diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2018-06-14 16:15:51 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2018-06-14 16:15:51 +0300 |
commit | fd19069999e3655206ccf21dc851801a325dea5d (patch) | |
tree | 54d5d865c13e42ef50829e6358afdf5790d2df74 /source/blender/collada/AnimationExporter.cpp | |
parent | 66407e15cb5136bdbed45b9e0576b1e9863c3f4f (diff) |
Cleanup: remove last G.main's from Collada code.
Diffstat (limited to 'source/blender/collada/AnimationExporter.cpp')
-rw-r--r-- | source/blender/collada/AnimationExporter.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/collada/AnimationExporter.cpp b/source/blender/collada/AnimationExporter.cpp index bf371332fd0..48656d15769 100644 --- a/source/blender/collada/AnimationExporter.cpp +++ b/source/blender/collada/AnimationExporter.cpp @@ -34,9 +34,10 @@ void forEachObjectInExportSet(Scene *sce, Functor &f, LinkNode *export_set) } } -bool AnimationExporter::exportAnimations(Scene *sce) +bool AnimationExporter::exportAnimations(Main *bmain, Scene *sce) { bool has_animations = hasAnimations(sce); + m_bmain = bmain; if (has_animations) { this->scene = sce; @@ -214,7 +215,7 @@ void AnimationExporter::export_sampled_matrix_animation(Object *ob, std::vector< for (std::vector<float>::iterator ctime = ctimes.begin(); ctime != ctimes.end(); ++ctime) { float fmat[4][4]; - bc_update_scene(scene, *ctime); + bc_update_scene(m_bmain, scene, *ctime); BKE_object_matrix_local_get(ob, fmat); if (this->export_settings->limit_precision) bc_sanitize_mat(fmat, 6); @@ -246,7 +247,7 @@ void AnimationExporter::export_sampled_transrotloc_animation(Object *ob, std::ve float fsize[3]; float feul[3]; - bc_update_scene(scene, *ctime); + bc_update_scene(m_bmain, scene, *ctime); BKE_object_matrix_local_get(ob, fmat); mat4_decompose(floc, fquat, fsize, fmat); quat_to_eul(feul, fquat); @@ -1315,7 +1316,7 @@ std::string AnimationExporter::create_4x4_source(std::vector<float> &frames, Obj float frame = *it; float ctime = BKE_scene_frame_get_from_ctime(scene, frame); - bc_update_scene(scene, ctime); + bc_update_scene(m_bmain, scene, ctime); if (is_bone_animation) { if (pchan->flag & POSE_CHAIN) { enable_fcurves(ob->adt->action, NULL); |