diff options
author | Jon Allee <> | 2017-03-14 16:17:04 +0300 |
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committer | Gaia Clary <gaia.clary@machinimatrix.org> | 2017-03-14 16:35:51 +0300 |
commit | da6cd77628103fd4e95d13cf339420a15bad64ee (patch) | |
tree | 41433774ec69f31175cd703dd33aa76220e3c894 /source/blender/collada/ArmatureExporter.cpp | |
parent | f3ff03b3c1a179ff4c9c979da5c53061447fefbc (diff) |
fix D2552: Collada - use unique id for bones with same name but in different armatures. Co-authored-by: Gaia <gaia.clary@machiniamtrix.org>
Diffstat (limited to 'source/blender/collada/ArmatureExporter.cpp')
-rw-r--r-- | source/blender/collada/ArmatureExporter.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/source/blender/collada/ArmatureExporter.cpp b/source/blender/collada/ArmatureExporter.cpp index 9c26ba83b44..40065956ecb 100644 --- a/source/blender/collada/ArmatureExporter.cpp +++ b/source/blender/collada/ArmatureExporter.cpp @@ -156,11 +156,6 @@ void ArmatureExporter::find_objects_using_armature(Object *ob_arm, std::vector<O } #endif -std::string ArmatureExporter::get_joint_sid(Bone *bone, Object *ob_arm) -{ - return get_joint_id(bone, ob_arm); -} - // parent_mat is armature-space void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm, Scene *sce, SceneExporter *se, |