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authorCampbell Barton <ideasman42@gmail.com>2010-11-09 01:32:28 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-11-09 01:32:28 +0300
commitc4967b5dde966a3342a835fc8831fa170f856a97 (patch)
tree07eb5779f0612c66a73a4eb88783b2072e6c707f /source/blender/collada/AnimationImporter.cpp
parent0c27782b8e4b2eb8f756b081cef39c5ee089b032 (diff)
bugfix [#24616] Apply Visual Transform doesn't always apply location
- object updates were not being flushed, so children weren't updating. - apply the matrix relative to the parent, added this as an option to object_apply_mat4() which allows assigning the worldspace matrix in python without worrying about the parent.
Diffstat (limited to 'source/blender/collada/AnimationImporter.cpp')
-rw-r--r--source/blender/collada/AnimationImporter.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/collada/AnimationImporter.cpp b/source/blender/collada/AnimationImporter.cpp
index c7267bd46f8..d462042b3f6 100644
--- a/source/blender/collada/AnimationImporter.cpp
+++ b/source/blender/collada/AnimationImporter.cpp
@@ -403,7 +403,7 @@ void AnimationImporter::read_node_transform(COLLADAFW::Node *node, Object *ob)
TransformReader::get_node_mat(mat, node, &uid_animated_map, ob);
if (ob) {
copy_m4_m4(ob->obmat, mat);
- object_apply_mat4(ob, ob->obmat, 0);
+ object_apply_mat4(ob, ob->obmat, 0, 0);
}
}