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authorDomino Marama <domino@dominodesigns.info>2012-02-05 20:19:28 +0400
committerDomino Marama <domino@dominodesigns.info>2012-02-05 20:19:28 +0400
commit2cb3fe3dfd830386633e5642d35108be8b6b6a17 (patch)
tree9fde457bc9f80d5be215c1bd7c130bca6f0dccc9 /source/blender/collada/AnimationExporter.h
parentfa163003c98e09f00bcbbee7838d5ed487d55cc8 (diff)
Patch #30050 by Juha Mäki-Kanto (kanttori)
Fixes for Collada exporter. Adds Second Life compatibility for armatures Adds objects parentinverse to exported transform if it's non-identity Fix mismatch between add_inv_bind_mats and add_joints_source accessor counts Fix bone exports in world space should be local space
Diffstat (limited to 'source/blender/collada/AnimationExporter.h')
-rw-r--r--source/blender/collada/AnimationExporter.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/collada/AnimationExporter.h b/source/blender/collada/AnimationExporter.h
index c3a5c7a5383..ba7ec6859cc 100644
--- a/source/blender/collada/AnimationExporter.h
+++ b/source/blender/collada/AnimationExporter.h
@@ -83,7 +83,9 @@ private:
public:
- AnimationExporter(COLLADASW::StreamWriter *sw): COLLADASW::LibraryAnimations(sw) { this->sw = sw; }
+ AnimationExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings):
+ COLLADASW::LibraryAnimations(sw), export_settings(export_settings)
+ { this->sw = sw; }
void exportAnimations(Scene *sce);
@@ -92,6 +94,7 @@ public:
void operator() (Object *ob);
protected:
+ const ExportSettings *export_settings;
void dae_animation(Object* ob, FCurve *fcu, char* transformName , bool is_param, Material *ma = NULL);