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authorSukhitha Prabhath Jayathilake <pr.jayathilake@gmail.com>2011-06-05 22:58:22 +0400
committerSukhitha Prabhath Jayathilake <pr.jayathilake@gmail.com>2011-06-05 22:58:22 +0400
commitf2daf2ca6b9aec02ebe8108c6354d1aebc869e99 (patch)
treeedd0af8485fdbf9cbda2bffcdc46830b9e975b33 /source/blender/collada/AnimationExporter.h
parent185663b52b618a5fc20878db269ac056ede7591e (diff)
Add new animation export features.
- Bone animations are also exported as f-curve animations now. As a result euler rotaions of bones are also exported. All animations with BEZIER, LINEAR or STEP ipo are exported. - Quaternion rotations export. - Object parented with armatures, animations to Armature Objects as a whole are also exported.
Diffstat (limited to 'source/blender/collada/AnimationExporter.h')
-rw-r--r--source/blender/collada/AnimationExporter.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/collada/AnimationExporter.h b/source/blender/collada/AnimationExporter.h
index 3968401331a..0368e34dc42 100644
--- a/source/blender/collada/AnimationExporter.h
+++ b/source/blender/collada/AnimationExporter.h
@@ -89,7 +89,7 @@ public:
protected:
- void dae_animation(FCurve *fcu, std::string ob_name);
+ void dae_animation(Object* ob, FCurve *fcu, char* transformName);
void write_bone_animation(Object *ob_arm, Bone *bone);
@@ -137,4 +137,6 @@ protected:
bool hasAnimations(Scene *sce);
char* extract_transform_name(char *rna_path);
+
+ std::string getObjectBoneName ( Object *ob,const FCurve * fcu);
}; \ No newline at end of file