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authorGaia Clary <gaia.clary@machinimatrix.org>2018-11-27 01:05:55 +0300
committerGaia Clary <gaia.clary@machinimatrix.org>2018-11-27 01:14:45 +0300
commit65874d3f33c5bbc2d91b3239ca549a635a12ba29 (patch)
tree278f03954250fcf94c2a38114cbd9135181b89dc /source/blender/collada/ArmatureExporter.cpp
parentf753fd17799cc92410b6115ea5ad9f3c2151072f (diff)
fix: Collada: The limit precision option does nothing
Diffstat (limited to 'source/blender/collada/ArmatureExporter.cpp')
-rw-r--r--source/blender/collada/ArmatureExporter.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/collada/ArmatureExporter.cpp b/source/blender/collada/ArmatureExporter.cpp
index 2aa7b483110..055ffc39e9a 100644
--- a/source/blender/collada/ArmatureExporter.cpp
+++ b/source/blender/collada/ArmatureExporter.cpp
@@ -304,7 +304,7 @@ void ArmatureExporter::add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW:
}
if (this->export_settings->limit_precision)
- bc_sanitize_mat(mat, 6);
+ bc_sanitize_mat(mat, LIMITTED_PRECISION);
TransformWriter::add_node_transform(node, mat, NULL);