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authorGaia Clary <gaia.clary@machinimatrix.org>2018-02-24 15:11:30 +0300
committerGaia Clary <gaia.clary@machinimatrix.org>2018-02-24 17:55:27 +0300
commitdd7b9a362d9e362f81825bfa05f06741e9c1323b (patch)
tree1cd3d6dda1f484ba91674336a9094a055e54376b /source/blender/collada/AnimationImporter.cpp
parent4403ca80bda690c0ac44e4a6db0cddf4b2428006 (diff)
T45687: Rework the Export/Import of Animations
This started with a fix for an animated Object Hierarchy. Then i decided to cleanup and optimize a bit. But at the end this has become a more or less full rewrite of the Animation Exporter. All of this happened in a separate local branch and i have retained all my local commits to better see what i have done. Brief description: * I fixed a few issues with exporting keyframed animations of object hierarchies where the objects have parent inverse matrices which differ from the Identity matrix. * I added the option to export sampled animations with a user defined sampling rate (new user interface option) * I briefly tested Object Animations and Rig Animations. What is still needed: * Cleanup the code * Optimize the user interface * Do the Documentation Reviewers: mont29 Reviewed By: mont29 Differential Revision: https://developer.blender.org/D3070
Diffstat (limited to 'source/blender/collada/AnimationImporter.cpp')
-rw-r--r--source/blender/collada/AnimationImporter.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/collada/AnimationImporter.cpp b/source/blender/collada/AnimationImporter.cpp
index 95543b2dc18..bc91b94afd9 100644
--- a/source/blender/collada/AnimationImporter.cpp
+++ b/source/blender/collada/AnimationImporter.cpp
@@ -817,7 +817,6 @@ void AnimationImporter::apply_matrix_curves(Object *ob, std::vector<FCurve *>& a
}
float rot[4], loc[3], scale[3];
- transpose_m4(mat);
bc_rotate_from_reference_quat(rot, qref, mat);
copy_qt_qt(qref, rot);