_as_matrix = this->export_settings->export_transformation_type ==
+ bool export_as_matrix = this->export_settings.get_export_transformation_type() ==
BC_TRANSFORMATION_TYPE_MATRIX;
if (export_as_matrix) {
@@ -178,7 +174,7 @@ void AnimationExporter::export_curve_animation_set(Object *ob,
bool export_as_matrix)
{
BCAnimationCurveMap *curves = sampler.get_curves(ob);
- bool keep_flat_curves = this->export_settings->keep_flat_curves;
+ bool keep_flat_curves = this->export_settings.get_keep_flat_curves();
BCAnimationCurveMap::iterator it;
for (it = curves->begin(); it != curves->end(); ++it) {
@@ -215,7 +211,7 @@ void AnimationExporter::export_curve_animation_set(Object *ob,
void AnimationExporter::export_matrix_animation(Object *ob, BCAnimationSampler &sampler)
{
- bool keep_flat_curves = this->export_settings->keep_flat_curves;
+ bool keep_flat_curves = this->export_settings.get_keep_flat_curves();
std::vector<float> frames;
sampler.get_object_frames(frames, ob);
@@ -232,17 +228,31 @@ void AnimationExporter::export_matrix_animation(Object *ob, BCAnimationSampler &
std::string target = translate_id(name) + '/' + channel_type;
- export_collada_matrix_animation(id, name, target, frames, samples);
+ BC_global_rotation_type global_rotation_type = get_global_rotation_type(ob);
+ export_collada_matrix_animation(
+ id, name, target, frames, samples, global_rotation_type, ob->parentinv);
}
}
}
+BC_global_rotation_type AnimationExporter::get_global_rotation_type(Object *ob)
+{
+ bool is_export_root = this->export_settings.is_export_root(ob);
+ if (!is_export_root) {
+ return BC_NO_ROTATION;
+ }
+
+ bool apply_global_rotation = this->export_settings.get_apply_global_orientation();
+
+ return (apply_global_rotation) ? BC_DATA_ROTATION : BC_OBJECT_ROTATION;
+}
+
/* Write bone animations in transform matrix sources. */
void AnimationExporter::export_bone_animations_recursive(Object *ob,
Bone *bone,
BCAnimationSampler &sampler)
{
- bool keep_flat_curves = this->export_settings->keep_flat_curves;
+ bool keep_flat_curves = this->export_settings.get_keep_flat_curves();
std::vector<float> frames;
sampler.get_bone_frames(frames, ob, bone);
@@ -347,7 +357,9 @@ void AnimationExporter::export_curve_animation(Object *ob, BCAnimationCurve &cur
collada_target += "/" + get_collada_sid(curve, axis);
}
- export_collada_curve_animation(id, curve_name, collada_target, axis, curve);
+ BC_global_rotation_type global_rotation_type = get_global_rotation_type(ob);
+ export_collada_curve_animation(
+ id, curve_name, collada_target, axis, curve, global_rotation_type);
}
void AnimationExporter::export_bone_animation(Object *ob,
@@ -361,7 +373,9 @@ void AnimationExporter::export_bone_animation(Object *ob,
std::string id = bc_get_action_id(id_name(action), name, bone_name, "pose_matrix");
std::string target = translate_id(id_name(ob) + "_" + bone_name) + "/transform";
- export_collada_matrix_animation(id, name, target, frames, samples);
+ BC_global_rotation_type global_rotation_type = get_global_rotation_type(ob);
+ export_collada_matrix_animation(
+ id, name, target, frames, samples, global_rotation_type, ob->parentinv);
}
bool AnimationExporter::is_bone_deform_group(Bone *bone)
@@ -383,11 +397,13 @@ bool AnimationExporter::is_bone_deform_group(Bone *bone)
return false;
}
-void AnimationExporter::export_collada_curve_animation(std::string id,
- std::string name,
- std::string collada_target,
- std::string axis,
- BCAnimationCurve &curve)
+void AnimationExporter::export_collada_curve_animation(
+ std::string id,
+ std::string name,
+ std::string collada_target,
+ std::string axis,
+ BCAnimationCurve &curve,
+ BC_global_rotation_type global_rotation_type)
{
BCFrames frames;
BCValues values;
