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author | Gaia Clary <gaia.clary@machinimatrix.org> | 2018-11-27 01:05:55 +0300 |
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committer | Gaia Clary <gaia.clary@machinimatrix.org> | 2018-11-27 01:14:45 +0300 |
commit | 65874d3f33c5bbc2d91b3239ca549a635a12ba29 (patch) | |
tree | 278f03954250fcf94c2a38114cbd9135181b89dc /source/blender/collada/ArmatureExporter.cpp | |
parent | f753fd17799cc92410b6115ea5ad9f3c2151072f (diff) |
fix: Collada: The limit precision option does nothing
Diffstat (limited to 'source/blender/collada/ArmatureExporter.cpp')
-rw-r--r-- | source/blender/collada/ArmatureExporter.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/collada/ArmatureExporter.cpp b/source/blender/collada/ArmatureExporter.cpp index 2aa7b483110..055ffc39e9a 100644 --- a/source/blender/collada/ArmatureExporter.cpp +++ b/source/blender/collada/ArmatureExporter.cpp @@ -304,7 +304,7 @@ void ArmatureExporter::add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW: } if (this->export_settings->limit_precision) - bc_sanitize_mat(mat, 6); + bc_sanitize_mat(mat, LIMITTED_PRECISION); TransformWriter::add_node_transform(node, mat, NULL); |