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author | Campbell Barton <ideasman42@gmail.com> | 2014-11-16 16:23:37 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2014-11-16 16:23:37 +0300 |
commit | c31f74de6bb7938ce0e36f75caeedfa16ac90b53 (patch) | |
tree | a1f10b56b9e6c06f4a66287ba16b5eced9fdb4c4 /source/blender/collada/ArmatureExporter.cpp | |
parent | 0e60accf2afa4fc69da99743bb64d82cb3e0fbc4 (diff) |
Cleanup: use BLI_listbase_count_ex to avoid redundant looping
Diffstat (limited to 'source/blender/collada/ArmatureExporter.cpp')
-rw-r--r-- | source/blender/collada/ArmatureExporter.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/collada/ArmatureExporter.cpp b/source/blender/collada/ArmatureExporter.cpp index e50cd6ff289..5ce62873377 100644 --- a/source/blender/collada/ArmatureExporter.cpp +++ b/source/blender/collada/ArmatureExporter.cpp @@ -168,7 +168,7 @@ void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm, Scene *sce, node.setNodeSid(node_sid); #if 0 - if (BLI_listbase_is_empty(&bone->childbase) || BLI_listbase_count(&(bone->childbase)) >= 2) { + if (BLI_listbase_is_empty(&bone->childbase) || BLI_listbase_count_ex(&bone->childbase, 2) == 2) { add_blender_leaf_bone( bone, ob_arm, node); } else { |