@@ -408,7 +424,7 @@ void AnimationExporter::export_collada_curve_animation(std::string id,
bool has_tangents = false;
std::string interpolation_id;
- if (this->export_settings->keep_smooth_curves)
+ if (this->export_settings.get_keep_smooth_curves())
interpolation_id = collada_interpolation_source(curve, id, axis, &has_tangents);
else
interpolation_id = collada_linear_interpolation_source(frames.size(), id);
@@ -444,11 +460,14 @@ void AnimationExporter::export_collada_curve_animation(std::string id,
closeAnimation();
}
-void AnimationExporter::export_collada_matrix_animation(std::string id,
- std::string name,
- std::string target,
- BCFrames &frames,
- BCMatrixSampleMap &samples)
+void AnimationExporter::export_collada_matrix_animation(
+ std::string id,
+ std::string name,
+ std::string target,
+ BCFrames &frames,
+ BCMatrixSampleMap &samples,
+ BC_global_rotation_type global_rotation_type,
+ Matrix &parentinv)
{
fprintf(
stdout, "Export animation matrix %s (%d control points)\n", id.c_str(), int(frames.size()));
@@ -457,7 +476,7 @@ void AnimationExporter::export_collada_matrix_animation(std::string id,
std::string input_id = collada_source_from_values(
BC_SOURCE_TYPE_TIMEFRAME, COLLADASW::InputSemantic::INPUT, frames, id, "");
- std::string output_id = collada_source_from_values(samples, id);
+ std::string output_id = collada_source_from_values(samples, id, global_rotation_type, parentinv);
std::string interpolation_id = collada_linear_interpolation_source(frames.size(), id);
std::string sampler_id = std::string(id) + SAMPLER_ID_SUFFIX;
@@ -540,7 +559,8 @@ std::string AnimationExporter::collada_tangent_from_curve(
const std::string &anim_id,
std::string axis_name)
{
- Scene *scene = blender_context.get_scene();
+ Scene *scene = this->export_settings.get_scene();
+
std::string channel = curve.get_channel_target();
const std::string source_id = anim_id + get_semantic_suffix(semantic);
@@ -585,6 +605,7 @@ std::string AnimationExporter::collada_source_from_values(
const std::string &anim_id,
const std::string axis_name)
{
+ BlenderContext &blender_context = this->export_settings.get_blender_context();
Scene *scene = blender_context.get_scene();
/* T can be float, int or double */
@@ -623,11 +644,14 @@ std::string AnimationExporter::collada_source_from_values(
return source_id;
}
-/**
- * Create a collada matrix source for a set of samples.
+/*
+ * Create a collada matrix source for a set of samples
*/
-std::string AnimationExporter::collada_source_from_values(BCMatrixSampleMap &samples,
- const std::string &anim_id)
+std::string AnimationExporter::collada_source_from_values(
+ BCMatrixSampleMap &samples,
+ const std::string &anim_id,
+ BC_global_rotation_type global_rotation_type,
+ Matrix &parentinv)
{
COLLADASW::InputSemantic::Semantics semantic = COLLADASW::InputSemantic::OUTPUT;
std::string source_id = anim_id + get_semantic_suffix(semantic);
@@ -645,11 +669,18 @@ std::string AnimationExporter::collada_source_from_values(BCMatrixSampleMap &sam
BCMatrixSampleMap::iterator it;
/* could be made configurable */
- int precision = (this->export_settings->limit_precision) ? 6 : -1;
+ int precision = (this->export_settings.get_limit_precision()) ? 6 : -1;
for (it = samples.begin(); it != samples.end(); it++) {
- const BCMatrix *sample = it->second;
- double daemat[4][4];
- sample->get_matrix(daemat, true, precision);
+ BCMatrix sample = BCMatrix(*it->second);
+ BCMatrix global_transform = this->export_settings.get_global_transform();
+ DMatrix daemat;
+ if (this->export_settings.get_apply_global_orientation()) {
+ sample.apply_transform(global_transform);
+ }
+ else {
+ sample.add_transform(global_transform);
+ }
+ sample.get_matrix(daemat, true, precision);
source.appendValues(daemat);
}