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author | Campbell Barton <ideasman42@gmail.com> | 2019-04-18 08:21:26 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-18 08:59:28 +0300 |
commit | 333cdbb41025db012239e0549a439515880aad9b (patch) | |
tree | 7f34b68d8d412bd69073eabee1ed01e2ded0437f /source/blender/collada/AnimationExporter.cpp | |
parent | 93e876c4f89909ff1e399d7f038aac134367b120 (diff) |
Cleanup: comment blocks
Diffstat (limited to 'source/blender/collada/AnimationExporter.cpp')
-rw-r--r-- | source/blender/collada/AnimationExporter.cpp | 17 |
1 files changed, 7 insertions, 10 deletions
diff --git a/source/blender/collada/AnimationExporter.cpp b/source/blender/collada/AnimationExporter.cpp index b88b64e7257..826306fa789 100644 --- a/source/blender/collada/AnimationExporter.cpp +++ b/source/blender/collada/AnimationExporter.cpp @@ -184,11 +184,9 @@ void AnimationExporter::export_curve_animation_set(Object *ob, for (it = curves->begin(); it != curves->end(); ++it) { BCAnimationCurve &curve = *it->second; if (curve.get_channel_target() == "rotation_quaternion") { - /* - Can not export Quaternion animation in Collada as far as i know) - Maybe automatically convert to euler rotation? - Discard for now. - */ + /* Can not export Quaternion animation in Collada as far as i know) + * Maybe automatically convert to euler rotation? + * Discard for now. */ continue; } @@ -622,9 +620,9 @@ std::string AnimationExporter::collada_source_from_values( return source_id; } -/* - * Create a collada matrix source for a set of samples -*/ +/** + * Create a collada matrix source for a set of samples. + */ std::string AnimationExporter::collada_source_from_values(BCMatrixSampleMap &samples, const std::string &anim_id) { @@ -802,8 +800,7 @@ std::string AnimationExporter::get_collada_sid(const BCAnimationCurve &curve, #ifdef WITH_MORPH_ANIMATION /* TODO: This function needs to be implemented similar to the material animation export -So we have to update BCSample for this to work. -*/ + * So we have to update BCSample for this to work. */ void AnimationExporter::export_morph_animation(Object *ob, BCAnimationSampler &sampler) { FCurve *fcu; |