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authorGaia Clary <gaia.clary@machinimatrix.org>2018-11-24 16:24:36 +0300
committerGaia Clary <gaia.clary@machinimatrix.org>2018-11-24 16:30:19 +0300
commit0c8b0771f26120d557c80df1a30905c8228fd702 (patch)
treea0d52c27b7a4b19d9b140942ffeb58f79dceded3 /source/blender/collada/AnimationImporter.h
parent31e3b7790affbde212bb2ccc6d5195a684010928 (diff)
refactor: Collada reorganize class constructors
- Class constructors without body (only attribute initialisations) can safely be kept in the class header files - Constructor variables should be initialized in the order of their definition in the header files This change is also aimed to remove a couple of build warnings from the linux builds.
Diffstat (limited to 'source/blender/collada/AnimationImporter.h')
-rw-r--r--source/blender/collada/AnimationImporter.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/collada/AnimationImporter.h b/source/blender/collada/AnimationImporter.h
index 2e9f69ea8cb..d6d5ad03a88 100644
--- a/source/blender/collada/AnimationImporter.h
+++ b/source/blender/collada/AnimationImporter.h
@@ -139,7 +139,11 @@ private:
};
public:
- AnimationImporter(bContext *C, UnitConverter *conv, ArmatureImporter *arm, Scene *scene);
+ AnimationImporter(bContext *C, UnitConverter *conv, ArmatureImporter *arm, Scene *scene) :
+ TransformReader(conv),
+ mContext(C),
+ armature_importer(arm),
+ scene(scene) {}
~AnimationImporter();